Severus Smith
Caldari State
433
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Posted - 2013.12.05 16:59:00 -
[1] - Quote
I wish they would make Heavy Weapons truly devastating but balanced with a charge delay on them like the Forge Gun. So as a Heavy when I find a squad of Assaults unaware I pull the trigger, wait 2.5 seconds for my HMG to charge up, then decimate them with a wall of lead that does 1000+ DPS.
I think all Heavy Weapons should have this charge delay mechanic. That would make them extremely deadly against whatever they're firing at (suppression weapons) but slow to move and very vulnerable to ambushes as they have to wait X seconds to return fire.
Also, if this does happen replace the Jump button for Heavies with a Charge button. So if I am standing guard of a hallway I hold the Charge button (and can't really move - just like the Forge Gun) but can begin firing instantly if someone runs down the hallway. |
Severus Smith
Caldari State
439
|
Posted - 2013.12.06 01:35:00 -
[2] - Quote
Xocoyol Zaraoul wrote:So you want a suit that takes 1-1.5 seconds before it can start shooting, is slow, and shows up on everyone's sensors even with zero sensor skills?
A second can be an eternity in a firefight, but hey to each their own for opinions I guess...
I'd like the small "spool-up" time from Cat-Merc but that's just me.
EDIT: @ Cosgar Wait longer then 8 seconds of reload? How much more? Yes, if it's carrying a weapon that can put out 1000+ DPS in a cone shaped area at medium range. It's a Heavy Weapon, it should do so heavy damage. Not this crap where it does as much as an AR but with the range of an SMG and the reload speed of deactivating a nuke.
So my point is, give it a long charge up time of 1.5 to 2.5 seconds but make it so that once it's firing it kills things it's pointed at, pretty much instantly.
The HMG is supposed to be a suppression weapon. Isn't that why every Assault HuRah player always says "Heavy, shut up, you're Point Defense that's all." A suppression weapon needs to dish out damage at a level where people think twice about approaching it. But to ensure that heavy's aren't running around with instant firing 1000+ damage hoses there should be some charge up time.
Then we have true rock paper scissors balancing.
- The Heavy kills the Assault with his powerful HMG.
- The Assault kills the Scout with his AR and scanner.
- The Scout kills the Heavy by ambushing him with speed and a low profile.
- And the CalLogi or GalLogi kills them all with its OPness. *sarcasm*
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