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Zero Harpuia
Turalyon 514 Turalyon Alliance
1305
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Posted - 2013.12.04 20:01:00 -
[1] - Quote
To people crying over the shield nerf, here are the facts.
1. They have been planning this since 1.4. It's been pushed back every time vehicles got pushed. 2. It's not that big a deal. 3. It seems to be designed to make you choose a tank.
To elaborate on why it isn't a big deal, they are only changing your DEPLETED shield recharge. As long as you have a single point left in shields, you won't feel a thing. There is also the Shield Regulator, a Low Slot module that reduces the shield recharge period, both depleted and not. Equip one to reduce your delay back to normal, and it also lowers your non-depleted as a bonus! Nifty!
Now, here comes the hard part. Some of you already thought 'But I put ARMOR PLATES in that low!' Well, tough on you Mr. Imaginary Merc, because you just got caught in the sin of Dual Tanking. Because you are completely Brick Tanking on both HP bars, you are now being punished for it. Because you don't have the room for a shield regulator, your shields will be HIGH... but once depleted, they aren't coming back in a hurry. Then all your plates will slow you down to the point where you can't get away fast enough and get torn to shreds by the new weapons, which even out the anti-shield paradigm we currently have. As a result, people who chose one tank and build around it will be rewarded more in the coming build. Shields will still have more versatility, and I'm not quite sure who comes out ahead now, but it'll be fun to watch pan out.
Shields as Weapons
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Iron Wolf Saber
Den of Swords
11037
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Posted - 2013.12.05 00:46:00 -
[2] - Quote
Cant wait for the bullet hose Combat Rifle to down some of these slow armor bricks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Boot Booter
Omega Elite Mercs INC.
197
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Posted - 2013.12.05 00:59:00 -
[3] - Quote
OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most of us were already using at least a recharger just to be equal with the Caldari. OK so now let's throw in either a regulator or plate just so we can either be 1) equal with Caldari (with no regulators) or 2) have a somewhat below average eHP with a plate. This leaves four slots for shield extenders (at proto) and one low slot! One fcking low slot! Oh yeah we need that for CPU upgrades cause shield extenders are way more 'expensive' to fit than armor. Great so now we are inferior to everybody and get penalized for doing the only thing we can, shield tank.
How does this new stacking penalty penalize dual tanking? It doesn't! It penalizes shield tanking! The more SHIELD you stack the more PENALTY you get. Actually, if anything you'll see Caldari with more armor and Damage mods. A luxury that is not possible for the minmatar. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1310
|
Posted - 2013.12.05 01:25:00 -
[4] - Quote
Boot Booter wrote:OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most of us were already using at least a recharger just to be equal with the Caldari. OK so now let's throw in either a regulator or plate just so we can either be 1) equal with Caldari (with no regulators) or 2) have a somewhat below average eHP with a plate. This leaves four slots for shield extenders (at proto) and one low slot! One fcking low slot! Oh yeah we need that for CPU upgrades cause shield extenders are way more 'expensive' to fit than armor. Great so now we are inferior to everybody and get penalized for doing the only thing we can, shield tank.
How does this new stacking penalty penalize dual tanking? It doesn't! It penalizes shield tanking! The more SHIELD you stack the more PENALTY you get. Actually, if anything you'll see Caldari with more armor and Damage mods. A luxury that is not possible for the minmatar.
Shield Tankers can afford to use the Lows for Regulators, and also use their Highs for more than just Extenders. For example, Shield Rechargers. Brick Tankers just fill every slot with EHP modifiers, and as such will have no room for Regulators or Rechargers.
Also, I mainline Minmatar suits, and I really don't see this as much of a problem. Minmatar have never been about tank, and I've never played them relying on such. They are about speed and gank. I use Dampeners in my lows to facilitate such, so I always get the first hit. Thanks for assuming I don't know how it is for Minmatar though. I only play Minny and Amarr, so I kinda know what it means to get the shaft suit-wise... and this really doesn't feel like the shaft.
Shields as Weapons
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DeadlyAztec11
2484
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Posted - 2013.12.05 01:43:00 -
[5] - Quote
Boot Booter wrote:OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most of us were already using at least a recharger just to be equal with the Caldari. OK so now let's throw in either a regulator or plate just so we can either be 1) equal with Caldari (with no regulators) or 2) have a somewhat below average eHP with a plate. This leaves four slots for shield extenders (at proto) and one low slot! One fcking low slot! Oh yeah we need that for CPU upgrades cause shield extenders are way more 'expensive' to fit than armor. Great so now we are inferior to everybody and get penalized for doing the only thing we can, shield tank.
How does this new stacking penalty penalize dual tanking? It doesn't! It penalizes shield tanking! The more SHIELD you stack the more PENALTY you get. Actually, if anything you'll see Caldari with more armor and Damage mods. A luxury that is not possible for the minmatar. Proto Minmatar Assault has 5 highs and 2 lows.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Cosgar
ParagonX
8335
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Posted - 2013.12.05 01:49:00 -
[6] - Quote
DeadlyAztec11 wrote:Boot Booter wrote:OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most of us were already using at least a recharger just to be equal with the Caldari. OK so now let's throw in either a regulator or plate just so we can either be 1) equal with Caldari (with no regulators) or 2) have a somewhat below average eHP with a plate. This leaves four slots for shield extenders (at proto) and one low slot! One fcking low slot! Oh yeah we need that for CPU upgrades cause shield extenders are way more 'expensive' to fit than armor. Great so now we are inferior to everybody and get penalized for doing the only thing we can, shield tank.
How does this new stacking penalty penalize dual tanking? It doesn't! It penalizes shield tanking! The more SHIELD you stack the more PENALTY you get. Actually, if anything you'll see Caldari with more armor and Damage mods. A luxury that is not possible for the minmatar. Proto Minmatar Assault has 5 highs and 2 lows. With as bad as their CPU is, they might as well only have 1 low slot. You have to pretty much run an enhancer 24/7.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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gg JKl
3
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Posted - 2013.12.05 01:50:00 -
[7] - Quote
DeadlyAztec11 wrote:Boot Booter wrote:OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most of us were already using at least a recharger just to be equal with the Caldari. OK so now let's throw in either a regulator or plate just so we can either be 1) equal with Caldari (with no regulators) or 2) have a somewhat below average eHP with a plate. This leaves four slots for shield extenders (at proto) and one low slot! One fcking low slot! Oh yeah we need that for CPU upgrades cause shield extenders are way more 'expensive' to fit than armor. Great so now we are inferior to everybody and get penalized for doing the only thing we can, shield tank.
How does this new stacking penalty penalize dual tanking? It doesn't! It penalizes shield tanking! The more SHIELD you stack the more PENALTY you get. Actually, if anything you'll see Caldari with more armor and Damage mods. A luxury that is not possible for the minmatar. Proto Minmatar Assault has 5 highs and 2 lows.
So? |
Mossellia Delt
Militaires Sans Jeux
713
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Posted - 2013.12.05 02:01:00 -
[8] - Quote
And what about us Minmatar scouts who need our low slots for biotics? hmmm?
Parody Dust 514 Lyrics
Vote for Delt
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Boot Booter
Omega Elite Mercs INC.
198
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Posted - 2013.12.05 02:01:00 -
[9] - Quote
DeadlyAztec11 wrote: Proto Minmatar Assault has 5 highs and 2 lows.
Thanks bro, I know. But in order to effectively reach Caldari assaults base stats we need a regulator and recharger. OK so 5 minus 1 is 4. OK got it. And 2 minus 1 is 1.
Hence we effectively have 4 high and 1 low. If you want to go that particular route. |
Boot Booter
Omega Elite Mercs INC.
199
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Posted - 2013.12.05 02:46:00 -
[10] - Quote
Zero Harpuia wrote:Boot Booter wrote:OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most of us were already using at least a recharger just to be equal with the Caldari. OK so now let's throw in either a regulator or plate just so we can either be 1) equal with Caldari (with no regulators) or 2) have a somewhat below average eHP with a plate. This leaves four slots for shield extenders (at proto) and one low slot! One fcking low slot! Oh yeah we need that for CPU upgrades cause shield extenders are way more 'expensive' to fit than armor. Great so now we are inferior to everybody and get penalized for doing the only thing we can, shield tank.
How does this new stacking penalty penalize dual tanking? It doesn't! It penalizes shield tanking! The more SHIELD you stack the more PENALTY you get. Actually, if anything you'll see Caldari with more armor and Damage mods. A luxury that is not possible for the minmatar. Shield Tankers can afford to use the Lows for Regulators, and also use their Highs for more than just Extenders. For example, Shield Rechargers. Brick Tankers just fill every slot with EHP modifiers, and as such will have no room for Regulators or Rechargers. Also, I mainline Minmatar suits, and I really don't see this as much of a problem. Minmatar have never been about tank, and I've never played them relying on such. They are about speed and gank. I use Dampeners in my lows to facilitate such, so I always get the first hit. Thanks for assuming I don't know how it is for Minmatar though. I only play Minny and Amarr, so I kinda know what it means to get the shaft suit-wise... and this really doesn't feel like the shaft.
Well regardless, it's a nerf to shields. Yes it effects dual tankers. I'm just sad that with every update the minmatar assault gets worse.
Active scanner = more pressure on limited low slot load out. AA = speed don't matters Armor buff = great we have two slots Now sheild depleted delay affects all shield people.
Where's the love? |
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