Oswald Rehnquist
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Posted - 2013.12.05 20:59:00 -
[3] - Quote
Jadd Hatchen wrote:
It's because the original post didn't break it down simply enough, so I will here just for clarification's sake. I do NOT support this idea, I instead support the idea of reworking the racial and role bonuses for ALL the suits instead.
So basically you divide equipment into TWO categories based upon size: large and small. A scout would only be able to fit like two smalls, while everyone else would have the same equipment slots that they have now and it would be counted as a large slot.
List of SMALL equipment items that a scout could carry: compact nano-hive (one instance with no armor repair) = small compact drop uplink (limited number of spawns) = small nanite injectors (all of them) = small scanners (all of them) = small compact repair tool (reps dropsuits only) = small compact remote explosive (half damage and area of effect of a normal RE) = small
Then everything else that is not in the above list is counted as a large equipment item and scouts could not use them. However any other suit could use any of the small equipment items because you would be albe to fit either a small OR a large item into a large equipment slot.
The same weird concept applies, with scouts only able to touch a limited set of equipment for some unknown reason, while everyone else has full access to equipment.
Jadd Hatchen wrote: Why this is unbalancing? Because it effectively grants scouts a second equipment slot taking away from the purpose of the logistics suit. It also begs the question, why can't I put two small items into a large slot? It means that scouts become less dependent upon team-mates to coordinate and bring in the equipment that they are not providing for themselves.
Don't get me wrong. I fully believe that at some later date there can and should be a version of a light suit (not the scout) that lets you carry two or more equipment items. I just don't believe that the scout suit is it. To clarify that:
Light Suit ===> Scout Suit or Pilot Suit or some other suit (EWAR)? etc.
Medium Suit ===> Assault Suit or Logistics Suit or some other suit (cloaking)? etc.
A scout suit is for scouting and should do that, not become some kinda logistics suit. We already have one of those.
Really? Logis have near heavy ehp, same light weapon damage output as assaults, and can spam the most equipment, if we are talking about taking purpose away from other suits, you are barking up the wrong tree. And cloaking as a med frame specialty lol.
Despite your broken idea of balance, I agree in that I prefer an active module design over a second equipment slot but considering that active modules are more complex than what CCP will put into the suit, a second normal equipment slot is entirely within a reasonable realm of possibilities.
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