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Vitharr Foebane
Blood Money Mercenaries
301
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Posted - 2013.12.03 16:50:00 -
[1] - Quote
KenKaniff69 wrote:When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless. You realize a large rail has double the fire rate and range of a FG right? If FGs get nerfed to oblivion it will come down to whoever gets a rail tank called in first. However that's ok because it's a tank and NOT OH SO SCARY AV!!!!11 Words don't even begin to describe my disgust right now...
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
301
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Posted - 2013.12.03 17:08:00 -
[2] - Quote
Son-Of A-Gun wrote:Vitharr Foebane wrote:KenKaniff69 wrote:When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless. You realize a large rail has double the fire rate and range of a FG right? If FGs get nerfed to oblivion it will come down to whoever gets a rail tank called in first. However that's ok because it's a tank and NOT OH SO SCARY AV!!!!11 Words don't even begin to describe my disgust right now... No it is ok because that tanker is risking a boat load if ISK to have that capability. Also tanks and their possitions on the map can be easily determined and proper action can be taken accordingly. Where is the risk when NOTHING CAN TOUCH YOU? Swarms? NOPE! Forge Gun? NOPE! This would create an unbalanced high reward low risk situation that every tanker has been complaining about since uprising. But that's ok because you threw alot of money at it right?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
302
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Posted - 2013.12.03 17:11:00 -
[3] - Quote
chase rowland wrote:Vitharr Foebane wrote:KenKaniff69 wrote:When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless. You realize a large rail has double the fire rate and range of a FG right? If FGs get nerfed to oblivion it will come down to whoever gets a rail tank called in first. However that's ok because it's a tank and NOT OH SO SCARY AV!!!!11 Words don't even begin to describe my disgust right now... wrong, I can do more dam faster and get better range too with my forge Large rail 600 meters. FG 300 meters. If you think a FG out ranges a large rail, please tell me what drugs you are on cause I want some so my HMG out ranges an AR
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
302
|
Posted - 2013.12.03 17:19:00 -
[4] - Quote
KenKaniff69 wrote:Vitharr Foebane wrote:Son-Of A-Gun wrote:Vitharr Foebane wrote:KenKaniff69 wrote:When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless. You realize a large rail has double the fire rate and range of a FG right? If FGs get nerfed to oblivion it will come down to whoever gets a rail tank called in first. However that's ok because it's a tank and NOT OH SO SCARY AV!!!!11 Words don't even begin to describe my disgust right now... No it is ok because that tanker is risking a boat load if ISK to have that capability. Also tanks and their possitions on the map can be easily determined and proper action can be taken accordingly. Where is the risk when NOTHING CAN TOUCH YOU? Swarms? NOPE! Forge Gun? NOPE! This would create an unbalanced high reward low risk situation that every tanker has been complaining about since uprising. But that's ok because you threw alot of money at it right? You know there is something called teamwork, right? Even the Sagaris could be brought down with proper coordination. So we need to coordinate to kill tanks that simply remove all turrets so noone else can get in WHILE THEY SOLO STOMP? That's totally balanced...
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
302
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Posted - 2013.12.03 17:32:00 -
[5] - Quote
The Attorney General wrote:Vitharr Foebane wrote: So we need to coordinate to kill tanks that simply remove all turrets so noone else can get in WHILE THEY SOLO STOMP? That's totally balanced...
No need for the drama. Tanks will still be killable, just instead of limp wristed scrubs with swarms and AV nades, it will now require the fat suit and a forge. Giving the heavy an actual job to do is a step in the right direction for everyone who wants an interesting game instead of medium frames everywhere. Bad AV will always need to work together to take down a good tanker. Not because tanks are OP, but because people don't seem to consider that good tankers have lots of experience fighting AV, but most AV has never even seen a good tanker. I don't tank without seeing proto swarms and AV, all game. SO I know how to fight it, and how to escape. Bad tankers will always get solo'd as long as the person attacking them is not an idiot. Unfortunately, OP AV made far too many players lazy when it comes to AV. I am the Fattie with a Forge. I just get tired people want a Heavy to be useless eHP cocoon for their ARs. I guess I'm a lil' overprotective of my heavy weaponry
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
302
|
Posted - 2013.12.03 17:50:00 -
[6] - Quote
The Attorney General wrote:Vitharr Foebane wrote:I am the Fattie with a Forge. I just get tired people want a Heavy to be useless eHP cocoon for their ARs. I guess I'm a lil' overprotective of my heavy weaponry I as well have a fat suit alt, with a prof 5 forge and all the fixings. It is absolutely easy mode to take down tanks right now. Proto fluxes and one forge shot for any shield tank. Proto AV's and a forge shot for every armor tank. Hurray for difficulty. In the next patch, with AV grenades getting a nerf, there may be some hope for armor tanks, but shield tankers are f'd. They just don't know it yet because they think the eHP numbers are going to matter. Could the forge use a nerf? Maybe, but lets wait and see what happens in the next patch before we go calling for one. I appreciate reasonable people like you, as you guys keep me from despising ALL pilots. As soon as I get my heavy laser i'm gonna be like screw FG, screw HMG, hello rave cannon
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
304
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Posted - 2013.12.03 18:36:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:Vitharr Foebane wrote:chase rowland wrote: wrong, I can do more dam faster and get better range too with my forge
Large rail 600 meters. FG 300 meters. If you think a FG out ranges a large rail, please tell me what drugs you are on cause I want some so my HMG out ranges an AR Targets for FG render at 300m. Targets for tanks render at 100 or less. If rendering was fixed you'd have a point but since you obviously do not use a tank you look like an idiot claiming we can easily shoot something that isn't there. Resorting to personal attacks since logic wont work eh? NEWSFLASH! RENDERING IS FIXED IN 1.7! If it works as well as the hit detection fix you have NOTHING to worry about and will be able to redline rail as much as you want.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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