Jaysyn Larrisen wrote:Kevall Longstride wrote:Don't want to sound cruel but I'm loving the QQing already happening about this.
'Added shield extender penalty - stacking slows down the depleted shield recharge delay.'
Well, use a regulator in your low slot then, oooohhh I see, you won't be able to duel tank as well anymore if you have to do that will you.....
Boo hoo. You'll have to be a true shield tanker now won't you? Maybe drop a damage modifier or two.
You'll have to put some thought into your fittings now. What a shame
Mawwhahahahah!!!
I have a fair measure of respect for the work you do with D-Uni and E-Uni but that's a pretty assinine statement.
So...with TTK paper thin you some how think shield tanking need some additional constraints or handicaps thrown in? Perhaps you think that stacking armor mods in low slots and not having to make any choices for high slots other than damage mods is putting thought into fittings? Really? And what fitting do you use...oh wait, you don't actually play Dust much do you?
I rarely poke someone on these forums but I would have thought something sharper than that would have come from you.
Asinine? Perhaps.
But born of frustration. I've long had a bugbear about duel tanking (comes from playing Eve) and I've a long history of encouraging students to specialise in either Shield Tanking or Armour Tanking, only skilling in both when they've completely mastered one. And only to skill in the relevant one for the suits strengths.
Now I've no real problem in players skilling into what was competitive at the time and when what was competitive was due to CCP screwing up that's CCP's problem, not the fault of that player.
However......
When the error on CCP's part, in this case, the rise of the Logi-slayer and their ability to out tank an Assault suit by duel tanking, is so VERY obviously going to be fixed in a future point build, then I have little to no sympathy.
If you poured SP into a suit class when it was clear it was OP and likely to be nerfed at some point, then you've nothing to complain about when that nerf lands as far as I'm concerned. You've had your fun at the expense of others, now you have to pay the cost of it. This is a game of consequence after all.
And someone mentioned earlier that the regulator is the most useless module in the game. It is right now. However, come next Tuesday I think you'll find that it'll become much more important to shield tankers. And become useful again, which is why the delay nerf was put in there in the first place.
You can still stack those Extenders but you'll have to lose an armour plate to compensate for the delay. And with a complex Regulator I'm fairly sure that the delay will in fact be less than what it is now, giving you an advantage.
I honestly think that this delay nerf is going to finally bring in a lot of new inventive fits, bringing some needed variety to the game.