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Th3rdSun
L.O.T.I.S. Public Disorder.
513
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Posted - 2013.12.02 04:56:00 -
[1] - Quote
CharCharOdell wrote:Removing or nerfing damage mods reduces variety.
However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge impact on high dps weapons like the AR and SR.
It would improve the TTK problem without targeting one specific build type because, honestly, what else are GA guys supposed to put in their highs? Microfibil stimulants and shield mods and a suit with poor shield recharge and relative slowness...lol
Replacing it is not okay, either. Bringing back sharpshooter would be bad. Increasing ROF would be bad. If anything, it could be another reduction to CPU/PG usage.
Funny thing is,back when the Weaponry skill gave you an extra 10% damage,to ALL weapons.people still didn't drop as fast as they do now,along with the proficiency and damage mods.
Long story short,there's something else terribly wrong with the damage values of this game right now. A few matches ago,I took a single shot from an AR,don't know which one it was,but my shields went from 408 down to 283.That's 125 hp for a single shot! There's just no way that should ever be. |
Th3rdSun
L.O.T.I.S. Public Disorder.
513
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Posted - 2013.12.02 05:34:00 -
[2] - Quote
Kane Fyea wrote:Th3rdSun wrote:CharCharOdell wrote:Removing or nerfing damage mods reduces variety.
However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge impact on high dps weapons like the AR and SR.
It would improve the TTK problem without targeting one specific build type because, honestly, what else are GA guys supposed to put in their highs? Microfibil stimulants and shield mods and a suit with poor shield recharge and relative slowness...lol
Replacing it is not okay, either. Bringing back sharpshooter would be bad. Increasing ROF would be bad. If anything, it could be another reduction to CPU/PG usage. Funny thing is,back when the Weaponry skill gave you an extra 10% damage,to ALL weapons.people still didn't drop as fast as they do now,along with the proficiency and damage mods. Long story short,there's something else terribly wrong with the damage values of this game right now. A few matches ago,I took a single shot from an AR,don't know which one it was,but my shields went from 408 down to 283.That's 125 hp for a single shot! There's just no way that should ever be. Damage mods + proficiency + 10% efficiency against shields on the AR.
As a Caldari Assault,I can honestly say that those values are off.CCP has never really been good at math anyway.Remember when grenades had a splash damage of six meters,but if you were about 10~12 feet away,you wouldn't get hurt? 6 meters=19.685 feet. |
Th3rdSun
L.O.T.I.S. Public Disorder.
513
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Posted - 2013.12.02 05:38:00 -
[3] - Quote
Cosgar wrote:Vell0cet wrote:Cosgar wrote:EternalRMG wrote:Just reduce dmg by 15% to all weapons and leave prof. Alone That is the only skill that makes low tier weapons powerfuller thsn they normally are without making them op With this skill, sp gives you an edge over someone witb the same gear as you
Having a passive that flat out adds raw damage widens the SP/skill gap and ruins weapon balance on both end of the meta spectrum. I don't know about you, but I'm sick of certain weapons being only good at proto or X proficiency while others are too good starting at militia. It rewards specialization. If the skill tree is too flat everyone will spec into everything, and everyone will just run FOTM weapons. I like how the game forces you to commit heavily into suits/weapons/vehicles. Fix TTK by nerfing base DPS of OP weapons. It's not complicated. Also AR needs a little kick and the game should cause gun jam when it detects turbo controllers. Problem solved. Again, it ruins weapon balance when rebalancing comes into play. Not everyone is going to want to have to put X levels of proficiency in a weapon just for it to be on a competitive level. Also, it kills the risk/reward dynamic of the game. You don't lose anything by having a passive for using a specific weapon like you do when you have to fill a slot with damage mods to get a bonus to your DPS. There's nothing wrong with having a skill that rewards you for specializing, mind you, but it shouldn't be a flat bonus to DPS. Reload speed, heat build up, scope zoom, and other indirect bonuses would make more sense.
I like your comment,but I mostly gave you a like for your signature.
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