Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
84
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Posted - 2013.12.02 16:46:00 -
[1] - Quote
Tallen Ellecon wrote:I almost feel bad, I don't want to be part of the problem. I never wear anything above advanced in pubs and try to give feedback to players who I noticeably see making poor choices. I just wish there was a better way to segregate new players, I don't think it is fair for either of us, I want them too stay, and they want a chance.
Nope, that IS feeding the problem and you are a part of it. Meaning by "downgrading" yourself you are only making it worse.
Just as in EVE if you skill up for it and risk the ISK for it, then it can and should provide that advantage. It is not "Pay to win" it is not unfair, it is a mechanic of how the game works and that's that.
Until CCP "fixes" the academy so that the newbs understand the kill or be killed cut-throat nature of the game and have to "earn" their way into the ranks of the regular DUST mercs, you will find that newbs are gonna get owned a lot. It's a higher learning curve than any other FPS out there. The challenge rating is pretty much maxed out from the get go. But then so is EVE Online when it comes to MMO's. So why make DUST easy too? If you want easy mode go play another game. If you want a serious challenge play DUST 514.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
87
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Posted - 2013.12.02 17:44:00 -
[2] - Quote
Reav Hannari wrote:EVE pilots can hang out in high sec until they understand the game. They can return there without stomping new players to rebuild wallets or relax. There is always the possibility to go to high sec to stomp younger players but the only reward is if you enjoy griefing. EVE is brutal but has a much better and more gradual introduction to risk.
DUST throws new players into the meat grinder far too soon. There is no PVE to grow wallets and skill trees. Too many veterans stomp the public matches and kill morale before the rookies can become invested in the game. There needs to be a more clear progression for players with reduced rewards for staying behind. I think PVE can help immensely but removing any incentives for veterans to play in public matches can help too.
ROTFLMAO!
If you believe you are "safe" anywhere in EVE that is not docked in a station, then you are deluding yourself and haven't really played that game much. Yes there are relative levels of "safety" in some places, but it's still possible for people to kill you anywhere. There are no guarantees in EVE and similarly in DUST you can get owned by someone using maxed out skills and gear as a newb. It's not meant to be easy-mode, it's only got one mode - insanity. Once you realize that is the mode you are playing with, then you start ot refine your tactics and behavior to match accordingly and the true challenge (and fun) begins.
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