Nightbird Aeon
Ahrendee Mercenaries EoN.
379
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Posted - 2013.12.05 17:45:00 -
[1] - Quote
Quote:Years ago, I played Final Fantasy XI Online. Like all FF games, you gain experience points and you level up.
Your equipment was level specific. You got some gear at level 10, some at 12, some at 18, etc. Naturally, a high-level character would kick ass when facing off with a low-level character.
As people started leveling up multiple characters, they found themselves running around with a level 10 character and all their level 50+ buddies. They couldn't fight and level with their buddies, because the level-50 monsters would eat their level 10s for breakfast.
Then FF introduced Level Sync. This would, temporarily, reduce the level of all characters in the group down to the level of the lowest character. So.... a level 50 character could level sync down to level 10, and group with a buddy's level 10 character.
TL; DR.... Final Fantasy allowed people to artificially lower their level in order to improve certain game-play mechanics.
I think this should be adopted for Dust.
Rather than just have pub matches (in general), there should be Basic, Advanced and Proto matches... with the lower level matches imposing a gear limit on drop suits.
So....when you join a "Basic" match, all your dropsuit fittings that have even one Advanced or Proto module become unusable for that match. Likewise, if you try and join an Advanced match, any suit with proto gear on it becomes unusable.
Proto matches would naturally allow all fittings. But, for those brave enough to run fully Advanced gear loadouts in Proto-tier matches... why not increase the WP earned for kills.... increased by 50%, so 75 WP for a kill, for example.
You could also scale the cash payouts... people get paid more running in the proto games then they do in Advanced or Basic games (as fittings are more expensive).
Loot tables could scale as well.... higher chance of getting proto or officer loot playing at the higher levels, for example.
Lastly, perhaps a closer tie between WP and money earned. People shouldn't get a full payout for sitting behind the redline and going AFK.... if you get between 0 and 150 WP you get 50% of the possible payout. If you get between 151 and 400 WP you get 75% of the payout, and 401+ you get 100% of the payout.
This match hierarchy would allow people to avoid proto-stomps if they so choose, but reward those who take a swing at the proto games.
It also reduces the reward to AFK... people need to participate in pub matches to make their ISK (even if it is just throwing down uplinks or nanohives).
So.... thoughts?
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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Nightbird Aeon
Ahrendee Mercenaries EoN.
379
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Posted - 2013.12.05 18:18:00 -
[2] - Quote
Talos Vagheitan wrote:Yet another one of these threads....
No. Don't just fixate on player equipment. It's only one factor, and not the biggest one.
This game requires new players to thrive in order for this game to survive. Getting proto stomped in pub matches only discourages them and they'll quit... and really, can you blame them?
Give lower-skilled (and lower geared) players somewhere that they can work on their confidence and build up their SP.
Don't forget.... one Complex damage mod is worth more than 3 basic mods... and people stack complex mods.
Also, a proto suit can easily fit a couple of plates and a full rack of damage mods.... making it really time consuming for a entry level, low SP character to get a kill... while a proto fitted guy can melt a noob in just a couple of shots.
Yes, skill is a key factor.... but one that is getting ignored because of gear imbalance. This suggestion is one that doesn't affect you in the slightest... if you want to run proto gear, there would still be FW, PC, and the Proto-level pub matches.
If you're just worried that a change like this would take away your easy noob kills... that just reveals you as a douche and a bully.
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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Nightbird Aeon
Ahrendee Mercenaries EoN.
379
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Posted - 2013.12.05 20:00:00 -
[3] - Quote
Malkai Inos wrote:Nightbird Aeon wrote: [...]Give lower-skilled (and lower geared)[...]
This invoked equivalency is simply not true. Get a well organized squad to field only their BPO suits/vehicles and the result will be largely the same. They will still use their equipment in ways a new player can't even imagine. They will still advance tactically and with a well balanced squad composition. They will still know all these little details about the maps, ranges and whatnot that make everything they do a little more efficient than when the new player does it. Yes, matchmaking is bad right now. Yes, gear is a part of it. No, limiting gear alone will not solve anything and is also somewhat counter the point of these tiers in the first place. Addendum: CCP said they a dissatisfied with the current matchmaking. They are currently working on a system that evaluates the combined power of teams without focusing on any single metric or any single player. That way everyone can count having a reasonable distribution of new and seasoned players in their team.
There is precedent for gear-limitation at CCP... in EVE, certain complexes won't permit ships over a certain size from entering through their warp gate.
For example... I don't think you can take a battleship into a DED complex if the complex is below level 4....
I agree... not ideal.... but a temp fix that could improve things somewhat, is relatively easy to implement, and could be swapped out down the line when a more permanent fix is implemented.
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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