Message from Godin: The tears are starting to flow, yet my mug is full, and I don't want to get the floor messy, so I'll put this into some of your minds to stop it:
Wolfman wants to make piloting fun. Making Piloting fun without making AVing fun would be pointless, as if AV is not fun, then they would just quit, or be forced to do it by their corp and quit, causing the game to lose good players. Wolfman is a smart guy imo, so he probably already knows this.
So, what should he do to make AVing fun? Well, there's many options for him to do. But one is the best, and I assume that he would do just this, or something similar: WP's for hurting and scaring off vehicles.
We used to have such a thing, and it was nice. However, people will abuse anything that is easily abusable as we all know, and CCP doesn't like abusers as we all know, and they eventually put a stop to their fun. That's great and all, but sometimes, it hurts the people who were doing the right thing, and using the mechanics correctly.
So, how could we bring this back without having those abusers abuse it again? Simple, we treat it similar to equipment. Let me explain: every vehicle has a certain amount of eHP that the should be based around, right? SO, what if we gave them a set amount of damage to be taken, and once the said vehicle has taken that much damage (this would include resistances as actual HP), the AV'er would get a vehicle damage award, which should be different depend on the vehicle hull type (a HAV should be worth more attacking than a LAV) Once you get enough of these, say 3-5, it will cap out for a period of time, which during that time, the pilot should escape. Therefore, the AV'er is getting a steady amount of WP's, and the Pilot can actually have a sturdy vehicle if it's built right without screwing over the AV'er's payout. Also what could be added on top of this is a Combat lock out award. What this would do is if the pilot doesn't receive any WP's during a time period, the AV'er get's the reward, but the AV'er could only get one per pilot every 5 or so minutes.
Example: Player A is driving around in a Gunnlogi, merrily killing everything in sight. Player B is sitting on a hill lining up a good shot at Player A. Player B heavily damages Player A, and gets all 3 awards. Player B goes to base to rep for 3 minutes, and Player B receives the Combat lockout award.
Think about it.
Peace, Godin