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Thread Statistics | Show CCP posts - 4 post(s) |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.05 20:48:00 -
[1] - Quote
at first look it seams like my swarm launcher will be of no use why o why reduce lock on range so much and what is the range of the rockets that fire? is that reduced too ? as it was all lav, tanks and drop ships were able to get out of range too fast. drop ships were able to fly up to avoid swarms tanks and lavs were around buildings and reducing av grenades too ? what good is an av suit now so now the only effective av weapon is a forge gun and they were reduced too i hope re-specs will b offered to players who specked into swarm launchers too as lav and tank skills are being refunded
what about tanks that red line snipe no way to kill them now unless you are a heavy
As i stated before it is not a problem with the swarm launcher it was a problem with the number of players using free and militia grade lav and tanks yes they should die fast vs adv and proto swarms. yes my adv swarms were able to kill these cheap rides in 1 or 2 swarms but what about installations now i have to be so close that the only weapon to remove them will b a tank
Also i want to remind every 1 that swarms were changed before reducing the clip size and how the skill points spent worked on them well most changes look good some don't seem well thought out reducing swarm range with reduced damage makes 4 an ineffective drop ship weapon changes to shield extender is this on lavs and tanks or on drop suits? adding weapons that do high dps when we all ready have ARs that do over 400 dps at miltia grade can i re-spec my pts in ar? |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.05 20:51:00 -
[2] - Quote
Gabriella Grey wrote:SHANN da MAN wrote:Dudeguy94 Hal wrote:When it comes to swarms i am ok with it, i have used them before and the ranges are insane, i was DS surfing and managed to kill a assault dropship from the Gorgon i was surfing on, which is completely OP considering i was a logi at the time and also repaired him. 400M for swarms is crazy.
Agree 400M for swarms was crazy far, but ... 175M for swarms is equally crazy short. There is no way a Swarm launcher can engage a dropship (its design intended target) successfully with so short a range along with Damage being reduced by 1/3. The range should have been reduced to somewhere between 250 - 300 M (or about 1/3 less - same reduction as Damage) 175m is more than enough for swarms. People keep forgetting that is to get a lock on, now how long swarms will chase you around the map. Especially when in relation to a dropship. Dropship pilots can't even make out who has swarms and who doesn't, and that goes the same for any other vehicle. With the new range its going to require swarm launcher users to actually implement "skill, and tactics."
what is the range of a drop ship gun? why should a gunner on a drop ship be able to hit the ground out of a swarm range ? |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.05 21:01:00 -
[3] - Quote
Hunter Junko wrote:Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. might i remind AV operators that lock on range and missile range are two different things completely. you can now only lock on to a dropship at 175 meters, but the distance covered by your missiles will be the same 400 meters. thank you and have nice day, -Hunter
can i remind u that gunners on drop ships can hit the ground out of range and will b out of range of lock on so fast after 1 swarms hits them |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.05 21:13:00 -
[4] - Quote
Gabriella Grey wrote:Pisidon Gmen wrote:at first look it seams like my swarm launcher will be of no use why o why reduce lock on range so much and what is the range of the rockets that fire? is that reduced too ? as it was all lav, tanks and drop ships were able to get out of range too fast. drop ships were able to fly up to avoid swarms tanks and lavs were around buildings and reducing av grenades too ? what good is an av suit now so now the only effective av weapon is a forge gun and they were reduced too i hope re-specs will b offered to players who specked into swarm launchers too as lav and tank skills are being refunded
what about tanks that red line snipe no way to kill them now unless you are a heavy
As i stated before it is not a problem with the swarm launcher it was a problem with the number of players using free and militia grade lav and tanks yes they should die fast vs adv and proto swarms. yes my adv swarms were able to kill these cheap rides in 1 or 2 swarms but what about installations now i have to be so close that the only weapon to remove them will b a tank
Also i want to remind every 1 that swarms were changed before reducing the clip size and how the skill points spent worked on them well most changes look good some don't seem well thought out reducing swarm range with reduced damage makes 4 an ineffective drop ship weapon changes to shield extender is this on lavs and tanks or on drop suits? adding weapons that do high dps when we all ready have ARs that do over 400 dps at miltia grade can i re-spec my pts in ar? You are also forgetting about how unbalanced AV was in relation to other vehicles with the exception of tanks. Before Uprising all swarms killed dropships, no matter if it was militia or not, nor how much sp was invested. Swarms are not only intended for dropships, but for HAV's and LAV's too! And from what I understand any other future vehicle that will be coming out as well. If you are on the receiving end of advance and proto swarms using a well fitted dropship, HAV or LAV I promise you will think different to going against them. You are forced to flee no matter what. There is no room for engagement when roughly 1 million isk and easily over 5 million skill points are invested in one type of vehicle alone. Your lock on being placed in a reasonable zone, which allows any vehicle to engage you places it at fair game, giving enjoyment for all parties and no longer a one sided story.
well then you were in the wrong drop ship as i have several time spent the whole match swarming the same drop ship who takes 3 swarms then runs and hides or flys up out of range tell he heals i have dealt over 30k damage in a round trying to kill drop ships that run away as 4 lav they usually just run around trying to run over players note its a car not a tank it should die a lot easier a good tanker knows he needs ground troupes backing him up so he has protection vs swarms yes i have seen a proto swarm run a tank off a hill he was all by him self up there had there been ground tropes or some one on a small tank gun that logie with no side arm would have been dead . but how meany players run proto swarms doesn't seem like a lot to me i only know of 1 fore sure in my corp |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.05 21:45:00 -
[5] - Quote
Gabriella Grey wrote:Quote:well then you were in the wrong drop ship as i have several time spent the whole match swarming the same drop ship who takes 3 swarms then runs and hides or flys up out of range tell he heals i have dealt over 30k damage in a round trying to kill drop ships that run away as 4 lav they usually just run around trying to run over players note its a car not a tank it should die a lot easier a good tanker knows he needs ground troupes backing him up so he has protection vs swarms yes i have seen a proto swarm run a tank off a hill he was all by him self up there had there been ground tropes or some one on a small tank gun that logie with no side arm would have been dead . but how meany players run proto swarms doesn't seem like a lot to me i only know of 1 fore sure in my corp Just watch the videos on the links in my previous message. You should understand it better.
i did watch the videos and now i say to you watch them with this in mind the video where he kills his friend after he is swarmed how much damage dose he take from any 1 swarm? it did less then 1/4 damage to his shield. it was 3 swarms that made him run rendering issue caused them to be invisible, and it is not the swarms that kill him he hits the ground when he dies this video also shows how a assault drop ship can shoot down on an insulation or tank where they can not return fire part of it is a rendering issue not problem with swarms range or damage watch when he goes up to avoid swarms as 4 the range of them on maps look at how little of the map ware a tank can be that is in lock on range with slow reload time and clip size there is no way to kill a high hp tank / drop ship as 4 the FG its not that easy to hit a moving target with it you cant look at it from just the drop ship pilot view you have to see the swarm launcher view too i am looking at the changes from both sides 1 side will get a re-speck of skill pts 1 side wont and remember it is not just range but a damage nurff too to the av guys |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.06 06:56:00 -
[6] - Quote
Spkr4theDead wrote:TERMINALANCE wrote:CCP Logibro wrote:Forge Gun numbers! (delete stats 4 space)
Are you ******* kidding me? the breach is now worthless, if you calculate its DPS including reloads compared to the assult it was worse before now it cannot even do the spike dmg to make up for it! its ********. its now completely useless! never to be seen on the battlefield again. Dumbest change ever!! Maybe you shouldn't try to solo vehicles. Ever think of that?
don"t solo vehicles ????? so what we should run a full squad of av? where is your head at this takes several playes out of the infantry fight as av guys are not set up to kill players. A good squad should have a mix of players 1 player with av in a squad should be enough. most modern av weapons will kill any tank or lesser transport in 1 hit so killing a tank in 3 to 5 swarms should be resalable. maybe tanks shouldn't run around solo! as you try to imply its a team game not a me game so lone tanks should be just as vulnerable to av weapons as troupes are to a blaster tank or installations are to a rail gun tank
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Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.06 07:18:00 -
[7] - Quote
Fristname Family name wrote:The forge gun nerf isnt that bad its ment to be a heavy wepon which means it should do heavy damage and im surprised nobody is compalining about the ar not being nerfed. The ar does more damage than a damm gattaling gun! Ccp the fire rate increase doesnt do s#! T all to help us kill. Give the hmg a buff by at least 15% because people with an assualt rifle see us duck around a corner after they see our hmg and just walk out and tear us apart in 4 seconds. The sentinal needs to lose then feedback damage reduction and to have a 5% incress to armour plate and repair effincy. Also a proto gallente logi has 5 low slots the proto sentinal has 4 at least give it 2 high and 4 low.
I so agree all AR are too high dps but that has been a complainant 4 a long time now there are sever threads on it including 1 I started
in all fairness there are several rapid fire weapons that do too much dps the 2 biggest are the scrambler (anything) and all AR. Also I fear that the new weapons to be released will be as bad. With the avg non proto suit having 600 hp or less any thing doing more then 400 dps with out proficiency or damage mods on it is op after adding damage mods and proficiency damage increases they do way tooooooo much there are some weapons that do very high damage but these make sense sniper (well its a sniper it should kill in 1 or 2 shots )heaves are hard to kill with a sniper (unless they hold still well u shoot ) FG its meant to kill lav tanks and drop ships (but several players use them to infantry snip from high spots)nurffed do to this swarms have high damage but are unable to target infantry ( being nurffed in to uselessness ) some people will say the mass driver is op but it is hard to get good with it as a mass driver user i will say i get a lot more ast using then kills it preforms its use well it prevents u from going where the shells land but run up on one and usually you will kill them close range (unless they carry a sidearm) |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.06 07:25:00 -
[8] - Quote
Lowkiie wrote:Being removed for a whole day is a little much don't you think? CCP, YOU REALLY NEED TO LAY OFF THE CRACK PIPE!!!. How about these assholes cheating by throwing Drop Uplinks inside of Null Cannons and walls? Diddn't see anything about that. You need to get rid of Mouse and keyboard to. Too many of these high KDR guys are talking like they are good when really they are using eagle eye or what ever the hell its called, to get aim assist with KB/M. How about a Newbie Friendly game mode. Rather than cater to the crybabys who just want easy kills, do something like a standard gear only match. Do something to get new players in. GET YOUR GOD DAMNED HEADS ON STRAIGHT! Stop with the smoke and mirrors and do something worthwhile or Dust514 is dead.
well said a game with out new players will die fast and new players who die fast will not stay at least extend academy play to 1 mill life time skill pts so players can have some idea how the game plays before becoming meat in the proto grinder that is pub and fractional matches |
Pisidon Gmen
Ivory Vanguard
14
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Posted - 2013.12.13 04:37:00 -
[9] - Quote
ruthless killer39 wrote:So now that isk is no longer earned in factional war matches, how is it earned now is my question.
play pub match 4 isk this makes players play more of the game not just 1 mode |
Pisidon Gmen
Ivory Vanguard
15
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Posted - 2013.12.13 04:52:00 -
[10] - Quote
Edcas wrote:Shijima Kuraimaru wrote:Edcas wrote:No one have noticed the orbital strikes nerfings?? Now they're more hard to make on faction wars,.. Someone have discovered the way to call'em again on faction contracts???? Please tell us!! The new gauss and combat weapons aren't enough!!!!!.... Tactical strikes have to be earned Eve side now. If no pilots are there to supply them, you don't get any. But in Dust's faction contracts, how they get earned?
they are not "earned " war pts only have value in sp in factional warfare now it takes an eve pilot in orbit to call it in when a pilot in orbit dose what is needed to get an orbital it will be available to all squad leaders and the eve pilot gets to pick which 1 to drop it on |
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Pisidon Gmen
Ivory Vanguard
15
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Posted - 2013.12.13 04:56:00 -
[11] - Quote
Niru Beinzu wrote:BFT Hawk wrote:Seriously? I guess you want HAVs to dominate even more... You increased their speed and meneuverability all while once again nerfing AV grenades and swarm launchers? And now you're penalizing shield stacking. I run caldari suits with multiple shield extenders, and let me tell you there's enough broken crap in this game as it is. I can run around with 300+ and 200+ armor and still miraculously be killed by 2 shots from a gek13. If I run proto and increase my shield to 500+ it takes 3-4 shots to kill me. Wtf is that? As it's already been said, armor is the problem, and more than that, all the stuff you break every time you "fix" something. Like the unbalanced nature of scrambler rifles, or how any rifle can somehow do over 500hp of damage in 2-3 shots. I maxed out my AR skills a long time ago, and I can't kill anyone that easily. Btw, you think it's easy to get close enough to a fully manned tank and lob enough AV grenades to destroy it? You must, since you nerfed them again. And why do we still have mouse and keyboard on a platform game? I might as well go back to PC games since the people there dumb enough to use controllers will get owned. One of the main reasons people play consoles is to level the playing field, so skill alone can determine the outcome. Thanks for ruining that too. I agree its ridiculous now. tanks so fast people using them as cars... i seeing atleast 6 tanks a game. before men use to be up in there tanks on a hill because they fraid to get it destroyed now the all up in your face chasing you... i av tanks forg gunning it while some one rocket launching it and it simply runs away because of its speed heals and comes back. you nerfing shields when a complex extender still less than a basic amor plate. bullshit!!!!!!!!!!!!!
yes shield nurff was so not needed they don't add enough hp to make a big diff 33 hp is 1 hit from any AR the problem is hp is not high enough 4 the damage of several weapons ccp stop fixing 1 thing and braking 3 more |
Pisidon Gmen
Ivory Vanguard
15
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Posted - 2013.12.13 05:04:00 -
[12] - Quote
Z9XERO wrote:Jakobi Wan wrote:Kekklian Noobatronic wrote:Looks like CCP never learned their lessons from beta...
AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want them "harassing" them off the field temporarily. That way, they don't have to deal with tank driver crying over losing their "investment" - despite AV players and standard foot soldiers losing theirs by the boatload.
Welcome back Tank514. As someone who dedicated themselves to AV, I don't think I'll be bothering to come back after this deployment. so CCP wants me to drop a forge/plasma/swarm and instead of actually getting kills with it.. just sit around until the birds fly home? that's cool.. guess i'll just have to use my proxies until they nerf those too.. but that'll be a long time from now and way before any real advancement with the game is made.. that's good to know.. jeeze i hope they pay these people for more than just readjusting numbers... AV is still effective but it'll be a "Team effort" for example loitering on a tall peak that vacates all cover a tank may have in order to be effective in combat while delivering payload after payload of damage at the expense of a small amount of isk to be lost at death "Yet you respawn any ways " so it shouldn't be a huge deal
I am so sick of this team effort crap so meany people keep spitting out
1 av guy in a squad is team effort!!!!!!!!!!! he is av the other guys save him from the other 15 players on the map well he kills the tank keeping his team pined down. More then 1 or may be 2 av guys in 1 squad make 4 a squad that cant defend infantry atts so pull your head out team doesn't mean it takes every one to remove a tank or lav it means that the group is an effective fighting force |
Pisidon Gmen
Ivory Vanguard
15
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Posted - 2013.12.13 05:22:00 -
[13] - Quote
DeeJay One wrote:Protector Peace wrote:All these new updates are cool but wth was with the shield Nerf? when Armor is over 900+ The combat and rail rifles go through armour like a knife through warm butter ;)
combat has a 10% buff to armor damage and is op as hell with way to high a fire rate the barrel should melt (higher fire rate then sub side arm) rail goes through shields fast but is slower on armor + its very hard to keep on target under continuous fire |
Pisidon Gmen
Ivory Vanguard
15
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Posted - 2013.12.13 05:26:00 -
[14] - Quote
dustwaffle wrote:Atheor Sindromer wrote:Uhm, I just spent like 1mil. SP in the AR Damage skill lvl 5 because I just came back from 4 months of inactivity and didn't realize they were adding new rifles. A skill respec would be really appreciated since I have no SP left to put into the Minmatar Combat Rifles :(.
There should be an option to at least allow 1 free SP respec in every Dust 514 merc's lifetime, for cases like these. Either that or I would be fine with CCP allowing me to reset my total SP I've put into weaponry (since you guys ****** me over with the Flaylock Pistol RIGHT BEFORE the update that nerfed it).
Other than that, nice update! (Although my Minmatar Assault doesn't appreciate the shield nerf since my life usually depends on shields). So instead of taking the time to read up, or at least ask around, you dumped a significant amount of SP into something which you now regret? Yep, sounds about right. No respec, CCP can't patch stupid. your fault 4 not reading up on a game or asking players b4 u put all ur sp in to something but AR still are a good all around weapon |
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