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Fire9er Greko
Imperfect Bastards
114
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Posted - 2013.12.02 15:13:00 -
[1] - Quote
Map design, was it discussed in such a manner as to be better for some suits than others? I would like to get a small walk through for the player considerations. From a Dev stand point specifically. |
Heavenly Daughter
the Aurum Grinder and Company
199
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Posted - 2013.12.02 15:20:00 -
[2] - Quote
Fire9er Greko wrote:Map design, was it discussed in such a manner as to be better for some suits than others? I would like to get a small walk through for the player considerations. From a Dev stand point specifically.
I doubt it, much more likely to be weapon based than suit. Hence the major change to Manus Peak, the removal of it. !
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/.)\ Nade | Scan Attempt Prevented | 31 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Grease Spillett
Ancient Exiles. Renegade Alliance
110
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Posted - 2013.12.02 15:33:00 -
[3] - Quote
Heavenly Daughter wrote:Fire9er Greko wrote:Map design, was it discussed in such a manner as to be better for some suits than others? I would like to get a small walk through for the player considerations. From a Dev stand point specifically. I doubt it, much more likely to be weapon based than suit. Hence the major change to Manus Peak, the removal of it. !
Like you I had a terrible fall in KDR this build. I laughed so hard to see you had chosen the same build I did now we both stand in front of the nerf hammer. Good planning is nerfed poor planning is rewarded.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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4447
Resolution XIII
889
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Posted - 2013.12.02 15:42:00 -
[4] - Quote
Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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TechMechMeds
Swamp Marines Kleenex Inc.
1548
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Posted - 2013.12.02 17:17:00 -
[5] - Quote
4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like.
The maps are based on the function of the facilities present and how that might look rather than a carebear symectrical arena.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Luna Angelo
We Who Walk Alone
250
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Posted - 2013.12.02 19:33:00 -
[6] - Quote
4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like. If tanks can't help at objectives (and we can be countered even if not destroyed) what is their purpose. Some maps have objectives inside buildings or other inaccessible areas or are too dangerous for us because of a chokepoint that have to use.
Names of playstyles
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TechMechMeds
Swamp Marines Kleenex Inc.
1550
|
Posted - 2013.12.02 19:38:00 -
[7] - Quote
We fight over land with 'purpose' in dust, architects do not take into consideration snipers having a nice vantage point etc, it sucks but you have to use the terrain the best you can, it won't show you.
If you are trying to snipe on a cqc map you are doing it wrong anyway unless you like a bit of cqc sniping with your squad, change fit and be useful.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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4447
Resolution XIII
896
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Posted - 2013.12.03 00:41:00 -
[8] - Quote
Luna Angelo wrote:4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like. If tanks can't help at objectives (and we can be countered even if not destroyed) what is their purpose. Some maps have objectives inside buildings or other inaccessible areas or are too dangerous for us because of a chokepoint that have to use.
you should be pushing lines outside of objectives.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
896
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Posted - 2013.12.03 00:44:00 -
[9] - Quote
TechMechMeds wrote:4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like. The maps are based on the function of the facilities present and how that might look rather than a carebear symectrical arena.
Carebear giving maps functionality would give the maps more flow increasing fun and that's what it's all about.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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True Adamance
Amarr Templars Amarr Empire
4487
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Posted - 2013.12.03 00:57:00 -
[10] - Quote
Luna Angelo wrote:4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like. If tanks can't help at objectives (and we can be countered even if not destroyed) what is their purpose. Some maps have objectives inside buildings or other inaccessible areas or are too dangerous for us because of a chokepoint that have to use.
Yup there are 4 maps I can help with objectives on in a meaningful way.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Rynoceros
Rise Of Old Dudes
1469
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Posted - 2013.12.03 01:05:00 -
[11] - Quote
Accessibility to high areas being limited to Dropship access is pretty lame. More ladders, stairs, etc.
How much better would it be if we could go inside those towers on Line Harvest with an Objective on top of one, instead of everything being at ground level and susceptible to every camping ****tard parked in the mountainous redlines?
Cheeseburgers.
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