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Thread Statistics | Show CCP posts - 4 post(s) |
Gabriella Grey
The Neutral Zone
104
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Posted - 2013.12.05 12:55:00 -
[1] - Quote
CCP Logibro wrote:Forge Gun numbers!
Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0
Assault STD GÇô N/A ADV - Damage: 1525 to 1375 | Charge time: 2.5 to 3.0 PRO - Damage: 1663 to 1500 | Charge time: 2.5 to 3.0
Breach STD - Damage: 2310 to 1750 | Charge time: 6.0 to 6.0 ADV - Damage: 2541 to 1925 | Charge time: 6.0 to 6.0 PRO - Damage: 2772 to 2100 | Charge time: 6.0 to 6.0
Officer - Damage: 1584 to 1440 | 2.1 to 2.4
What about the range?
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Gabriella Grey
The Neutral Zone
104
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Posted - 2013.12.05 20:37:00 -
[2] - Quote
SHANN da MAN wrote:Dudeguy94 Hal wrote:When it comes to swarms i am ok with it, i have used them before and the ranges are insane, i was DS surfing and managed to kill a assault dropship from the Gorgon i was surfing on, which is completely OP considering i was a logi at the time and also repaired him. 400M for swarms is crazy.
Agree 400M for swarms was crazy far, but ... 175M for swarms is equally crazy short. There is no way a Swarm launcher can engage a dropship (its design intended target) successfully with so short a range along with Damage being reduced by 1/3. The range should have been reduced to somewhere between 250 - 300 M (or about 1/3 less - same reduction as Damage)
175m is more than enough for swarms. People keep forgetting that is to get a lock on, now how long swarms will chase you around the map. Especially when in relation to a dropship. Dropship pilots can't even make out who has swarms and who doesn't, and that goes the same for any other vehicle. With the new range its going to require swarm launcher users to actually implement "skill, and tactics." |
Gabriella Grey
The Neutral Zone
104
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Posted - 2013.12.05 20:56:00 -
[3] - Quote
Pisidon Gmen wrote:at first look it seams like my swarm launcher will be of no use why o why reduce lock on range so much and what is the range of the rockets that fire? is that reduced too ? as it was all lav, tanks and drop ships were able to get out of range too fast. drop ships were able to fly up to avoid swarms tanks and lavs were around buildings and reducing av grenades too ? what good is an av suit now so now the only effective av weapon is a forge gun and they were reduced too i hope re-specs will b offered to players who specked into swarm launchers too as lav and tank skills are being refunded
what about tanks that red line snipe no way to kill them now unless you are a heavy
As i stated before it is not a problem with the swarm launcher it was a problem with the number of players using free and militia grade lav and tanks yes they should die fast vs adv and proto swarms. yes my adv swarms were able to kill these cheap rides in 1 or 2 swarms but what about installations now i have to be so close that the only weapon to remove them will b a tank
Also i want to remind every 1 that swarms were changed before reducing the clip size and how the skill points spent worked on them well most changes look good some don't seem well thought out reducing swarm range with reduced damage makes 4 an ineffective drop ship weapon changes to shield extender is this on lavs and tanks or on drop suits? adding weapons that do high dps when we all ready have ARs that do over 400 dps at miltia grade can i re-spec my pts in ar?
You are also forgetting about how unbalanced AV was in relation to other vehicles with the exception of tanks. Before Uprising all swarms killed dropships, no matter if it was militia or not, nor how much sp was invested. Swarms are not only intended for dropships, but for HAV's and LAV's too! And from what I understand any other future vehicle that will be coming out as well. If you are on the receiving end of advance and proto swarms using a well fitted dropship, HAV or LAV I promise you will think different to going against them. You are forced to flee no matter what. There is no room for engagement when roughly 1 million isk and easily over 5 million skill points are invested in one type of vehicle alone. Your lock on being placed in a reasonable zone, which allows any vehicle to engage you places it at fair game, giving enjoyment for all parties and no longer a one sided story.
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Gabriella Grey
The Neutral Zone
104
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Posted - 2013.12.05 21:17:00 -
[4] - Quote
Quote:well then you were in the wrong drop ship as i have several time spent the whole match swarming the same drop ship who takes 3 swarms then runs and hides or flys up out of range tell he heals i have dealt over 30k damage in a round trying to kill drop ships that run away as 4 lav they usually just run around trying to run over players note its a car not a tank it should die a lot easier a good tanker knows he needs ground troupes backing him up so he has protection vs swarms yes i have seen a proto swarm run a tank off a hill he was all by him self up there had there been ground tropes or some one on a small tank gun that logie with no side arm would have been dead . but how meany players run proto swarms doesn't seem like a lot to me i only know of 1 fore sure in my corp
Just watch the videos on the links in my previous message. You should understand it better. |
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