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Cat Merc
Ahrendee Mercenaries EoN.
4256
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Posted - 2013.12.02 21:48:00 -
[1] - Quote
Assert Dominance wrote:THUNDERGROOVE wrote:Meh. On my cheaper armor builds I have to actually dual tank so I have shields to give me a buffer for my armor to come back. Shield tankers seem to completely forget how long it takes to rep 500 armor at 3 hp/s(Almost three minutes) not everyone can afford to run 30K ISK rep hives 24/7. Just cut the PG cost from 3 to 2 while leaving the CPU. there are cheaper rep hives... Compact hives - One use, and if you use them you can't have ammo, and they disappear quickly. Advanced armor rep hives - They cost more CPU/PG than a normal proto hive, pretty difficult to fit on non proto suits. They also rep like 15hp/s and have an awful ammo resupply rate. Allotek Hive - The first decent armor repping hive, expensive though and costs a crap load of CPU/PG. Triage Hive - Costs EVEN MORE CPU/PG, and you can't use ammo.
So basically, Allotek hives are the only decent one, and you can only fit those on proto suits. And when I do fit those on proto suits, I have awfully low amounts of armor because I can't fit more.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4274
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Posted - 2013.12.03 10:54:00 -
[2] - Quote
Cosgar wrote:Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over:
Make suits work like EVE ships (with minor tweaks)
Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Low CPU, High PG Amarr suits = Moderately high CPU/PG
Shield Modules = High CPU, Low PG Armor Modules = High PG, Low CPU
CPU enhancers draw PG to add CPU Make damage mods low slot modules Add passive damage control high slot modules with 3/5/10% resistance to all damage moderatly high CPU/PG Remaining PG in a fitting adds +1% shield recharge rate per unit Remaining CPU reduces recharge delay by -1% per unit
Buff shields and add a penalty
-33/66/99 across the extender tiers -Add a 3/5/10% penalty to recharge/depleted delay across the tiers -Buff each suit's base shield recharge by 10 and lower recharge/depleted delay by 2/3 -Make energizers add a flat bonus to shield recharge rate by 5/10/20 with the current penalties to base shield
Cosgar. PLEASE stop posting that HORRIBLE suggestion. 99 hp on complex plates = Caldari assaults with 750 shields. That's more than any of my Gallente assaults can get with armor, wtf.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4288
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Posted - 2013.12.03 17:06:00 -
[3] - Quote
Killar-12 wrote:Cat Merc wrote:Cosgar wrote:Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over:
Make suits work like EVE ships (with minor tweaks)
Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Low CPU, High PG Amarr suits = Moderately high CPU/PG
Shield Modules = High CPU, Low PG Armor Modules = High PG, Low CPU
CPU enhancers draw PG to add CPU Make damage mods low slot modules Add passive damage control high slot modules with 3/5/10% resistance to all damage moderatly high CPU/PG Remaining PG in a fitting adds +1% shield recharge rate per unit Remaining CPU reduces recharge delay by -1% per unit
Buff shields and add a penalty
-33/66/99 across the extender tiers -Add a 3/5/10% penalty to recharge/depleted delay across the tiers -Buff each suit's base shield recharge by 10 and lower recharge/depleted delay by 2/3 -Make energizers add a flat bonus to shield recharge rate by 5/10/20 with the current penalties to base shield
Cosgar. PLEASE stop posting that HORRIBLE suggestion. 99 hp on complex plates = Caldari assaults with 750 shields. That's more than any of my Gallente assaults can get with armor, wtf. 109x4=436+260=696 with maxed skills still a gal can get arond 850 if they sacrifice reps even with 1 rep they get 700 IF sacrificing reps, and IF they use a ****** suit with no equipment, standard weapons and ****** stuff in high slots. A Caldari Assault at level V has a shield recharge rate of 31hp/s.
Also, your math is slightly wrong, it's 700 HP.
So basically, a Caldari Assault would get comparable HP, no speed penalty, and HUGELY more reps? Are you joking?
Also, no one uses Complex plates on Gallente assaults, they're too expensive CPU/PG wise, and unlike Caldari we can't use CPU/PG extenders.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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