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deepfried salad gilliam
Sanguine Knights
240
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Posted - 2013.12.08 00:06:00 -
[1] - Quote
I do believe a player effectiveness formula is the only way to get a good matchmaking
It should also have different tiers that separate the player base just 2 at first then if games are filled quick a 3rd or 4th The tiers should split the player base evenly
The tiers should effect isk gain Pay x .9 + x where x is you're tier
Only applied to pubs
Maybe register certain people as vehicle users, and put them in their own tier system(still evenly split and and then matched into appropriate infantry tiers) It could simply check if someone has spent 60% of time in a vehicle for that weak
Ithat way no one gets screwed (too hard )
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
240
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Posted - 2013.12.08 00:33:00 -
[2] - Quote
((Lifetime (kills + .25wp)++deaths ) ++ months actively player) +( (last 3 active months(kills +.25wp) ++ deaths)++3)+(win++loss)2 = player effectivity I would use something along those lines yours seems like a Guy could just have a bad game and use an alt for a month just to pub stomp And take the win loss into account some people are good team players and should be treated as so
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
240
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Posted - 2013.12.08 00:40:00 -
[3] - Quote
The-Errorist wrote:deepfried salad gilliam wrote:I do believe a player effectiveness formula is the only way to get a good matchmaking
It should also have different tiers that separate the player base just 2 at first then if games are filled quick a 3rd or 4th The tiers should split the player base evenly
The tiers should effect isk gain Pay x .9 + x where x is you're tier
Only applied to pubs
Maybe register certain people as vehicle users, and put them in their own tier system(still evenly split and and then matched into appropriate infantry tiers) It could simply check if someone has spent 60% of time in a vehicle for that weak
Ithat way no one gets screwed (too hard ) I think teirs would divide the player base too much and is unnecessary. Also, I think the pay should more based on the cost of gear destroyed in battle and have a bonus for winning. Well the current Scotty would be murdered Their would be no matchmaking other than which tier and what game mode, and it would only be in pub matches, the most filled part
That's why I also said star with just 2 sorta test the waters if its good stay their if not changr
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
446
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Posted - 2014.03.02 05:57:00 -
[4] - Quote
i like the idea of separating the layer base for skill and stuff but to maintain competitiveness i suggest
the computer checks to see if your player rating is above or below the median rating and puts you in bottom or top tier
top tier has 30% more pay(to encourage people to try and get into it)
the game doesn't tell you what tier your in
if a single squad member is top tier the squad joins top tier matches
Proud Christian
add p2p already!
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