Roy Ventus
Foxhound Corporation General Tso's Alliance
643
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Posted - 2013.12.05 19:55:00 -
[1] - Quote
I've always felt that because Scouts are light weight, they should be hard to track and hard to catch. Dampening, Passive Scan, Speed, and Armor Regeneration and Shield Regeneration are the 5 big things that should be a focus on scouts when talking about modules.
I sometimes like to look at the mercenary classes as RPG classes. Assaults are the steady damage based classes(Knights, Monks, Samurai, Warriors, etc), Logistics are the supportive guys of course(White Mages, Summoners, etc), Heavies and Commandos are the damage tanking guys(Gladiators, Marauders, Paladins, etc), and finally Scouts are the agile, evasive, and critical characters(ninjas, rogues, archer, dancers, etc).
Dampening makes you hide from passive scans and active scans. If scouts are to be sneaky, they need this. This is one of the biggest things right here. If Scouts can hide from the enemy without having to sacrifice too much, scouts would be much more useful.
Passive Scans is another big thing for scouts. Scouts should be able to see whatever comes their way...except those who are equally fitted to hide from passive scans, which should only be other scouts. Whether they're sniping or actually running parallel to the frontline, being able to see their enemies before their enemies see's them AND with more speed would increase their chance of survival greatly while also increasing their offensive capabilities.
Speed is essential. They're fast now but while I'm facing a scout I still feel that they're not fast enough. Scouts should be so fast that it's hard to shoot them even while spraying with a SMG. Their strafing should also be boosted in speed because agility is their thing and right now they're on par with the agility of my ADV armor tanking Gallente suit.
Armor Regeneration and Shield Regeneration is just about making their survival rate higher.
:< I'm not that sure on racial set ups but I'm guessing:
Minimatar would focus on Armor and Shield Regen with the highest speed
Caldari would focus on shield regen with passive scanning(and maybe we'd get an active-dampener that's Caldari based) with the second highest speed
Gallente would focus on Armor Regen and passive dampening(because they Active Scanner is Gallente-based so I'm assuming they needed to fix their scanning ability) with the third highest speed
Amarr would have a focus on scanning and dampening(allowing for Armor Regen mods to be placed manually >.>) and the third lowest speed.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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