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TEXA5 HiTM4N
ROGUE SPADES EoN.
292
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Posted - 2013.12.02 06:22:00 -
[1] - Quote
as the title says. Weapons are too strong and I think this is because CCP gave all weapons that base stat boost a couple of updates back.
Everything I say or do has the utmost importance.
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Alena Ventrallis
Osmon Surveillance Caldari State
191
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Posted - 2013.12.02 06:25:00 -
[2] - Quote
IT was 10%, but 15% would still be a good idea. |
Meeko Fent
Commando Perkone Caldari State
1699
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Posted - 2013.12.02 06:38:00 -
[3] - Quote
Yup.
Everything was balanced on bad HD.
Rebalance et nao.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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Saoa Scum
Judge Mercenaries
28
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Posted - 2013.12.02 07:08:00 -
[4] - Quote
/signed agree,
And add kick/dispersion to the rifles... |
Monkey MAC
Lost Millennium
1103
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Posted - 2013.12.02 09:40:00 -
[5] - Quote
10% but yeah, we don't need it now!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Meeko Fent
Commando Perkone Caldari State
1700
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Posted - 2013.12.02 15:47:00 -
[6] - Quote
Saoa Scum wrote:/signed agree,
And add kick/dispersion to the rifles... C
That also needs to be done.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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4447
Resolution XIII
893
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Posted - 2013.12.02 16:22:00 -
[7] - Quote
I like the new TTK, it gives the game a better flow and also gives newbie a better chance. Guys it's not about you anymore it's about the newbies sorry.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
159
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Posted - 2013.12.02 16:47:00 -
[8] - Quote
Saoa Scum wrote:/signed agree,
And add kick/dispersion to the rifles...
Agreed |
Oso Peresoso
RisingSuns Public Disorder.
670
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Posted - 2013.12.02 17:02:00 -
[9] - Quote
I would support this if the HP gap between standard and prototype is reduced, such as by adding stacking penalties for multiple plates/extenders. |
Maken Tosch
DUST University Ivy League
5481
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Posted - 2013.12.02 17:10:00 -
[10] - Quote
It was 10%, not 12%.
The secret 10% bonus use to be a skill book bonus that was provided by the Weaponry Skill Book (2% bonus to damage per level). But since that was usually the first thing that EVERYONE and their grandma would trained up to the max before anything else, CCP decided to remove that bonus and apply it across the board to everything else.
Keep in mind that back then this was when hit detection was crap and therefore it warranted this kind of action. But we don't have crap hit detection anymore. Everything now hits its mark.
Therefore it is better for CCP to just transfer the bonus back to the Weaponry Skill Book where it belongs or just remove the skill book altogether along with the bonus.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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TEXA5 HiTM4N
ROGUE SPADES EoN.
297
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Posted - 2013.12.02 17:31:00 -
[11] - Quote
4447 wrote:I like the new TTK, it gives the game a better flow and also gives newbie a better chance. Guys it's not about you anymore it's about the newbies sorry.
Then you should know this is best for everyone. with my assault scramble rifle i take out pretty much waves of noobies in their STDs suit. Hell i even fry proto heavies.
Everything I say or do has the utmost importance.
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KA24DERT
Pure Innocence. EoN.
267
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Posted - 2013.12.02 17:55:00 -
[12] - Quote
My mass driver would like a word with you.
And that word is "no".
The only horribly unbalanced light weapons in the game are the rifles, and we should stop dancing around the subject. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
297
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Posted - 2013.12.02 17:58:00 -
[13] - Quote
KA24DERT wrote:My mass driver would like a word with you.
And that word is "no".
The only horribly unbalanced light weapons in the game are the rifles, and we should stop dancing around the subject.
tell your mass driver that when it doesn't 1-2 shot most STD suits then it can talk. I am pretty sure we all know the assault rifles and scr do way too much damage. no one is dancing around that.
Everything I say or do has the utmost importance.
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KA24DERT
Pure Innocence. EoN.
267
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Posted - 2013.12.02 19:04:00 -
[14] - Quote
TEXA5 HiTM4N wrote:KA24DERT wrote:My mass driver would like a word with you.
And that word is "no".
The only horribly unbalanced light weapons in the game are the rifles, and we should stop dancing around the subject. tell your mass driver that when it doesn't 1-2 shot most STD suits then it can talk. I am pretty sure we all know the assault rifles and scr do way too much damage. no one is dancing around that.
Can I 2-shot fail-fits? Yes. But that takes me 2.5 seconds, whereas an AR can do it in under 1 second.
Get out a calculator and run the numbers.
Anything my Mass Driver can do, an AR can do in under half the time. That's a huge disparity in damage, and I don't think that the MD should be lumped in with any blanket nerf. Nor should they be any blanket nerf, since the real problem is so apparent.
And let's not start talking about decent ADV/PRO fits, which take me a full mag (6+ seconds) to kill if I'm lucky.
My MD still says "no" to your nerf. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
297
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Posted - 2013.12.02 19:39:00 -
[15] - Quote
don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots.
Everything I say or do has the utmost importance.
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KA24DERT
Pure Innocence. EoN.
267
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Posted - 2013.12.02 20:04:00 -
[16] - Quote
TEXA5 HiTM4N wrote:don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots.
I'm not lying, you're just selectively reading.
I said Proto suits CAN take 6 shots, and good heavies most certainly do, along with high HP shield+armor suits.
But even in your scenario, which is 4-5 shots, that's still over 6 seconds to kill a PRO suit. Whereas an AR can drop you in under 2 seconds, while your 2nd round is still in the air. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
299
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Posted - 2013.12.02 20:09:00 -
[17] - Quote
KA24DERT wrote:TEXA5 HiTM4N wrote:don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots. I'm not lying, you're just selectively reading. I said Proto suits CAN take 6 shots, and good heavies most certainly do, along with high HP shield+armor suits. But even in your scenario, which is 4-5 shots, that's still over 6 seconds to kill a PRO suit. Whereas an AR can drop you in under 2 seconds, while your 2nd round is still in the air.
at close range yes. but if you are at a distance then the rifle won't be able to hurt you as bad.
Everything I say or do has the utmost importance.
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Cosgar
ParagonX
8205
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Posted - 2013.12.02 21:09:00 -
[18] - Quote
TEXA5 HiTM4N wrote:don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots. Out of how much total ammo again?
Weapon butthurt aside, the 10% needs to be removed from all weapons so they can be reevaluated and properly scaled across the tiers, mass driver included. There's too many weapons that are only good at prototype while others are too good at standard/militia.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mordecai Sanguine
What The French
185
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Posted - 2013.12.02 21:21:00 -
[19] - Quote
TEXA5 HiTM4N wrote:KA24DERT wrote:TEXA5 HiTM4N wrote:don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots. I'm not lying, you're just selectively reading. I said Proto suits CAN take 6 shots, and good heavies most certainly do, along with high HP shield+armor suits. But even in your scenario, which is 4-5 shots, that's still over 6 seconds to kill a PRO suit. Whereas an AR can drop you in under 2 seconds, while your 2nd round is still in the air. at close range yes. but if you are at a distance then the rifle won't be able to hurt you as bad.
At distance you can't shoot with Mass Driver unless you're camping on roof. And at distance projectiles are low as **** so he can just run and go somewhere else. And AR are using Aim assist while mass driver don't have it.
And 4-5 shots DON'T TAKE OUT PROTO SUITS. Unless you shot only directs hits. And i'm proficiency 4.
If they are shield tanker MD damage is cut by 20%. If they are armor tanker they have so much Hp than they don't give a **** about splash damage. |
Mordecai Sanguine
What The French
185
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Posted - 2013.12.02 21:30:00 -
[20] - Quote
Hit detection has affected and ruining the TTK ONLY the automatic rifles and all the weapons heavily affected by aim assist.
TTK with Flaylock MD / Forge / Scrambler Pistol and some others didn't changed. I don't see why we should be nerfed.
Only weapons heavily affected by Hit detection should be 10% nerfed :
Assault rifles. Scrambler Rifles. (All rifles) SMG.
The others wasn't affected OR is now balanced (HMG / Sniper.) |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
300
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Posted - 2013.12.02 21:40:00 -
[21] - Quote
maybe its something we do different. i find it easy to camp on a ledge just shooting down with my mass driver and getting around 3 kills per clip.
Everything I say or do has the utmost importance.
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KEROSIINI-TERO
The Rainbow Effect
891
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Posted - 2013.12.03 00:58:00 -
[22] - Quote
Oso Peresoso wrote:I would support this if the HP gap between standard and prototype is reduced, such as by adding stacking penalties for multiple plates/extenders.
no need. They are a fixed bonus, so they won't multiply what's already multiplied.
Feeling the scanner is too simple and off balance?
The fix:
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taxi bastard
Minor Trueblood
30
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Posted - 2013.12.03 09:25:00 -
[23] - Quote
/agree
reduce damage across the board on all weapons bar AV. people should not try and argue for a ninja buff of their own personal weapons.
the one exception is the mass driver .....if not damage then a 20% blast radius decrease as we all know that is what makes it silly. |
SCAR KOLOS
Legion of Eden Covert Intervention
5
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Posted - 2013.12.03 10:44:00 -
[24] - Quote
Hey Texas, don't you all realise this game keeps it real? if ur using an AR (assault rifle) and mass driver kills you improve your accuracy and i don't mean with skill points i mean actual skill the weapon upgrades are a minor detail which yes if you've upgraded fully will give you a lot of damage but won't make you indestructible or untouchable so also use tactics and if your going against a scrambler rifle or an AR that seems to shred through armour and shield use tactics(flanking,cook nade and shoot,etc.) because they can die and you know it practice adapt learn from each one of your deaths if u can if you've played call of duty, battlefield or any of the hundreds of fps(first person shooter) out there where there are no armour or shield! you'll know that its about skill, smarts, tactics, prediction and teamwork or just using blue dots as a distraction will work lol and CCP knows this in war it's not balanced it's real and the only ubeatable thing are the orbitals which are fuckin awesome but avoidable if ur good and yes upgrading weapons and armour especially weapon proficiency make your gun/cannon awesome but thats a side thing which will come while your skill improves making you even better! And heavies you realise your not indestructible either so use tactics and backup and you will notice the change. Cya next time Texas Hitman "pheww" longest comment i've ever wrote and no i won't teach anyone only for the corp! XD
" it's trust and character i need around me, u know it's who u have around u that let's u know who u really r" good luck
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Kaughst
0uter.Heaven Proficiency V.
65
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Posted - 2013.12.03 12:08:00 -
[25] - Quote
Someone from the CPM brought up the issue of some weapons like laser rifle being effected negatively with this reduction making it already less effective. By some extent that may include the mass driver. But they both might not be hurt if CCP in turn increased the range of the laser, heat reduction; increased the AOE or ROF on the MD slightly. Increasing the unique properties of those weapons without increasing their damage goes a long way in being more viable at what they do best.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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fawkuima juggalo
Eternal Beings
193
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Posted - 2013.12.03 12:20:00 -
[26] - Quote
TEXA5 HiTM4N wrote:KA24DERT wrote:My mass driver would like a word with you.
And that word is "no".
The only horribly unbalanced light weapons in the game are the rifles, and we should stop dancing around the subject. tell your mass driver that when it doesn't 1-2 shot most STD suits then it can talk. I am pretty sure we all know the assault rifles and scr do way too much damage. no one is dancing around that. *dances
Dropship auto leveling and THE SOLUTION
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TEXA5 HiTM4N
ROGUE SPADES
302
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Posted - 2013.12.05 23:20:00 -
[27] - Quote
Kaughst wrote:Someone from the CPM brought up the issue of some weapons like laser rifle being effected negatively with this reduction making it already less effective. By some extent that may include the mass driver. But they both might not be hurt if CCP in turn increased the range of the laser, heat reduction; increased the AOE or ROF on the MD slightly. Increasing the unique properties of those weapons without increasing their damage goes a long way in being more viable at what they do best.
yea. the laser should have way better range than the assault rifle. If i remember right, the mass driver in chromosome was perfect. not too op or up.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
302
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Posted - 2013.12.06 22:43:00 -
[28] - Quote
you know TTK is horrible when everyone is PC is not even worried about their total HP, but by how much damage they can do.
I am gonna keep bumping this thread until we get a dev that says something about it.
Everything I say or do has the utmost importance.
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Killar-12
The Corporate Raiders Top Men.
1845
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Posted - 2013.12.06 22:59:00 -
[29] - Quote
This is unessecary to do to AV, AV now really sucks don't need to keep smashing it... still 10% might not be enough on some items (AR's, ScRs, SMGs, CR's, RR's, Locus Nades) and too much on others(LR, NK, Sniper, Shotty,AV Weapons,PLC,HMG) and not too bad on other (MD,Flaylock,Scrambler Pistol)
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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TEXA5 HiTM4N
ROGUE SPADES
303
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Posted - 2013.12.06 23:05:00 -
[30] - Quote
Killar-12 wrote:This is unessecary to do to AV, AV now really sucks don't need to keep smashing it... still 10% might not be enough on some items (AR's, ScRs, SMGs, CR's, RR's, Locus Nades) and too much on others(LR, NK, Sniper, Shotty,AV Weapons,PLC,HMG) and not too bad on other (MD,Flaylock,Scrambler Pistol)
i agree. most av doesnt need a damage nerf besides the forge gun. they just need their functions tweaked a little. buts thats just me.
10% might not be enough but it is a good start. ive been running a damage modded militia on an alt and have been killing all types of suit with high HP. its stupid.
Everything I say or do has the utmost importance.
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Killar-12
The Corporate Raiders Top Men.
1845
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Posted - 2013.12.06 23:07:00 -
[31] - Quote
TEXA5 HiTM4N wrote:Killar-12 wrote:This is unessecary to do to AV, AV now really sucks don't need to keep smashing it... still 10% might not be enough on some items (AR's, ScRs, SMGs, CR's, RR's, Locus Nades) and too much on others(LR, NK, Sniper, Shotty,AV Weapons,PLC,HMG) and not too bad on other (MD,Flaylock,Scrambler Pistol) i agree. most av doesnt need a damage nerf besides the forge gun. they just need their functions tweaked a little. buts thats just me. 10% might not be enough but it is a good start. ive been running a damage modded militia on an alt and have been killing all types of suit with high HP. its stupid. Agreed
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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