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Zero Notion
Wraith Company
367
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Posted - 2013.12.04 19:10:00 -
[1] - Quote
It's kind of amusing because a great deal of players are utilizing damage mods more than shields.
TTK is bad. Surviving encounters is bad due to a whole plethora of reasons and not just poor user skills. Why bother with shields when they offer pretty minimal overall EHP in terms of how they're going to help enhance your survival rate when it's more about purely burst offensive prowess (Dmg Mod+AR=pewpew).
Yeah, I know someone is going to come along and say, "We did the math and shield extenders are more effective!" but that math was done forever ago and doesn't seem to take into account for the radical change in game play.
I guess this is their way of trying to have players utilize regulators (lol). |
Zero Notion
Wraith Company
367
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Posted - 2013.12.04 19:18:00 -
[2] - Quote
Quote:A regulator takes a low slot which minnies only have two of.
Should have planned ahead before skilling into a Minnie suit. It's not as if there is some warning that explains to players that radical changes are still occurring and game mechanic stability is going to be in a constant state of flux thus potentially devaluing their SP/Time investment. I mean, the game is live yo. This isn't no beta, man.
This is what you get for dreaming of being a badass shotgunning, hacking and knifing Ninja. Dreams are for suckers! Now by a booster and dry your tears with your fistful of Aurum.
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Zero Notion
Wraith Company
367
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Posted - 2013.12.04 19:19:00 -
[3] - Quote
THEAMAZING POTHEAD wrote:Zero Notion wrote:It's kind of amusing because a great deal of players are utilizing damage mods more than shields.
TTK is bad. Surviving encounters is bad due to a whole plethora of reasons and not just poor user skills. Why bother with shields when they offer pretty minimal overall EHP in terms of how they're going to help enhance your survival rate when it's more about purely burst offensive prowess (Dmg Mod+AR=pewpew).
Yeah, I know someone is going to come along and say, "We did the math and shield extenders are more effective!" but that math was done forever ago and doesn't seem to take into account for the radical change in game play.
I guess this is their way of trying to have players utilize regulators (lol). caldari and minmatar logis both use damage mods+armor, the only suits that still go primary shield tank are minassault,calassault, and minscout, due to the lack of usable lows. Some other suits stack shields instead of damage mods w/ the AR since it doesn't need it but i guess thatll be pointless as well.
Yeah. That's what I'm saying. Shields are out the window. They are terrible. The only thing that make them potentially worthwhile is the recharge rate for hit and run tactics that are best utilized by speed-tanked scouts and assaults (but that would be silly for an assault). |
Zero Notion
Wraith Company
367
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Posted - 2013.12.04 19:26:00 -
[4] - Quote
Cosgar wrote:They need to do one of three things to make shields to actually worth using. Pick one: -Scale extender HP higher to make them worth the CPU/PG cost: 33/66/99HP -Lower CPU/PG cost -Buff rechargers/energizers/regulators, dropsuit base shield recharge and recharge/depleted delay.
There's one easy solution. Remove the 10% damage buff weapons currently do.
If they did that already, then they need to do all those things.
Implement better racial and role bonuses.
Moar synergy. |
Zero Notion
Wraith Company
368
|
Posted - 2013.12.04 19:33:00 -
[5] - Quote
I think they're hesitant to release more dropsuits due to the fact that the commando suit release was a huge failure (that's basically the equivalent of releasing a new class that doesn't work). People get fired for that in the industry.
Scout suits are continuing to hemorrhage their usefulness and viability as a class. Sorry guys. Some of you are very good at what you have but we can all agree that you have no love.
Also, they're pretty busy making all those sweet Aurum templates. |
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