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Killar-12
The Corporate Raiders Top Men.
1827
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Posted - 2013.12.02 21:50:00 -
[1] - Quote
CharCharOdell wrote:Maybe back when armor was garbage, it made sense, but now a basic armor plate is more protective than a basic extender. The tradeoff is passive shield regen. With this in mind, their costs need to be equalized because its putting MN and CA at a disadvantage. OR lets wait for the TTK to get rebalanced... still the PG on the extenders might need a little whack down to 3 PG MLT 2 PG STD 4 PG ADV 7 PG PRO
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Killar-12
The Corporate Raiders Top Men.
1828
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Posted - 2013.12.03 00:03:00 -
[2] - Quote
Cosgar wrote:Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over:
Make suits work like EVE ships (with minor tweaks)
Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Low CPU, High PG Amarr suits = Moderately high CPU/PG
Shield Modules = High CPU, Low PG Armor Modules = High PG, Low CPU
CPU enhancers draw PG to add CPU Make damage mods low slot modules Add passive damage control high slot modules with 3/5/10% resistance to all damage moderatly high CPU/PG Remaining PG in a fitting adds +1% shield recharge rate per unit Remaining CPU reduces recharge delay by -1% per unit
Buff shields and add a penalty
-33/66/99 across the extender tiers -Add a 3/5/10% penalty to recharge/depleted delay across the tiers -Buff each suit's base shield recharge by 10 and lower recharge/depleted delay by 2/3 -Make energizers add a flat bonus to shield recharge rate by 5/10/20 with the current penalties to base shield
Only if Red bottles (AB's/MWD's) and Green Bottles (Cap Batteries I guess)are made high slots
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Killar-12
The Corporate Raiders Top Men.
1830
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Posted - 2013.12.03 02:51:00 -
[3] - Quote
Cosgar wrote:Killar-12 wrote:[quote=Cosgar]Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over:
Make suits work like EVE ships (with minor tweaks)
Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Low CPU, High PG Amarr suits = Moderately high CPU/PG
Shield Modules = High CPU, Low PG Armor Modules = High PG, Low CPU
CPU enhancers draw PG to add CPU Make damage mods low slot modules Add passive damage control high slot modules with 3/5/10% resistance to all damage moderatly high CPU/PG Remaining PG in a fitting adds +1% shield recharge rate per unit Remaining CPU reduces recharge delay by -1% per unit
Buff shields and add a penalty
-33/66/99 across the extender tiers -Add a 3/5/10% penalty to recharge/depleted delay across the tiers -Buff each suit's base shield recharge by 10 and lower recharge/depleted delay by 2/3 -Make energizers add a flat bonus to shield recharge rate by 5/10/20 with the current penalties to base shield
Only if Red bottles (AB's/MWD's) and Green Bottles (Cap Batteries I guess)are made high slots Make all electronics modules high slots.
Agreed but send Biotics to the Highs too...
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Killar-12
The Corporate Raiders Top Men.
1833
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Posted - 2013.12.03 16:27:00 -
[4] - Quote
Cat Merc wrote:Cosgar wrote:Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over:
Make suits work like EVE ships (with minor tweaks)
Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Low CPU, High PG Amarr suits = Moderately high CPU/PG
Shield Modules = High CPU, Low PG Armor Modules = High PG, Low CPU
CPU enhancers draw PG to add CPU Make damage mods low slot modules Add passive damage control high slot modules with 3/5/10% resistance to all damage moderatly high CPU/PG Remaining PG in a fitting adds +1% shield recharge rate per unit Remaining CPU reduces recharge delay by -1% per unit
Buff shields and add a penalty
-33/66/99 across the extender tiers -Add a 3/5/10% penalty to recharge/depleted delay across the tiers -Buff each suit's base shield recharge by 10 and lower recharge/depleted delay by 2/3 -Make energizers add a flat bonus to shield recharge rate by 5/10/20 with the current penalties to base shield
Cosgar. PLEASE stop posting that HORRIBLE suggestion. 99 hp on complex plates = Caldari assaults with 750 shields. That's more than any of my Gallente assaults can get with armor, wtf. 109x4=436+260=696 with maxed skills still a gal can get arond 850 if they sacrifice reps even with 1 rep they get 700
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Killar-12
The Corporate Raiders Top Men.
1833
|
Posted - 2013.12.03 17:16:00 -
[5] - Quote
Cat Merc wrote:Killar-12 wrote:Cat Merc wrote:Cosgar wrote:Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over:
Make suits work like EVE ships (with minor tweaks)
Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Low CPU, High PG Amarr suits = Moderately high CPU/PG
Shield Modules = High CPU, Low PG Armor Modules = High PG, Low CPU
CPU enhancers draw PG to add CPU Make damage mods low slot modules Add passive damage control high slot modules with 3/5/10% resistance to all damage moderatly high CPU/PG Remaining PG in a fitting adds +1% shield recharge rate per unit Remaining CPU reduces recharge delay by -1% per unit
Buff shields and add a penalty
-33/66/99 across the extender tiers -Add a 3/5/10% penalty to recharge/depleted delay across the tiers -Buff each suit's base shield recharge by 10 and lower recharge/depleted delay by 2/3 -Make energizers add a flat bonus to shield recharge rate by 5/10/20 with the current penalties to base shield
Cosgar. PLEASE stop posting that HORRIBLE suggestion. 99 hp on complex plates = Caldari assaults with 750 shields. That's more than any of my Gallente assaults can get with armor, wtf. 109x4=436+260=696 with maxed skills still a gal can get arond 850 if they sacrifice reps even with 1 rep they get 700 IF sacrificing reps, and IF they use a ****** suit with no equipment, standard weapons and ****** stuff in high slots. A Caldari Assault at level V has a shield recharge rate of 31hp/s. Also, your math is slightly wrong, it's 700 HP. So basically, a Caldari Assault would get comparable HP, no speed penalty, and HUGELY more reps? Are you joking? Also, no one uses Complex plates on Gallente assaults, they're too expensive CPU/PG wise, and unlike Caldari we can't use CPU/PG extenders. Why not buff the Gal Assault then? the suit needs some serious help.
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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