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ALPHA DECRIPTER
Dragon-Empire
616
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Posted - 2013.12.04 08:00:00 -
[1] - Quote
Interesting discussion. My thoughts.
New Item Slot: This looks like it will give scouts the ability to hold more gear but the extra gear will be limited. I'm ok with this as I'm sure any true scout wouldn't want to waste the slot on things like rep tools injectors when they can have both uplinks and scanners (scout items) instead.
Scouts shouldn't try to play multiple roles: True... but then again have you seen the other suits? Heavies are sniping, assault and logis are doing EVERYTHING! Leaving no room for the scout. If you don't give them a role then don't be surprised when you're getting Rambo revived by a MLT scout that's just trying to make a living.
Cloaking: Will not be completely invisible, just transparent (pay attention and you can still see them but an assault or logibro will be too busy to notice.)
@Jadd: You did, infact, miss what he is trying to say. How bout for the sake of the discussion we change "Equipment" and "Device" to "Large" and "Small" respectively. You can fit an active scanner (Small) in a large slot which every suit will still have, but you can't fit Rep tool (Large) in a scout's small slot just like with sidearm, light, and heavy weapons. You can put a sidearm in light slot, which everyone has, but cannot put a light weapon in a sidearm slot. Get it?
Final Thoughts: Wow, ever since the new games came out there have been many, many fewer D bags... Really puts a smile on meh face.
Scout Tactician
"You have been Scanned"
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ALPHA DECRIPTER
Dragon-Empire
617
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Posted - 2013.12.05 05:03:00 -
[2] - Quote
Jadd Hatchen wrote: No, I'm saying do NOT split equipment types. Meaning no large, medium, small or whatever categories for equipment types. Just plain equipment. What I was saying was to fix the ROLE BONUSES that come with the SCOUT SUIT. Meaning that if a non-scout picks up a scanner, they get the regular functions of that scanner... nothing special.
But if a scout picks up that SAME scanner and uses it they get like a 5% per level bonus on the dB to use it and thus are possibly 25% more likely to detect things with it. Maybe even give them a 5% per level bonus to range with the scanner too.
In addition, make scouts inherently "undetectable" to non-scouts using scanners. A non-scout can still reliably scan and detect everything else like they do now, but scouts would have a signature bonus that makes them much less likely to be scanned by a non-scout using a scanner.
BUT, when a scout with the role bonus of being able to use a scanner does a scan, they will be able to pick up even other scouts when scanning. This makes scouts needed as the "eyes" of the battlefield for both offense and defense.
That's what I've been saying.
Yea, I get that. Your comments just lead me to believe you were confused. Keep in mind that the idea is giving scouts another slot (like most of us keep asking for) but limiting what they can equip so that logis are still the go to suits for equipment.
Personally, I kinda like your idea as it would give more of an incentive for scouts to stick with scout tactics and gear.
These ideas are like two sides of the same coin. Both give scouts purpose but they go about it in completely different ways.
Scout Tactician
"You have been Scanned"
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ALPHA DECRIPTER
Dragon-Empire
617
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Posted - 2013.12.05 05:19:00 -
[3] - Quote
Oswald Rehnquist wrote:I prefer the active module slot idea more so than "scout only equipment", you can actually make lore sense with modules designed to fit into the scout suit. It is harder for me to picture an "scout scanner" with a handle that only a scout knows how to grip.
????? How much of the thread did you actually read?
No one suggested anything about "Scout only equipment".
Scout Tactician
"You have been Scanned"
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