MINA Longstrike
2Shitz 1Giggle
132
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Posted - 2013.12.06 09:27:00 -
[1] - Quote
Chibi Andy wrote:so the charging time for the FG was not long enough? really? 3 seconds is a long time to charge a weapon while trying to dodge bullets and grenades being thrown at us. now its 4 seconds charge time???? so now we have to really dodge those bullets and hope that we survive long enough to charge the FG?
geez CCP why dont you just nail our balls to the floor why dont you?
Because you don't have to worry about bullets when you've got 5-6 people with forgeguns on a roof and 2 logi's spamming nanohives and uplinks for them. No one ever actually took the forge-gun into close quarters combat, they got up on a rooftop and sniped with it, or *occasionally* chased vehicles if there wasn't a good roof for them.
Don't create false dichotomies or misrepresent information, it doesn't cause discussions to go anywhere. The forge-gun will still oneshot practically any dropsuit, the nerf on them was to prevent them from one-shotting practically any vehicle now too. |
MINA Longstrike
2Shitz 1Giggle
133
|
Posted - 2013.12.06 09:42:00 -
[2] - Quote
Johnny Guilt wrote:3-4 shots from the proto breach should kill a well fit tank, as long as it does that ill be happy,but if i have to reload.....
I really dislike this attitude. Why exactly do you think you're entitled to one-clip kills on vehicles when you always have all the advantages going into a fight - You're small and can't easily be seen, you always get the first shot in, unless you're stupid the vehicle won't be able to kill you their only option is to retreat or die.
As much as I dislike the game league of legends they've more or less coined the term 'counterplay' - a concept that really doesn't exist in this game - basically it's the idea that everything you and your opponent does should give each other options (both positive and negative) on how to play against each other. Unfortunately the cards are all held by the AVers in this case and the vehicles hold absolutely 0 cards.
Because of its abuse there isn't the ability to attempt to drive over people anymore this would be the counterplay to grenades and close range AV, where it puts the vehicle more at risk but allows them to succeed.
Almost all AV always gets the first shot and is terrifyingly disproportionate in its amount of damage preventing vehicles from being able to activate hardeners before they've lost most of their tank or giving them the option to attack them.
Vehicles are *HUGE* massive easy to hit targets whereas infantry is small and hard to hit, preventing vehicles from meaningfully being able to defend themselves or really go on the offensive.
Vehicles and vehicle trees will now cost more SP than infantry and AV trees... and they also cost more isk too.
And when we get to when AV actually receives some nerfs despite being wildly powerful and so easy to use its absolutely ****ing painful, the av stands there and whines "RIP SWARM LAUNCHERS, RIP FORGE-GUNS, I HATE YOU CCP THAT YOU TOOK AWAY MY ABILITY TO 1SHOT / 1CLIP VEHICLES, THIS ISNT FAIR AT ALL! I WANT MY EASY BUTTON BACK!" |