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Xaviah Reaper
Nyain San Renegade Alliance
183
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Posted - 2013.12.02 16:27:00 -
[1] - Quote
AS the vehicle face is about to change dramatically, our knowledge of the vehicle fittings is going to be very rough. because of this, we may place our refunded SP into skills that are far weaker in the new optimal fitting, yet may have been the optimal for the current fitting. for example, caldari dropships are currently best with 3 extenders and a booster (my opinion), yet in 1.7 vehicles are going to be highly module dependant.
i request that after 1 week, we get a final respec so that we can sit comfortably with our decisions on where our SP has gone, otherwise we may make huge mistakes and be stuck with those mistakes for the remainder of dust514.
If a respec is too much to ask, (as it most probably is), i request an undo button for SP that has been allocated into a skill within the hour. The undo ability is void after entering 2 battles, 1 battle being used as a tester for the current sp skill allocation. The undo feature only works three times per skill to prevent abuse of the undo system.
I cannot really see any other alternatives to this problem, and i really do not want to miss-allocate 4.8 million SP .. Also, with the new changes, we may not even want to remain vehicle users. for this reason alone i think we will be entitled to the second respec to see if its worth sticking to our guns, or finding new ones.
Thank you for your time, please don't criticise too harshly
AR is underpowered, forge guns need buff, imperial ScR is weak, scout suits are slow, heavies are scary, and up is down.
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Xaviah Reaper
Nyain San Renegade Alliance
183
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Posted - 2013.12.02 16:37:00 -
[2] - Quote
Happy Jack SD wrote:You didn't get a 'test run' with you initial SP, just invest into entry level skills. I don't have to run a weapon full proto before I know if I'll like it, I'd suggest not level 5'ing too many unnecessary skills before you get some games in with the new tanks.
you cant run a militia assault dropship, and the difference between proto vehicles and militia are so great that making a decision based on militia would not be sufficient.
AR is underpowered, forge guns need buff, imperial ScR is weak, scout suits are slow, heavies are scary, and up is down.
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Xaviah Reaper
Nyain San Renegade Alliance
183
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Posted - 2013.12.02 16:40:00 -
[3] - Quote
Happy Jack SD wrote: Turret wise, were you going to use anything other than small missiles?
not for the caldari, well not as vehicles stand as is. PG / CPU works out so that missiles are optimal for Caldari
AR is underpowered, forge guns need buff, imperial ScR is weak, scout suits are slow, heavies are scary, and up is down.
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Xaviah Reaper
Nyain San Renegade Alliance
183
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Posted - 2013.12.02 17:03:00 -
[4] - Quote
bump
Best game with a Python: 33 kills 1 death - Domination
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