CharCharOdell
1712
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Posted - 2013.12.02 04:14:00 -
[1] - Quote
Removing or nerfing damage mods reduces variety.
However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge impact on high dps weapons like the AR and SR.
It would improve the TTK problem without targeting one specific build type because, honestly, what else are GA guys supposed to put in their highs? Microfibil stimulants and shield mods and a suit with poor shield recharge and relative slowness...lol
Replacing it is not okay, either. Bringing back sharpshooter would be bad. Increasing ROF would be bad. If anything, it could be another reduction to CPU/PG usage.
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Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1714
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Posted - 2013.12.02 06:05:00 -
[2] - Quote
KING CHECKMATE wrote:Tectonic Fusion wrote:Damage mods aren't as good as shields. They are a choice between tank and DPS... They are actually , and surprising , EQUALLY effective.
Except , you dont get a 15% Shield efficiency with a skill....
well...u actually get 25% efficiency...with lvl 5
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1717
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Posted - 2013.12.02 21:26:00 -
[3] - Quote
N7 Operative Anthony wrote:This is the most dumbest thing I've heard of. It took me a long time to skill into Proficiency 5, and now you want to replace it with 5% total additional passive damage and some weapon skins? Hell No! Someone posted here that Dust 514 is not a pick up and go game, and he is absolutely right. I have played this game for almost 6 months, so I have the right to have an assault rifle at Proficiency 5 with two complex damage modules. If your complaining about weapons being OP and you only have a months time of playing Dust 514, then you have no right suggesting to take something away that people worked hard for.
You would get a sp refund if the skill was changed. It is a way better solution than removing damage mods. The last option is a straight up nerf to specific weapons. Fact is: TTK is to low and a 15% reduction would target high DPS weapons more.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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