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4447
Resolution XIII
889
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Posted - 2013.12.02 15:42:00 -
[1] - Quote
Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
896
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Posted - 2013.12.03 00:41:00 -
[2] - Quote
Luna Angelo wrote:4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like. If tanks can't help at objectives (and we can be countered even if not destroyed) what is their purpose. Some maps have objectives inside buildings or other inaccessible areas or are too dangerous for us because of a chokepoint that have to use.
you should be pushing lines outside of objectives.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
896
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Posted - 2013.12.03 00:44:00 -
[3] - Quote
TechMechMeds wrote:4447 wrote:Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infantry so no access for anything else.
snipers should have view points of high areas of traffic, areas of the map should be made for this. giving the sniper about 40% t 50% of the map. also 20%-30% of the map being high traffic, these high traffic areas can also give players to counter the sniper.
Tanks should have most of the map but shouldn't be able to effect ( or minimal effect on) gameplay around objectives.
This isn't thought out as much as i like. The maps are based on the function of the facilities present and how that might look rather than a carebear symectrical arena.
Carebear giving maps functionality would give the maps more flow increasing fun and that's what it's all about.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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