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KenKaniff69
Fatal Absolution
949
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Posted - 2013.12.03 16:26:00 -
[1] - Quote
When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless.
So about those vehicle locks...
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KenKaniff69
Fatal Absolution
951
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Posted - 2013.12.03 16:31:00 -
[2] - Quote
Zekain K wrote:The solution is simple. Buff the bolas. That's not the point. The vehicle itself dangling from the bolas can be two shotted by an assault forge as things stand right now.
So about those vehicle locks...
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KenKaniff69
Fatal Absolution
951
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Posted - 2013.12.03 16:33:00 -
[3] - Quote
Son-Of A-Gun wrote:KenKaniff69 wrote:When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless. QFT Uhm what? Is it balanced to not even let me get in my vehicle before it gets destroyed in under 4 seconds? The average time from stationary bolas to the time I board is around 4 seconds. Plus all my tank comes from my shield which would be totally gone in one shot.
So about those vehicle locks...
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KenKaniff69
Fatal Absolution
951
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Posted - 2013.12.03 16:43:00 -
[4] - Quote
DAU Assault forge deals almost 2000 damage with prof 3 and two damage mods. Ishukone Assault forge deals roughly 2250 damage. This is every 1.875 seconds. This strips all of the shields of of a gunloggi and eats very deep into the armor of a Madrugar. Definitely needs to be adressed
So about those vehicle locks...
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KenKaniff69
Fatal Absolution
951
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Posted - 2013.12.03 17:05:00 -
[5] - Quote
The Attorney General wrote:KenKaniff69 wrote: Uhm what? Is it balanced to not even let me get in my vehicle before it gets destroyed in under 4 seconds? The average time from stationary bolas to the time I board is around 4 seconds. Plus all my tank comes from my shield which would be totally gone in one shot.
If you call in a bolas in front of a FG, then yes, you deserve to lose your vehicle. Relocate, and call it in somewhere else. I always call my possessions in behind cover. Whether or not Ivan decides to listen is a mystery.
So about those vehicle locks...
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KenKaniff69
Fatal Absolution
951
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Posted - 2013.12.03 17:12:00 -
[6] - Quote
Vitharr Foebane wrote:Son-Of A-Gun wrote:Vitharr Foebane wrote:KenKaniff69 wrote:When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then kill it before it reaches the ground. The range is also a bit too long as well as a forge gun on top of home point can reach the back of the adjacent redzones. This needs to be looked at as if the pilot is not in the vehicle there is no way we can activate that wave of opportunity and are totally defenseless. You realize a large rail has double the fire rate and range of a FG right? If FGs get nerfed to oblivion it will come down to whoever gets a rail tank called in first. However that's ok because it's a tank and NOT OH SO SCARY AV!!!!11 Words don't even begin to describe my disgust right now... No it is ok because that tanker is risking a boat load if ISK to have that capability. Also tanks and their possitions on the map can be easily determined and proper action can be taken accordingly. Where is the risk when NOTHING CAN TOUCH YOU? Swarms? NOPE! Forge Gun? NOPE! This would create an unbalanced high reward low risk situation that every tanker has been complaining about since uprising. But that's ok because you threw alot of money at it right? You know there is something called teamwork, right? Even the Sagaris could be brought down with proper coordination.
So about those vehicle locks...
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