|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shotty GoBang
Pro Hic Immortalis
2515
|
Posted - 2013.12.04 02:45:00 -
[1] - Quote
Proto Shotgun OHKs Max-HP Proto Logi
Hear me out ... then make it so :-)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes?
But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is the life of the Scout. Constantly invigorating.
I fear our high-eHP comrades are missing out on an essential Combat experience. My Logi friends are suffering a distinct lack of "OH CRAP WHAT JUST HAPPENED". They'll eventually become bored from lack of stimuli. No one likes a boring shooter.
Enter: Solution! Keep the Shotgun's 5 meter range (so it won't be OP). But boost its max damage potential from 500 to 1,500.
This'll wake 'em up and keep things moving!
Edit: Shotgun pellets must bounce off of Armor. |
Shotty GoBang
Pro Hic Immortalis
2516
|
Posted - 2013.12.04 02:49:00 -
[2] - Quote
Ralden Caster wrote:You trying to take down a tank with that shotgun? Fixed! See edit. |
Shotty GoBang
Pro Hic Immortalis
2517
|
Posted - 2013.12.04 03:04:00 -
[3] - Quote
Shutter Fly wrote:As much as I'd love to shove my CreoDron up some AR/ScR carrying Gal Logi ass, lets just step back and take a nice deep breath, Shotty.
The shotgun could use a damage increase, but I think it needs a bit more balanced approach. Something like 800 max w/o damage mods for the CreoDron Shotgun and a slower damage dropoff, enough for about 3-5m more effective range.
We've already tried the reasonable approach. I like this way better.
Shotgun gets within 5 meters, you lose. (Unless you have a shotgun and hit him first).
Seriously, 3-5 seconds of blasting at a MedFrame? That's boring for everyone. And ridiculous.
We're missing an opportunity here to make this Shooter more exciting! |
Shotty GoBang
Pro Hic Immortalis
2517
|
Posted - 2013.12.04 03:17:00 -
[4] - Quote
Dexter307 wrote:This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No Wrong!
We're talking 5 meters, bro. That's like five steps walking. Or a single hop. Anything out of 5 meters, shotguns shootin' bubbles and glitter. But within 5 meters, CARNAGE!
If you can't hang with that, climb in a tank.
|
Shotty GoBang
Pro Hic Immortalis
2518
|
Posted - 2013.12.04 03:23:00 -
[5] - Quote
Morathi III wrote:I miss chromosome soddenly Morathi remembers! Wasn't long ago when a shotgunner behind you meant certain DOOM!
Not 2 warning shots! Not even 1 warning shot! Remember the Breach!? Remember Chromosome, Brothers!? |
Shotty GoBang
Pro Hic Immortalis
2518
|
Posted - 2013.12.04 03:25:00 -
[6] - Quote
ratamaq doc wrote:I'm sure the heavies would love this idea.
Heavies are used to dying when a shotgunner sneaks up behind 'em.
Guess we could make this 3x damage multiplier a "back-stab" bonus ... To prevent folks from rushing headlong at Heavies ... I could get behind that.
|
Shotty GoBang
Pro Hic Immortalis
2518
|
Posted - 2013.12.04 03:27:00 -
[7] - Quote
Mobius Kaethis wrote:Make the optimal range 2 meters and you've got yourself a deal. If the shotgun becomes a OHK for any dropsuit it needs to only function as complete surprise weapon. Giving it a 5m optimal, or even a 4m one, would make it stupidly powerful.
Limiting the optimal range to two meters with an effective of 8m would make it a very interesting user for both the crazy shotgunner and his/her poor prey.
Done. I'll take it.
1,500 damage at 3 meters. 500 damage at 5 meters. 0 damage at 10 meters. |
Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:38:00 -
[8] - Quote
Mobius Kaethis wrote:Like given. Edited OP (just in case Wolfman actually looks at it ... ) |
Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:42:00 -
[9] - Quote
RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir!
We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? |
Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:47:00 -
[10] - Quote
RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA!
You see!? We can all be friends here.
If you'd like, I'll even buy you a tank! |
|
Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:48:00 -
[11] - Quote
Thurak1 wrote:
in my honest opinion no light weapon should be able to OHK a heavy frame Sorta defeats the purpose of spending the extra skill points to get into a heavy frame.
Working on that one ... maybe innate damage resistance or something. It's worth pointing out, however, that shotgunners don't lose to the Heavies they sneak up behind. |
Shotty GoBang
Pro Hic Immortalis
2526
|
Posted - 2013.12.04 03:50:00 -
[12] - Quote
ReGnYuM wrote:Allow me to hear foot steps consistently and working surround sound. Then you got yourself a deal.
This was the last thing I ever expected. +1, sir. o7
So much friendship and happiness in this thread... I take back all the mean things I said about you :-) I will spell your name correctly henceforth. |
Shotty GoBang
Pro Hic Immortalis
2526
|
Posted - 2013.12.04 03:56:00 -
[13] - Quote
Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. Agreed, and excellent point. OP updated. (In case Wolfman actually looks at this) |
Shotty GoBang
Pro Hic Immortalis
2528
|
Posted - 2013.12.04 03:59:00 -
[14] - Quote
Morathi III wrote:Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. What about 4? Half the current clip sounds honest Strangely, I was thinking 4 as well. Though I'll leave this to CCP to decide. Not sure how they regulate kills / clip ... so this was a good point by Booby. |
Shotty GoBang
Pro Hic Immortalis
2528
|
Posted - 2013.12.04 04:02:00 -
[15] - Quote
RECON BY FIRE wrote: The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs. Shouldn't take 3 shots to drop a Medium Frame.
Totally ruins that whole "SURPRISE, I'M BEHIND YOU!" moment :-) No excitement there for anyone. No need for situational awareness.
If you don't want to be OHK'd by a Shotgun at 3 meters, just let me know and I'll buy you a tank. |
Shotty GoBang
Pro Hic Immortalis
2528
|
Posted - 2013.12.04 04:06:00 -
[16] - Quote
Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi
INB4 Atiim relates this post to Mass Drivers. ... nope ... too late.
What's Atiim's MD Proficiency again? Is it Five?
|
Shotty GoBang
Pro Hic Immortalis
2529
|
Posted - 2013.12.04 04:10:00 -
[17] - Quote
Atiim wrote:Booby Tuesdays wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you get the third shot off. I see this statement and negate it with the fact that everything gets shredded by a Duvolle or Militia AR before you get the third shot off.
Atiim speaks TRUTH! |
Shotty GoBang
Pro Hic Immortalis
2539
|
Posted - 2013.12.04 10:18:00 -
[18] - Quote
Rei Shepard wrote:Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. This shotgun already excists, its the Breach, it can potentially OHK everything.... With only 2 rounds in the Mag, it will also need the shotgun user to be aware of his suroundings aswell, instead of heaving 6 OHK rounds and just plowing into a group of berries, with can potentially lead to a full out murdered squad in seconds. I know i would and no people would have a snowballs chance in hell to stop me...that would be 6 shots and 6 dead. So instead of asking for shotguns be changed, use the Breach, when i used it before the respec i let roll tears like waterfalls, get good at it because it does not come with a security blanket...and missing a single round means, you die... Quote:Edits / Concessions (References): * Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. 1) shotgun pellets can already travel trough an engine block, i cant see the logic of them bouncing off Armor 2) shotguns in RL can kill up to 30-50m out, having a sci-fi shotgun that shoots as far as i can cough someone to death sounds really unrealistic. 3) Basically someone on your team keeps everyone scanned, then the new OHK shotgun with 6 rounds goes in to quickly mop em up 6) and then swap to Nova knives to mop up the rest All i see is a post to try and put the other team in a state of fearing the shotgun, without yourself comming out of any comfort zones, just use the Breach like everyone does ....oh wait noone uses it because it puts them out of their own comfort zone... Just learn to only shoot when you are absolutely sure to hit and you want have a problem with the Breach at all...combined with a Scrambler Breach pistol, people should really be dropping fast...
Hiya Sport!
Frankly, it appears that you don't know what the heck you're talking about, so I'll fill you in. A Tanky Logi can survive both blasts from the Allotek Breach (that's the proto one) at point-blank range. Do the math. It's annoying as hell. Assaults go down in 2.
Even at max Proficiency, you're looking at a minimum of 2 second takedown (and one takedown per clip). Longer than 2 seconds if you'd require -- as is the case now -- shotgunner to switch to a sidearm to finish. That 2 second "response window" is the basis of this post ...
Fix it ...
To make those "OH SH*T!" moments something we all can experience. To keep Combat exciting ... stimulating ... dangerous. |
Shotty GoBang
Pro Hic Immortalis
2542
|
Posted - 2013.12.04 14:33:00 -
[19] - Quote
Varoth Drac wrote:
1) This would step on the toes of the nova knives which is meant to be the ultimate assinate people in the back weapon.
2) Shotguns shouldn't be confined to such a short range. It should continue to be a short range brawler weapon, even for a scout suit that sneaks up on people. Also it should be a weapon that medium frames can use effectively as well as scouts.
3) Breach shotguns. Now this is the weapon that should OHKO people.
1) Remove Sprint Limitation from Charging Knives 2) Set Allotek Breach Shotgun Damage equal to +1 Max-HP of Proto Logi. |
Shotty GoBang
Pro Hic Immortalis
2543
|
Posted - 2013.12.04 14:40:00 -
[20] - Quote
Krom Ganesh wrote:Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost).
More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also allowing the shotgun to become a fear weapon. If they hear a loud boom and see a buddy pop up on the wrong side of the kill feed, a red is going to get real nervous.
Agreed. Change sound-effect to Thunder Clap. OP Edited. |
|
Shotty GoBang
Pro Hic Immortalis
2563
|
Posted - 2013.12.04 18:07:00 -
[21] - Quote
Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
Not sure what this entails, but I agree to your Cat Terms. |
Shotty GoBang
Pro Hic Immortalis
2563
|
Posted - 2013.12.04 18:15:00 -
[22] - Quote
Baal Omniscient wrote: You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
Ahh ... quite the contrary would be observed ...
You're hypothetical takes place in a building. Seems reasonable that you or an nearby ally may have a Shotgun handy. When the high-eHP d-bag rolls in blasting his "OHK" instrument, you or that ally will be waiting.
The key here is timing, patience, and sufficient skill to close the gap to three meters and fire first. May your blast strike true.
Another key point here ... We're talking about decreasing clip-size to 3 or 4. In other words, there won't be opportunity to "obliterate" a squad. Perhaps two targets caught unaware, but seldom more given the range limitations at hand. |
Shotty GoBang
Pro Hic Immortalis
2563
|
Posted - 2013.12.04 18:18:00 -
[23] - Quote
IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
Agreed to new fire mode, provided it dispense sufficient damage to OHK any Medium. Limitations to OHK range should still apply. Limitations to OHKs per clip should still apply. |
Shotty GoBang
Pro Hic Immortalis
2564
|
Posted - 2013.12.04 18:32:00 -
[24] - Quote
Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not.
But if by same strange fortune, he managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds?
Do describe for us why you deserve to survive / prevail over flank attack by Shotgun. Use Lore and Meta. Blow my mind. |
Shotty GoBang
Pro Hic Immortalis
2583
|
Posted - 2013.12.04 23:38:00 -
[25] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill).
What's sad here is that CCP listens to this utter Bullish and believes it. For every merc who speaks to Truth, there exists 100 others to call his claim False.
^ This is exactly why CCP should play their game. |
Shotty GoBang
Pro Hic Immortalis
2583
|
Posted - 2013.12.04 23:47:00 -
[26] - Quote
Morathi III wrote:Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Too easy? So you use gal logi with 3 dmg mode currently with probably TAC AR.... Right Alldin, i often like your idea on the forum ( how upgrade commando suit & reduce nades spam ) but here you laugh at me, how you can say SG is OP with such a troll fit you dont even need skill with, you have AA in CQC just spray n pray
He's not here to listen, learn, or reason. He is here to protect his Entitlements. |
|
|
|