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Cosgar
ParagonX
8174
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Posted - 2013.12.02 05:09:00 -
[1] - Quote
More logistics threads. It must be Monday...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8175
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Posted - 2013.12.02 05:22:00 -
[2] - Quote
DUST Fiend wrote:The standard was set in EVE with Logistics ships that are designed for fleet support, hence the assumption that Logistics on the ground would echo that same sentiment. EVE is a space combat sandbox MMORPG, Dust 514 is a lobby based FPS. We all have guns, our job is to kill each other while making money first and our secondary role second. Some logis help their team by repping the teammate that's getting shot at, others shoot the guy that's about the shoot their teammate and rep him between fights. You've said before that you used to use an AR with your heavy. Play the way you want and **** what everyone else says. It's a ****ing FPS, not Dungeons and Douchebags.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8179
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Posted - 2013.12.02 05:40:00 -
[3] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:The standard was set in EVE with Logistics ships that are designed for fleet support, hence the assumption that Logistics on the ground would echo that same sentiment. EVE is a space combat sandbox MMORPG, Dust 514 is a lobby based FPS. We all have guns, our job is to kill each other while making money first and our secondary role second. Some logis help their team by repping the teammate that's getting shot at, others shoot the guy that's about the shoot their teammate and rep him between fights. You've said before that you used to use an AR with your heavy. Play the way you want and **** what everyone else says. It's a ****ing FPS, not Dungeons and Douchebags. No need to call out the dogs, I was simply saying what CCP seems to have wanted Logistics to be in EVE, and hence, where the name came from. I still think logi's are a bit too wonder bread, but I don't claim to know the "solution". CCPs interest in giving them equipment based bonuses intrigues me though. And again, not saying one way or the other here, but SMG's are pretty damn boss And I currently use the AR on my fatty, it's the only way to put in reliable solo work with a heavy, and I can run full BPOs with the exile, while benefiting from the skills. I have HMGs and ARs skilled the same, I just find the AR to be better in most situations. Plus, BPO I wish CCP would just scrap the goddamned 1 suit bonus and 1 racial system, do a basic tiericide, ike all suits having their proto slot layout at all tiers, with each different tier suit having 3-5 different flat bonuses. Everything is way to redundant with little to differentiate the classes and races.
And yes, SMGs are pretty dam boss. Too bad assaults aren't smart enough to use anything above a toxin.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8181
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Posted - 2013.12.02 06:14:00 -
[4] - Quote
ZeHealingHurts HurtingHeals wrote:Ghosts Chance wrote:most importantly, logistics is behind the scenes, not front lines.
real world logistics personal are not intended for combat.
and please tell me how my remote explsives do or dont help the team in some way :P
if you argue that they do help the team, then the same would be tru for literally any equipment a "slayer" logi would use
and if they dont help the team, then your opinion would be that my chosen class of "demolitions" isnt valid "not intended for front lines" is not in the description or definition for logistics. I know that Dust 514 is a training simulator imposed by the government for the secret space-marine program, but lets pretend for a second that Dust 514 isn't an accurate depiction of real life. Your remote explosives can be used to blow up enemy equipment or multiple enemies, both of which are negatives to your team's efforts. This is obviously not true of all equipment since they can't blow things up. It IS true that all equipment can be used to help the team. Your demolitions fitting is valid. It is also logistics. If a killer-bee is using equipment, it can still be beneficial to the team. You'll notice that they, most popularly, put down small hives that produce a pheromone over a certain area that attracts all of the other insects on their side of the field. I get where you both are coming from, but we're really arguing semantics here. In New Eden, logistics is just a fancy word for support. While support =/= medic, the intended implications should be proportionate to the context of their respective environment. Logistics ships being non-combat focused in EVE makes sense for the most part because of the kind of game it is, but Dust 514 is an FPS. In actuality, this topic should be about the word slayer. Again, this is an FPS and therefore we're all slayers in one way or another. While some should be better than others by class definition should at least be left open ended and open to player interpretation with designed implications gently nudging the player in a certain direction. A major issue with the logistics is that the role's strengths are devalued by the diminished rewards for the risk of playing said role. Better meta level equipment usually results in less gains since their increased effects aren't prorated by meta level. On top of that, the cooldown system for WP gains put in to prevent boosting is counterproductive to what plays to the class' strengths. Though you'll have the occasional player that's going to use their equipment out of the kindness of their heart, the risk of having to make sacrifices for the above mentioned scenario with higher tier equipment hurts the overall designed purpose. This is one of many problems that need to be addressed along with core gameplay mechanics that have narrowed the gap in what makes each suit class different from each other to begin with.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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