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Ander Thedas
Subdreddit Test Alliance Please Ignore
39
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Posted - 2013.12.04 18:46:00 -
[1] - Quote
Proto-stompers. There's a lot of strong emotion linked to them on both sides of the table. Proto-stompers think (accurately) that they've earned their right to use that gear and if they can afford it (regardless of the methods they might be using to generate that income flow) then yes they should have the right to use it. Those on the other side of the argument think (accurately) that proto-stomping is a blight on this game that is hurting the potential player growth this game could possibly see. I've had several friends quit because they felt they had no chance to break into the game without spending a few months just being absolutely miserable.
And along comes the new Factional Warfare and with it some fantastic changes. Finally proto-stompers have a place where their decision to use that gear is both sensible and ethically viable (due to new players naturally wanting to stick to pub matches until they get a feel for the game). And along comes the griefers excited to finally have a way to give the most egregious of the stompers their comeuppance. I won't lie, when I first read of people's plans to abuse the system a small part of me smirked. The issue is FW is where we WANT these players. We need to do anything we can to keep them out of pub matches so we can build up our user base and help grow this community to the numbers we all want to see it at. Griefers (and this is coming from someone who has NEVER ran proto in a pub match): we all need to form a pact.
Here's what I'm proposing: Proto-stompers. We forgive you. You are ABSOLVED. Anything you did pre 1.7? Doesn't count. Pack your proto-bags and move on to greener pastures where many of us will surely be there to meet you on either side of the battlefield. We want you in those fights. We NEED you in those fights mostly because we need you to not be gumming up the works in pub matches. Griefers: let them have this one. I know it's tough to swallow but for the benefit of the game both sides need to try to be the bigger person here.
Now, griefers, if you continue to see certain corporations continually proto-stomp in pub matches after FW comes out? Well, I can't tell you what to do in that case but for the sake of the game RIGHT NOW we need to move these players along and keep them there.
I'm Ander Thedas and I support the proto-migration. |
Preacher Death 2
Lockheed Dynamics
62
|
Posted - 2013.12.04 18:53:00 -
[2] - Quote
FW Gives no isk pay out. Chances are i'll play FW primarily with cheap fits. After i'm done grinding standings and picking up some new gear, i'll be heading back to pubs. At that point its going to be faction-stomping, in pubs. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
41
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Posted - 2013.12.04 19:00:00 -
[3] - Quote
Preacher Death 2 wrote:FW Gives no isk pay out. Chances are i'll play FW primarily with cheap fits. After i'm done grinding standings and picking up some new gear, i'll be heading back to pubs. At that point its going to be faction-stomping, in pubs.
Don't you see that as backwards? And also harmful? Why bother grinding better gear to use back in pubs when FW is going to net you the better rewards? And most people who run proto suits consistently have substantial PC holdings which funds their suits. They don't need the extra ISK from the pub matches. |
Buddha Brown
Factory Fresh
470
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Posted - 2013.12.04 19:08:00 -
[4] - Quote
Well said OP |
Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 19:13:00 -
[5] - Quote
Ander Thedas wrote:Preacher Death 2 wrote:FW Gives no isk pay out. Chances are i'll play FW primarily with cheap fits. After i'm done grinding standings and picking up some new gear, i'll be heading back to pubs. At that point its going to be faction-stomping, in pubs. Don't you see that as backwards? And also harmful? Why bother grinding better gear to use back in pubs when FW is going to net you the better rewards? And most people who run proto suits consistently have substantial PC holdings which funds their suits. They don't need the extra ISK from the pub matches.
I've been able to fund my habit of proto gear exclusively from pubs and my wallet is still climbing. While FW can get me better gear it doesn't get me isk. Acquiring more isk for the future is all I really care about honestly. If a player market was here than I might stay in FW. Also, if all the protobears go to FW I will be king of the pub blueberries |
Rozencrutz89
From The Mist
4
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Posted - 2013.12.04 19:14:00 -
[6] - Quote
I agree with OP as well, most new people our corp tries to bring in an tutor usually complains about having decent pub games one day only to come back to it eager to play and walk away after about 4 games due to just being completely trashed by proto stompers, I see nothing wrong with using proto gear you skilled up to use it and can afford it, but as the OP says taking it into factional will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game in publics and get their skills built up and maybe even find a group of people to play with.
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Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 19:18:00 -
[7] - Quote
Rozencrutz89 wrote:Words and stuff... will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game... a few more words
What kind of talk is that for a merc. String them up and take them for all they've got. Until they bring jack hammers in we don't really need carebears. |
CLONE117
planetary retaliation organisation
494
|
Posted - 2013.12.04 19:19:00 -
[8] - Quote
problem currently is that there seems to be more pub stomps in public contracts than in fw. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
45
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Posted - 2013.12.04 19:23:00 -
[9] - Quote
Preacher Death 2 wrote:Rozencrutz89 wrote:Words and stuff... will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game... a few more words
What kind of talk is that for a merc. String them up and take them for all they've got. Until they bring jack hammers in we don't really need carebears.
You might not like it but we really do need it. I want this game to succeed and to become what I know it can be. It's why I'm still here. It's why I've devoted so much time to it. The only way this could even conceivably begin to happen is with greater new player retention. What's the point of proto suits when there's no one left to shoot at? For the health of this game it's in all of our best interests. To those of you who've seen A Beautiful Mind or are familiar with some degree of game theory: It's Governing Dynamics. What's best for everyone is best for the individual, regardless if that means that no single person gets the greatest personal award. I know that concept is and will be a very unpopular (and even uncomfortable) thought to the player base, but it's something we all need to contend with. |
Preacher Death 2
Lockheed Dynamics
62
|
Posted - 2013.12.04 19:39:00 -
[10] - Quote
Ander Thedas wrote:Preacher Death 2 wrote:Rozencrutz89 wrote:Words and stuff... will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game... a few more words
What kind of talk is that for a merc. String them up and take them for all they've got. Until they bring jack hammers in we don't really need carebears. You might not like it but we really do need it. I want this game to succeed and to become what I know it can be. It's why I'm still here. It's why I've devoted so much time to it. The only way this could even conceivably begin to happen is with greater new player retention. What's the point of proto suits when there's no one left to shoot at? For the health of this game it's in all of our best interests. To those of you who've seen A Beautiful Mind or are familiar with some degree of game theory: It's Governing Dynamics. What's best for everyone is best for the individual, regardless if that means that no single person gets the greatest personal award. I know that concept is and will be a very unpopular (and even uncomfortable) thought to the player base, but it's something we all need to contend with. MEDIC!!! Quick hes bleeding socialism. There will always be players who enjoy a good game of cutthroat. So chances are the game isn't going to die off like a Dodo. If this game wants to succeed it needs to be special. Special like Eve online but not like another BF or PS2 clone. |
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Ander Thedas
Subdreddit Test Alliance Please Ignore
46
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Posted - 2013.12.04 19:53:00 -
[11] - Quote
Preacher Death 2 wrote:Ander Thedas wrote:Preacher Death 2 wrote:Rozencrutz89 wrote:Words and stuff... will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game... a few more words
What kind of talk is that for a merc. String them up and take them for all they've got. Until they bring jack hammers in we don't really need carebears. You might not like it but we really do need it. I want this game to succeed and to become what I know it can be. It's why I'm still here. It's why I've devoted so much time to it. The only way this could even conceivably begin to happen is with greater new player retention. What's the point of proto suits when there's no one left to shoot at? For the health of this game it's in all of our best interests. To those of you who've seen A Beautiful Mind or are familiar with some degree of game theory: It's Governing Dynamics. What's best for everyone is best for the individual, regardless if that means that no single person gets the greatest personal award. I know that concept is and will be a very unpopular (and even uncomfortable) thought to the player base, but it's something we all need to contend with. MEDIC!!! Quick hes bleeding socialism. There will always be players who enjoy a good game of cutthroat. So chances are the game isn't going to die off like a Dodo. If this game wants to succeed it needs to be special. Special like Eve online but not like another BF or PS2 clone.
The EVE equivalent of what you're saying would be for EVE to get rid of High-sec. There's room for different experiences for the players looking for those kind of experiences while still having the open-ended-ness of the sandbox design. We just need to give players the tools they need to let those experiences happen. There's so much more room for growth here and having a growing player base, believe it or not, is better for everyone.
Think about it like this:
More new players = more people for you to shoot at and get easier kills until they skill up. Good for you because that's what you enjoy. More new players = more income to CCP. If CCP gets more money they can hire more programmers, more art directors, more community programmers. This means newer content comes out faster and some mistakes might be caught earlier. Better for you. More new players = Corporations can grow more. In the future this game will handle larger battles, and having the player-base in place to make use of that will be a game changer. Elite 16 man proto-squads are great and all, but after they've alienated a lot of rest of the community there might come a time where they're scrambling to field 20 players against an army of 64 angry militiamen. I'd love to see something like that happen. More new players = better matchmaking. Once the numbers fill out then your matches will feel less one sided. You'll get more enjoying and excitement knowing you're being pushed to play your best. At least that's the way I feel during close matches. When my team is dominating I don't feel the need to try and why my team is being dominated I don't feel the inclination to put the effort in.
Say what you will but like it or not simply from the fact that we're both DUST players we're on the same side here. |
Zatara Rought
Fatal Absolution
1796
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Posted - 2013.12.04 19:56:00 -
[12] - Quote
....So sad because I know it won't work. All protostompers love ambush and dom matches. Obviously skirmish outside of FW is going to mostly be new players n peeps I would hazard.
But boy I wish OP. Maybe matchmaking soon(TM) will hammer a solution out for this issue.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1143
|
Posted - 2013.12.04 19:58:00 -
[13] - Quote
This patch made the community more childish than in any CoD game regarding to the posts you can find right now in the forums. |
Rozencrutz89
From The Mist
8
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Posted - 2013.12.04 20:01:00 -
[14] - Quote
Zatara Rought wrote:....So sad because I know it won't work. All protostompers love ambush and dom matches. Obviously skirmish outside of FW is going to mostly be new players n peeps I would hazard.
But boy I wish OP. Maybe matchmaking soon(TM) will hammer a solution out for this issue.
Heck a ranking system would definitely help out the matchmaking problem but then again we would need more players for that to work efficiently.
That or better ways for the new blood to learn the ropes, work to the new player experience would be great but its a work in progress and better than it was when I started. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
46
|
Posted - 2013.12.04 20:04:00 -
[15] - Quote
Aikuchi Tomaru wrote:This patch made the community more childish than in any CoD game regarding to the posts you can find right now in the forums.
Exactly why I felt the need to make this post. Normally I try to avoid conversation topics like this but it seemed important to get these talks initiated. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
46
|
Posted - 2013.12.04 20:06:00 -
[16] - Quote
Although I can't help but notice a complete absence of both the representative proto-stomp community and the grief community. Let's take a step outside of our echo-chamber posts and actually discuss this. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
131
|
Posted - 2013.12.04 20:06:00 -
[17] - Quote
Ander Thedas wrote:Proto-stompers. There's a lot of strong emotion linked to them on both sides of the table. Proto-stompers think (accurately) that they've earned their right to use that gear and if they can afford it (regardless of the methods they might be using to generate that income flow) then yes they should have the right to use it. Those on the other side of the argument think (accurately) that proto-stomping is a blight on this game that is hurting the potential player growth this game could possibly see. I've had several friends quit because they felt they had no chance to break into the game without spending a few months just being absolutely miserable.
And along comes the new Factional Warfare and with it some fantastic changes. Finally proto-stompers have a place where their decision to use that gear is both sensible and ethically viable (due to new players naturally wanting to stick to pub matches until they get a feel for the game). And along comes the griefers excited to finally have a way to give the most egregious of the stompers their comeuppance. I won't lie, when I first read of people's plans to abuse the system a small part of me smirked. The issue is FW is where we want these players. We need to do anything we can to keep them out of pub matches so we can build up our user base and help grow this community to the numbers we all want to see it at. Griefers (and this is coming from someone who has never ran proto in a pub match): we all need to form a pact.
Here's what I'm proposing: Proto-stompers. We forgive you. You are absolved. Anything you did pre 1.7? Doesn't count. Pack your proto-bags and move on to greener pastures where many of us will surely be there to meet you on either side of the battlefield. We want you in those fights. We need you in those fights mostly because we need you to not be gumming up the works in pub matches. Griefers: let them have this one. I know it's tough to swallow but for the benefit of the game both sides need to try to be the bigger person here.
Now, griefers, if you continue to see certain corporations continually proto-stomp in pub matches after FW comes out? Well, I can't tell you what to do in that case but for the sake of the game right now we need to move these players along and keep them there.
I'm Ander Thedas and I support the proto-migration.
You're dumb. FW is NOT for everyone. FW is more about a role-playing decision to support one of the four empires in EVE Online. It has zero to do with some arbitrarily contrived difficulty levels in this game.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
46
|
Posted - 2013.12.04 20:14:00 -
[18] - Quote
Jadd Hatchen wrote:
You're dumb. FW is NOT for everyone. FW is more about a role-playing decision to support one of the four empires in EVE Online. It has zero to do with some arbitrarily contrived difficulty levels in this game.
Are you always such a dissenter or do you just seek to be the fly in the ointment of my forum posts, solely? Anyway, despite your really questionably crass ad hominem I'm going to have to go ahead and politely disagree with you. Players will play FW for the rewards. I'd argue the majority of the player base don't care about role playing. And once again you've missed the point of what I've said. It has nothing to do with "difficulty levels" and everything to do with the top-tier proto players chasing the bigger rewards. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
629
|
Posted - 2013.12.04 20:20:00 -
[19] - Quote
Wait so.
FW will be where all the newcomers player while Pubs will be where the vets play? If I'm correct? Since there's an ISK sink in FW now, no one will continuously play in high-end gear. Not only that but the fact that newcomers can buy LP gear that has less requirements than the regular gear means they can get to proto quicker. o_o CCP just blew my mind, yoh.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Preacher Death 2
Lockheed Dynamics
62
|
Posted - 2013.12.04 20:22:00 -
[20] - Quote
Ander Thedas wrote: The EVE equivalent of what you're saying would be for EVE to get rid of High-sec. There's room for different experiences for the players looking for those kind of experiences while still having the open-ended-ness of the sandbox design. We just need to give players the tools they need to let those experiences happen. There's so much more room for growth here and having a growing player base, believe it or not, is better for everyone.
Think about it like this:
More new players = more people for you to shoot at and get easier kills until they skill up. Good for you because that's what you enjoy. More new players = more income to CCP. If CCP gets more money they can hire more programmers, more art directors, more community programmers. This means newer content comes out faster and some mistakes might be caught earlier. Better for you. More new players = Corporations can grow more. In the future this game will handle larger battles, and having the player-base in place to make use of that will be a game changer. Elite 16 man proto-squads are great and all, but after they've alienated a lot of rest of the community there might come a time where they're scrambling to field 20 players against an army of 64 angry militiamen. I'd love to see something like that happen. More new players = better matchmaking. Once the numbers fill out then your matches will feel less one sided. You'll get more enjoying and excitement knowing you're being pushed to play your best. At least that's the way I feel during close matches. When my team is dominating I don't feel the need to try and why my team is being dominated I don't feel the inclination to put the effort in.
Say what you will but like it or not simply from the fact that we're both DUST players we're on the same side here.
I won't lie I would love it if the game grew by leaps and bounds.
Your way of making that happen is to revert to mass consumerism rather than adhering to an artistic vision. The foundation of Eve is and always has been "Death has meaning, that it has consequences."
To change the game dynamic and close off groups of people only cheapens death, the meaning, and the consequences.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
47
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Posted - 2013.12.04 20:25:00 -
[21] - Quote
Preacher Death 2 wrote:Ander Thedas wrote: The EVE equivalent of what you're saying would be for EVE to get rid of High-sec. There's room for different experiences for the players looking for those kind of experiences while still having the open-ended-ness of the sandbox design. We just need to give players the tools they need to let those experiences happen. There's so much more room for growth here and having a growing player base, believe it or not, is better for everyone.
Think about it like this:
More new players = more people for you to shoot at and get easier kills until they skill up. Good for you because that's what you enjoy. More new players = more income to CCP. If CCP gets more money they can hire more programmers, more art directors, more community programmers. This means newer content comes out faster and some mistakes might be caught earlier. Better for you. More new players = Corporations can grow more. In the future this game will handle larger battles, and having the player-base in place to make use of that will be a game changer. Elite 16 man proto-squads are great and all, but after they've alienated a lot of rest of the community there might come a time where they're scrambling to field 20 players against an army of 64 angry militiamen. I'd love to see something like that happen. More new players = better matchmaking. Once the numbers fill out then your matches will feel less one sided. You'll get more enjoying and excitement knowing you're being pushed to play your best. At least that's the way I feel during close matches. When my team is dominating I don't feel the need to try and why my team is being dominated I don't feel the inclination to put the effort in.
Say what you will but like it or not simply from the fact that we're both DUST players we're on the same side here.
I won't lie I would love it if the game grew by leaps and bounds. Your way of making that happen is to revert to mass consumerism rather than adhering to an artistic vision. The foundation of Eve is and always has been "Death has meaning, that it has consequences." To change the game dynamic and close off groups of people only cheapens death, the meaning, and the consequences.
Where are you getting any of that? Where did I say to dumb things down for the least common denominator player? Or even touch the game dynamics? All I said is that we need new players coming in to stay afloat. At LEAST enough to cover the players we're losing every month. Make all the assumptions you'd like but I don't think you're interested in an actual discussion so forgive me if I'm not so inspired to reply to you in the future of this post.
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Vyzion Eyri
The Southern Legion The Umbra Combine
2173
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Posted - 2013.12.04 20:41:00 -
[22] - Quote
You are a visionary, OP, and I particularly like visionaries. However, there is no way to stem the ebb and flow of the protobears between pubs and FW. In fact, the changes to FW will persuade more protobears who solely play FW to hop into pubs to replenish their ISK, but not vice versa, despite this thread and it's message.
The only possible ways I see of rectifying the prevalence of pubstompers is to appeal to the selfishness of those who do pubstomp. Their greed is their weakness, see. If PC was tuned to perfection, if each fight wasn't a fight over the server, if every second fame wasn't a PowerPoint and every third game wasn't a disconnection, you would see most proto stompers solely play PC because of the huge potential rewards of owning districts, not to mention the opportunities which will explode when PC extends beyond Molden Heath.
There is also PvE as an option. I'm sure some proto stompers only protostomp because they want to keep their KD high. Whilst we all know and say KD is meaningless I am calling all of us, even me, out, when I say we do actually look at it. It's there, and it is human nature to try improve it. So implement PvE, where deaths don't count towards KDR, and let some pubstompers grind ISK all day there. Would also give opportunities for newbies to escape pubstompers.
Finally, and most controversially I'd say, is tiercide. Now, most people see this as losing their prototype toys. No, it's a modification of those toys to make it more fair for newbies. Variants over tiers. Specialisation over meta level. Diversity over upgrades. I could fill in the last 4000 characters with a summary on tiercide but we all know where to find KAGEHOSHI's and Cat Merc's threads on this topic.
Essentially, despite the words and your message, OP, it won't change it if the game allows it. I fear you are shouting at deaf ears, especially in regard to this topic.
"When nothing is going your way, go out of your way to do nothing."
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Ander Thedas
Subdreddit Test Alliance Please Ignore
48
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Posted - 2013.12.04 21:04:00 -
[23] - Quote
Vyzion Eyri wrote:You are a visionary, OP, and I particularly like visionaries. However, there is no way to stem the ebb and flow of the protobears between pubs and FW. In fact, the changes to FW will persuade more protobears who solely play FW to hop into pubs to replenish their ISK, but not vice versa, despite this thread and it's message.
The only possible ways I see of rectifying the prevalence of pubstompers is to appeal to the selfishness of those who do pubstomp. Their greed is their weakness, see. If PC was tuned to perfection, if each fight wasn't a fight over the server, if every second fame wasn't a PowerPoint and every third game wasn't a disconnection, you would see most proto stompers solely play PC because of the huge potential rewards of owning districts, not to mention the opportunities which will explode when PC extends beyond Molden Heath.
There is also PvE as an option. I'm sure some proto stompers only protostomp because they want to keep their KD high. Whilst we all know and say KD is meaningless I am calling all of us, even me, out, when I say we do actually look at it. It's there, and it is human nature to try improve it. So implement PvE, where deaths don't count towards KDR, and let some pubstompers grind ISK all day there. Would also give opportunities for newbies to escape pubstompers.
Finally, and most controversially I'd say, is tiercide. Now, most people see this as losing their prototype toys. No, it's a modification of those toys to make it more fair for newbies. Variants over tiers. Specialisation over meta level. Diversity over upgrades. I could fill in the last 4000 characters with a summary on tiercide but we all know where to find KAGEHOSHI's and Cat Merc's threads on this topic.
Essentially, despite the words and your message, OP, it won't change it if the game allows it. I fear you are shouting at deaf ears, especially in regard to this topic.
I agree with most of what you're saying. In the face of it though I find the only thing I can really do about it is to get these ideas out there and hope it changes just a few minds and maybe those few minds change a few more. I'm not trying to start a revolution, just wanted to get the gears moving. |
Lanius Pulvis
Bojo's School of the Trades
91
|
Posted - 2013.12.04 21:13:00 -
[24] - Quote
I truly hope something like this happens OP. I dislike continuous proto-stomps as much as the next person but what you're suggesting would give non-proto players a good reason to want to play against them, greed. FW salvage will now be based off what the defeated actually lost! This seems like an excellent recompense for fighting those uphill battles.
Not new, just new to you.
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lordjanuz
Norwegian Dust514 Corporation Top Men.
237
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Posted - 2013.12.04 21:16:00 -
[25] - Quote
Vyzion Eyri wrote:You are a visionary, OP, and I particularly like visionaries. However, there is no way to stem the ebb and flow of the protobears between pubs and FW. In fact, the changes to FW will persuade more protobears who solely play FW to hop into pubs to replenish their ISK, but not vice versa, despite this thread and it's message.
The only possible ways I see of rectifying the prevalence of pubstompers is to appeal to the selfishness of those who do pubstomp. Their greed is their weakness, see. If PC was tuned to perfection, if each fight wasn't a fight over the server, if every second fame wasn't a PowerPoint and every third game wasn't a disconnection, you would see most proto stompers solely play PC because of the huge potential rewards of owning districts, not to mention the opportunities which will explode when PC extends beyond Molden Heath.
There is also PvE as an option. I'm sure some proto stompers only protostomp because they want to keep their KD high. Whilst we all know and say KD is meaningless I am calling all of us, even me, out, when I say we do actually look at it. It's there, and it is human nature to try improve it. So implement PvE, where deaths don't count towards KDR, and let some pubstompers grind ISK all day there. Would also give opportunities for newbies to escape pubstompers.
Finally, and most controversially I'd say, is tiercide. Now, most people see this as losing their prototype toys. No, it's a modification of those toys to make it more fair for newbies. Variants over tiers. Specialisation over meta level. Diversity over upgrades. I could fill in the last 4000 characters with a summary on tiercide but we all know where to find KAGEHOSHI's and Cat Merc's threads on this topic.
Essentially, despite the words and your message, OP, it won't change it if the game allows it. I fear you are shouting at deaf ears, especially in regard to this topic.
+1 fantastic, best post in a long time. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
48
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Posted - 2013.12.05 00:07:00 -
[26] - Quote
Lanius Pulvis wrote:I truly hope something like this happens OP. I dislike continuous proto-stomps as much as the next person but what you're suggesting would give non-proto players a good reason to want to play against them, greed. FW salvage will now be based off what the defeated actually lost! This seems like an excellent recompense for fighting those uphill battles.
O, I get that entirely. I'm talking about the griefers who want to TEAM KILL their own proto players just to get revenge. If they're on the enemy team then by all means make their guts into garters. |
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