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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:12:00 -
[1] - Quote
What distance qualifies as CQC?
Are you saying this to defend your precious HAVs?
What drugs are you smoking, and may I please have some?
If you thought 400m was bad, then what is 550m?
Yeah, I bet you didn't know that Large Blasters even had that range did you?
And this ain't a joke, except for the part about Large Blasters being a CQC weapon. That's a hilarious joke.
And I finally managed to snag a picture of this this.
I wasn't even in a vehicle. I was in my plain old ADV logi suit.
Do you guys believe that this is a problem?
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:19:00 -
[2] - Quote
DUST Fiend wrote:Turret AI OP Go take a Blaster Maddy into a fight at 550m and tell me how that works out for you Yes, but some are under the impression that it is quite literally impossible to use a Blaster in anything outside of CQC.
This mean's that it is quite possible, and with a little bit of elbow grease and luck, anybody could do this.
Also, I don't use Blaster Maddys for the almost the same reason that I no longer have MLT ARs on my Starter Fits.
Far too easy.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:32:00 -
[3] - Quote
Benjamin Ciscko wrote:Atiim wrote: Yes, but some are under the impression that it is quite literally impossible to use a Blaster in anything outside of CQC.
This mean's that it is quite possible, and with a little bit of elbow grease and luck, anybody could do this.
Also, I don't use Blaster Maddys for the almost the same reason that I no longer have MLT ARs on my Starter Fits.
Far too easy.
You better be using a rail because Missile Maddy's **** me off in tank battles its exploiting the fact that CCP did not make them cost enough CPU, but as anti-infantry just lol. Sounds personal. And what happens if I just upgrade my core skills? Any tanker worth his salt should have plenty of CPU for things like that.
Missiles are my favorite turrets are Missiles, and I don't see what the problem is with running them on a Madrugar. Just like dropsuit can fit any weapon in it's tier, Missile turrets should be available for all vehicles.
And you think I should use a Gunnlogi instead? Why? I don't think you realize this, but any Madrugar pilot with nitrous can run laps around a Gunnlogi.
Heck, one time I turned my hardners and nitrous on and F***ing Flattened a Gunnlogi. I didn't fire at him or anything. I F***ing crushed him by running around in circles and driving on top of him.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:36:00 -
[4] - Quote
Benjamin Ciscko wrote:You do know you can strafe a blaster by walking left or right, it can't track you fast enough unlike rails which can hit a moving LAV twice in quick succession so you finally got a turret to shoot at you and ran as far as you could while remaining in it's view. You think I just stood there?
You thought I said, "Hey look, something's magically shredding my suit to pieces, I better check my ammo count"?
I wish I had dual hardners and a nitrous to get me out of that.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:42:00 -
[5] - Quote
Foundation Seldon wrote:So a couple things hilariously wrong about this thread. 1. Your antagonistic attitude really is doing you no favors, it's one thing to be smug and quite another to be smug and wrong.2. Your picture doesn't qualify as proof. Note that the kill feed is listing a Large Blaster INSTALLATION. I see no reason to believe that the stats for HAV Large Turrets and Installation Large Turrets are in anyway analogous, especially with respect to range. 3. Here are the Large Blaster Turret (for HAVs) listed Effective and Optimal Ranges for 1.7 (assumption being range units in meters) Effective Range : 89.6m Optimal Range : 160m Source : http://dust514.com/news/2013/11/vehicles-in-uprising-1.7/So, what else ya got? It doesn't do favors, but it keeps me entertained.
And I wish I a picture of the killfeed. Unfortunately I don't always anticipate being WTFpwned by an Invisible blaster turret from 550m. It took some time for my Xoom to turn on.
I've got exactly what you see there. I could get a friend who was playing with me to vouch for this, but that wouldn't be credible in the fact that any good friend will lie for someone.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:47:00 -
[6] - Quote
knight of 6 wrote:is the assault rifle a cqc weapon? they are both blasters.
why the kitten would you have a cqc weapon on a tank? "I really wanna utilize those tight corners and the natural agility of the HAV to it's advantage"
so... this was poorly thought through and took an unappreciated attitude. It doesn't have to be CQC, but when a Gallente blaster weapon has the range of a Caldari Sniper RIfle, that creates a problem.
Heck, I wouldn't even care if it was 100-235m. But 550m? That's idiocy. That's like what, 50m away from a sniper rifle's max range? Even the freaking Thale's doesn't have the zoom fidelity of 550m.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 01:00:00 -
[7] - Quote
True Adamance wrote: LOL yup now you know what its like being WTFpwned by and invisible something..... oh the sweet justice! Its event better that it was a blaster turret.
Yeah, except HAVs have enough time to turn on hardners and nitrous to GTFO if they are being hit like that.
I noticed I was getting hit, but without a way to shoot up to 50-60% resistances and have super speed and be repped at incredible strength in a near instantaneous time frame, I died.
One does not simply get "WTFPwned" by AV without having the chance to react. Your failure to react deserves your death.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:21:00 -
[8] - Quote
knight of 6 wrote:Atiim wrote:knight of 6 wrote:is the assault rifle a cqc weapon? they are both blasters.
why the kitten would you have a cqc weapon on a tank? "I really wanna utilize those tight corners and the natural agility of the HAV to it's advantage"
so... this was poorly thought through and took an unappreciated attitude. It doesn't have to be CQC, but when a Gallente blaster weapon has the range of a Caldari Sniper RIfle, that creates a problem. Heck, I wouldn't even care if it was 100-235m. But 550m? That's idiocy. That's like what, 50m away from a sniper rifle's max range? Even the freaking Thale's doesn't have the zoom fidelity of 550m. your kidding right, this is some kind of joke? we are seriously comparing the range of the primary on a main battle tank to the range of a large caliber sniper rifle. I'm not one to use real world equivalences in a game especially one set in the far future. but I think this adequately demonstrates the enormity of your comparison. Cheytac M200 Intervention effective range: 2000+ yards or a little over a mile. M1 abrams 120mm smooth bore effective range: 2.5 miles you are comparing a man portable railgun to a blaster so big it needs a set of tracks. why in new eden would the railgun have better range. No, I was comparing a Gallente weapon, which according to lore is supposed to be short range; to a Caldari weapon that according to lore is supposed to be long range. Though I do admit I could have worded this a bit better
Although, you can complain about my analogy comparing a vehicle weapon to an infantry weapon all you like. It won't make my analogy any less valid or invalid because the principal still applies.
A Gallente SHORT RANGE WEAPON should never have range compared to a Caldari LONG RANGE WEAPON. Even if it's mounted on a tank, infantry arms, or even a motherfluxing starship.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:21:00 -
[9] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: LOL yup now you know what its like being WTFpwned by and invisible something..... oh the sweet justice! Its event better that it was a blaster turret.
Yeah, except HAVs have enough time to turn on hardners and nitrous to GTFO if they are being hit like that. I noticed I was getting hit, but without a way to shoot up to 50-60% resistances and have super speed and be repped at incredible strength in a near instantaneous time frame, I died. One does not simply get "WTFPwned" by AV without having the chance to react. Your failure to react deserves your death. As did yours. I think you are the only man in dust to have been killed by a 200m range weapon at nearly two and a half times that distance........ My suit wasn't fast enough to get to cover. And I don't have speed mods like my tank.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:24:00 -
[10] - Quote
You implied that my death was warranted because I didn't react in time, when it was far from.
That, or I'm misreading your post.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:28:00 -
[11] - Quote
Xocoyol Zaraoul wrote:All large turrets on Installations DO NOT have the same range as HAV Turrets, there is a large difference between a kilometer-aware turret Blaster Installations and some HAV Blaster with a 40 meter optimum where anything past 60m is tickled and anything past 100 is dreaming.
A Turret Missile on an Installation can also shoot a kilometer, yet no HAV Large Missile can touch anything even a third of that distance. Alright, but this problem still needs to be addressed.
The AI shouldn't have became hostile from 550m. Even 200m is questionable.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:32:00 -
[12] - Quote
Lurchasaurus wrote: /facepalm
So this made ma laugh harder than I have in months.
This post certainly notifies me of a serious problem, but its not with the turret....
Well, I'm glad your mother is laughing about a broken game mechanic. But why is your mother holding your hand while you browse the forums? That's creepy dude.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:36:00 -
[13] - Quote
Lurchasaurus wrote:Atiim wrote:Lurchasaurus wrote: /facepalm
So this made ma laugh harder than I have in months.
This post certainly notifies me of a serious problem, but its not with the turret....
Well, I'm glad your mother is laughing about a broken game mechanic. But why is your mother holding your hand while you browse the forums? That's creepy dude. pretty pathetic attempt honestly....nice try Says the person who's "ma" is watching them browse the internet.....
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:40:00 -
[14] - Quote
Lurchasaurus wrote: hint.....shotguns shoot to 50 yards......
unless you have a 120mm canister shot.....that b.itch goes to 500 meters
point being, a close range gun goes farther if its freaking huge
I'm going to assume that your either a troll, or don't realize that a Gallente weapon isn't supposed to have that kind of range.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:51:00 -
[15] - Quote
Benjamin Ciscko wrote: Yes and I backed over a madrugar and instapopped literally in half a second I dropped all of his armor. If missiles were meant for armor tanks they would have more PG they should not be superior to the blaster in tank battles yet require less fitting so you can have more DPS and more HP, CCP screwed up they were supposed to make them Caldari decreased PG increased CPU which is what Gunlogi's have but they didn't increase the CPU cost enough. Armor missile tanks are scrubs.
Does it even matter?
In 1.7 we are going to be able to unlock Madrugars and Gunnlogies with one skill. Is there even a point to increasing the CPU of Missiles?
People are going to use it anyway. But I still don't see how using a Missile Turret on a Maddy is OP.
The reasons you just listed are things that probably wouldn't make much more of a difference anyway. Except I probably wouldn't have as much spare CPU.
But I do hope Gunnlogies are fixed in 1.7
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 03:55:00 -
[16] - Quote
Roger Cordill wrote:Message from Godin: So I assume that you were trying to point out that installations are OP still? If so, old news, just ignore them, and CCP will eventually fix them. If not, get out, you're being a ******* child. No, I'm just proving my point,; you know the one in the title and OP?
Large Blasters are not CQC. And anyone who says so while looking at this photo needs to be biomassed.
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 04:00:00 -
[17] - Quote
True Adamance wrote:Atiim wrote:Benjamin Ciscko wrote: Yes and I backed over a madrugar and instapopped literally in half a second I dropped all of his armor. If missiles were meant for armor tanks they would have more PG they should not be superior to the blaster in tank battles yet require less fitting so you can have more DPS and more HP, CCP screwed up they were supposed to make them Caldari decreased PG increased CPU which is what Gunlogi's have but they didn't increase the CPU cost enough. Armor missile tanks are scrubs.
Does it even matter? In 1.7 we are going to be able to unlock Madrugars and Gunnlogies with one skill. Is there even a point to increasing the CPU of Missiles? People are going to use it anyway. But I still don't see how using a Missile Turret on a Maddy is OP. The reasons you just listed are things that probably wouldn't make much more of a difference anyway. Except I probably wouldn't have as much spare CPU. But I do hope Gunnlogies are fixed in 1.7 Same Shield tanks look so much cooler. As long as it looks better than the Soma, it's alright in my book.
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Atiim
Living Like Larry Schwag
1565
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Posted - 2013.12.04 04:10:00 -
[18] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Same Shield tanks look so much cooler.
As long as it looks better than the Soma, it's alright in my book. Everything look better than dirty Gallente ****....they just don't operate better..... This ^^^
And am I the only one who thinks that Minmatar dropsuits look the best?
Especially on females
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Atiim
Living Like Larry Schwag
1565
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Posted - 2013.12.04 04:26:00 -
[19] - Quote
Lurchasaurus wrote:Atiim wrote:Roger Cordill wrote:Message from Godin: So I assume that you were trying to point out that installations are OP still? If so, old news, just ignore them, and CCP will eventually fix them. If not, get out, you're being a ******* child. No, I'm just proving my point,; you know the one in the title and OP? Large Blasters are not CQC. And anyone who says so while looking at this photo needs to be biomassed. im having a hard time taking you seriously knowing you got killed by an unmanned blaster installation at +500 meters Fail.
The AI has accuracy better than 99% of the players in this game.
Range on the other hand, makes me wonder about the existence of Large Blasters and what purpose they truly serve.
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Atiim
Living Like Larry Schwag
1565
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Posted - 2013.12.04 04:31:00 -
[20] - Quote
Foundation Seldon wrote:Atiim wrote: Sounds personal. And what happens if I just upgrade my core skills? Any tanker worth his salt should have plenty of CPU for things like that.
Missiles are my favorite turrets are Missiles, and I don't see what the problem is with running them on a Madrugar. Just like dropsuit can fit any weapon in it's tier, Missile turrets should be available for all vehicles.
And you think I should use a Gunnlogi instead? Why? I don't think you realize this, but any Madrugar pilot with nitrous can run laps around a Gunnlogi.
Heck, one time I turned my hardners and nitrous on and F***ing Flattened a Gunnlogi. I didn't fire at him or anything. I F***ing crushed him by running around in circles and driving on top of him.
I just wrote and deleted a paragraph or two about how the new CPU and PG values of vehicles made it so that it was much harder to reasonably fit Large Missiles on a Madrugar but it ends up being not all that bad if all you want to keep in your highs is a Nitrous for the speed and don't mind using ADV level large turrets. (I wanted the damage mods too). You can argue it's not as EFFICIENT as going Blaster because there's a lot of spare PG and you can't fit any plates but if you want your cake (Missiles) and eat it too (on a Gallente vehicle) then you gotta make some sacrifices I guess. The cool thing is that you don't need any fitting optimization skill of any kind in order to make this work. Madrugar with Nitrous + AT-201 Large Missile Turret High : Complex CPU Upgrade + Nitrous (you have a lot of spare PG so you can use any level you want) Low : Complex Armor Hardener + Complex Armor Repairer + Ammo Expansion Unit Large Turret : AT-201 Large Missile Small Turrets :*can't fit unless you drop one of your lows to Enhanced or get some amount of missile fitting op. Sounds pretty nice, but the only thing I'll be using tanks for is the railgun after 1.7
Swarms will be useless against derpships while ADSs get 300HP of splash damage on small missile turrets, and I am seriously questioning having prof V, reload speed IV, and ammo count IV in a weapon that will be used for nothing but harassment.
Plus, I'm sure the LTBG will soon move to QQing about the FG and get that nerfed, so I might as well use something knowing that the LTBG won't QQ about it being able to damage their precious HAVs.
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Atiim
Living Like Larry Schwag
1565
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Posted - 2013.12.04 04:35:00 -
[21] - Quote
Spkr4theDead wrote: You're turning a bug around and using it to your advantage, slandering tankers.
Nobody likes you. You may leave now.
Coming from somebody who's even been told to both "STFU" and "HTFU" by other tankers multiple times in a thread, along with the fact that tankers tell me all the time to stop thinking that every tanker is like Spkr and want's AV removed and things like that; I find your "Nobody likes you" statement to be quite amusing.
(I should probably word that better, maybe even add a line space or two, but I won't. It's not worth it)
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Atiim
Living Like Larry Schwag
1570
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Posted - 2013.12.04 14:14:00 -
[22] - Quote
Farsund Solheim wrote:I used to get kills quite easily at ~260 meters with my Vayu and stabilized blaster . That was before almost everyone had a proto AV fit. Now my enforcers get popped far too easily. tis sad.
On a side note, could you possibly have hit that blaster with a stray bullet? Most turrets wont even look at you outside a certain distance, but the instant you pop 'em with a single bullet, they while whip around and spit all the fires of hell at you. I was at full health
Logistics M/1 Series
Shields: 118 HP
Armor: 507
I know it wasn't a stray bullet because it was the AI, not a person firing at me. I also know that it wasn't a stray bullet because the turret kept firing until I died.
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Atiim
Living Like Larry Schwag
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Posted - 2013.12.04 14:43:00 -
[23] - Quote
chase rowland wrote:Atiim wrote:Benjamin Ciscko wrote:Atiim wrote: Yes, but some are under the impression that it is quite literally impossible to use a Blaster in anything outside of CQC.
This mean's that it is quite possible, and with a little bit of elbow grease and luck, anybody could do this.
Also, I don't use Blaster Maddys for the almost the same reason that I no longer have MLT ARs on my Starter Fits.
Far too easy.
You better be using a rail because Missile Maddy's **** me off in tank battles its exploiting the fact that CCP did not make them cost enough CPU, but as anti-infantry just lol. Sounds personal. And what happens if I just upgrade my core skills? Any tanker worth his salt should have plenty of CPU for things like that. Missiles are my favorite turrets are Missiles, and I don't see what the problem is with running them on a Madrugar. Just like dropsuit can fit any weapon in it's tier, Missile turrets should be available for all vehicles. And you think I should use a Gunnlogi instead? Why? I don't think you realize this, but any Madrugar pilot with nitrous can run laps around a Gunnlogi. Heck, one time I turned my hardners and nitrous on and F***ing Flattened a Gunnlogi. I didn't fire at him or anything. I F***ing crushed him by running around in circles and driving on top of him. okay you obviously don't know an damn thing about tanks. can you stop bitching on the forums for once please? How?
Everything I stated is true.
I have way too much spare CPU left for my own good and when I turn my nitrous on I can easily run circles around most Gunnlogies.
And flattening him? It did happen, though I must admit that the pilot wasn't really that good...
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Atiim
Living Like Larry Schwag
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Posted - 2013.12.04 14:47:00 -
[24] - Quote
chase rowland wrote: for vehicles there is dropoff damage. its useless as a HMG at about 200 meters. get your **** straight. but I would never expect a AVer like you to do that
LOL
Facts straight? Coming from a tanker who believes that PRO AV can OHK anything beyond MLT vehicles and poorly fit STD tanks, I find that statement to be pathetic.
And not a single thing I've said has not be said using anything other than facts, and can be replicated in game.
Except for this issue with the Large Blaster. I don't know how you could replicate the AI action
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Atiim
Living Like Larry Schwag
1572
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Posted - 2013.12.04 14:53:00 -
[25] - Quote
chase rowland wrote: dude your obviously not a tanker. if you actually had a tank, you would realize how stupid you sound. you have hated tanks ever since you came on the forums.
So many assumptions made there, and yet all of them are false.
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Atiim
Living Like Larry Schwag
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Posted - 2013.12.04 14:55:00 -
[26] - Quote
knight of 6 wrote:Atiim wrote:knight of 6 wrote:Atiim wrote:knight of 6 wrote:is the assault rifle a cqc weapon? they are both blasters.
why the kitten would you have a cqc weapon on a tank? "I really wanna utilize those tight corners and the natural agility of the HAV to it's advantage"
so... this was poorly thought through and took an unappreciated attitude. It doesn't have to be CQC, but when a Gallente blaster weapon has the range of a Caldari Sniper RIfle, that creates a problem. Heck, I wouldn't even care if it was 100-235m. But 550m? That's idiocy. That's like what, 50m away from a sniper rifle's max range? Even the freaking Thale's doesn't have the zoom fidelity of 550m. your kidding right, this is some kind of joke? we are seriously comparing the range of the primary on a main battle tank to the range of a large caliber sniper rifle. I'm not one to use real world equivalences in a game especially one set in the far future. but I think this adequately demonstrates the enormity of your comparison. Cheytac M200 Intervention effective range: 2000+ yards or a little over a mile. M1 abrams 120mm smooth bore effective range: 2.5 miles you are comparing a man portable railgun to a blaster so big it needs a set of tracks. why in new eden would the railgun have better range. No, I was comparing a Gallente weapon, which according to lore is supposed to be short range; to a Caldari weapon that according to lore is supposed to be long range. Though I do admit I could have worded this a bit better Although, you can complain about my analogy comparing a vehicle weapon to an infantry weapon all you like. It won't make my analogy any less valid or invalid because the principal still applies. A Gallente SHORT RANGE WEAPON should never have range compared to a Caldari LONG RANGE WEAPON. Even if it's mounted on a tank, infantry arms, or even a motherfluxing starship. MY SNIPER RIFLE HAS A RANGE OF 450-500ish METERS BUT THE BLASTERS ON MY MEGATHRON HAVE A RANGE OF 14km. DA FAQ CCP FIX DIS! size matters... EDIT: mega fitted T2 void opt like 16ish max 30ish In a video game, size all but matters.
With the "size matters" argument, I could justify the horribly low TTKs and the fact that scouts get 1HK'd by an Assault or Scrambler rifle.
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Atiim
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Posted - 2013.12.04 19:04:00 -
[27] - Quote
knight of 6 wrote:you could and scouts do, but the size is not significantly different light medium and heavy, they are all limited to man portable weapons and lights use the same weapons as mediums. tanks exist in their own class because their weaponry is significantly larger than infantries. it is so big it can't be carried by a man so they put it on tracks, why would a weapon so big and powerful that it needs tracks have comparable stats to something that can be carried by a man?
this is a losing fight, stop while you have your ...eeerrr sorry.
also I would like to point out that your argument will be completely invalid in 6 days. why? the new turret stats, opt 89.6m max effective 180m.
bringing up the point, why make this thread when it's contents are completely irrelevant. You cannot always use real life mechanics to balance a video game. If this game's mechanics were like they were in real life then I guarantee you that few people would want to play DUST.
The turret stats don't have to be compared to a weapon carried by a person. I think I should have worded by statement better, but I was comparing a Gallente short range weapon to a Caldari long range weapon. You can't tell me that any Gallente weapon should have the range to do that. By lore the Large Blaster's design is completely incorrect.
And what fight? I've yet to see any but 2 people here answer any of the questions in the OP. The only practically anyone has said was "I can believe you got taken out by a blaster turret at 550m". There is no fight here at all. It's just a bunch of idiots dodging the question.
"Do you believe this is a problem"?
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Atiim
Living Like Larry Schwag
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Posted - 2013.12.05 13:58:00 -
[28] - Quote
Farsund Solheim wrote:Atiim wrote:Farsund Solheim wrote:I used to get kills quite easily at ~260 meters with my Vayu and stabilized blaster . That was before almost everyone had a proto AV fit. Now my enforcers get popped far too easily. tis sad.
On a side note, could you possibly have hit that blaster with a stray bullet? Most turrets wont even look at you outside a certain distance, but the instant you pop 'em with a single bullet, they while whip around and spit all the fires of hell at you. I was at full health Logistics M/1 Series Shields: 118 HP Armor: 507 I know it wasn't a stray bullet because it was the AI, not a person firing at me. I also know that it wasn't a stray bullet because the turret kept firing until I died. Sorry, i meant more along the lines of you hitting the turret with a stray bullet while involved in a firefight with someone else, causing the turret to instantly lock onto you and blast you into smithereens... I wasn't in a firefight. I was actually about to go rep someone when the AI decided to become a sniper
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