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Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 18:53:00 -
[1] - Quote
FW Gives no isk pay out. Chances are i'll play FW primarily with cheap fits. After i'm done grinding standings and picking up some new gear, i'll be heading back to pubs. At that point its going to be faction-stomping, in pubs. |
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Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 19:13:00 -
[2] - Quote
Ander Thedas wrote:Preacher Death 2 wrote:FW Gives no isk pay out. Chances are i'll play FW primarily with cheap fits. After i'm done grinding standings and picking up some new gear, i'll be heading back to pubs. At that point its going to be faction-stomping, in pubs. Don't you see that as backwards? And also harmful? Why bother grinding better gear to use back in pubs when FW is going to net you the better rewards? And most people who run proto suits consistently have substantial PC holdings which funds their suits. They don't need the extra ISK from the pub matches.
I've been able to fund my habit of proto gear exclusively from pubs and my wallet is still climbing. While FW can get me better gear it doesn't get me isk. Acquiring more isk for the future is all I really care about honestly. If a player market was here than I might stay in FW. Also, if all the protobears go to FW I will be king of the pub blueberries ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 19:18:00 -
[3] - Quote
Rozencrutz89 wrote:Words and stuff... will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game... a few more words
What kind of talk is that for a merc. String them up and take them for all they've got. Until they bring jack hammers in we don't really need carebears. |
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Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 19:39:00 -
[4] - Quote
Ander Thedas wrote:Preacher Death 2 wrote:Rozencrutz89 wrote:Words and stuff... will be better for the game as a whole since it will allow players new to the game and fresh out of the battle academy to get a grasp of the game... a few more words
What kind of talk is that for a merc. String them up and take them for all they've got. Until they bring jack hammers in we don't really need carebears. You might not like it but we really do need it. I want this game to succeed and to become what I know it can be. It's why I'm still here. It's why I've devoted so much time to it. The only way this could even conceivably begin to happen is with greater new player retention. What's the point of proto suits when there's no one left to shoot at? For the health of this game it's in all of our best interests. To those of you who've seen A Beautiful Mind or are familiar with some degree of game theory: It's Governing Dynamics. What's best for everyone is best for the individual, regardless if that means that no single person gets the greatest personal award. I know that concept is and will be a very unpopular (and even uncomfortable) thought to the player base, but it's something we all need to contend with. MEDIC!!! Quick hes bleeding socialism. There will always be players who enjoy a good game of cutthroat. So chances are the game isn't going to die off like a Dodo. If this game wants to succeed it needs to be special. Special like Eve online but not like another BF or PS2 clone. |
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Preacher Death 2
Lockheed Dynamics
62
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Posted - 2013.12.04 20:22:00 -
[5] - Quote
Ander Thedas wrote: The EVE equivalent of what you're saying would be for EVE to get rid of High-sec. There's room for different experiences for the players looking for those kind of experiences while still having the open-ended-ness of the sandbox design. We just need to give players the tools they need to let those experiences happen. There's so much more room for growth here and having a growing player base, believe it or not, is better for everyone.
Think about it like this:
More new players = more people for you to shoot at and get easier kills until they skill up. Good for you because that's what you enjoy. More new players = more income to CCP. If CCP gets more money they can hire more programmers, more art directors, more community programmers. This means newer content comes out faster and some mistakes might be caught earlier. Better for you. More new players = Corporations can grow more. In the future this game will handle larger battles, and having the player-base in place to make use of that will be a game changer. Elite 16 man proto-squads are great and all, but after they've alienated a lot of rest of the community there might come a time where they're scrambling to field 20 players against an army of 64 angry militiamen. I'd love to see something like that happen. More new players = better matchmaking. Once the numbers fill out then your matches will feel less one sided. You'll get more enjoying and excitement knowing you're being pushed to play your best. At least that's the way I feel during close matches. When my team is dominating I don't feel the need to try and why my team is being dominated I don't feel the inclination to put the effort in.
Say what you will but like it or not simply from the fact that we're both DUST players we're on the same side here.
I won't lie I would love it if the game grew by leaps and bounds.
Your way of making that happen is to revert to mass consumerism rather than adhering to an artistic vision. The foundation of Eve is and always has been "Death has meaning, that it has consequences."
To change the game dynamic and close off groups of people only cheapens death, the meaning, and the consequences.
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