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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.01 23:45:00 -
[1] - Quote
The forge gun should be getting a nerf on par with the swarm launcher. Wait and see, reduced damage proto is now equivalent to militia at best and range or fall off damage past 175-200m. Cya later forge snipers! Hello Plasma cannon roof toppers! |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.02 00:40:00 -
[2] - Quote
Jacques Cayton II wrote:So you guys want stuff that is designed to bore holes in the hardest material to not do a lot of damage??? Why you do this a good tanker with a squad to eliminate the threat. If you make the tank an unstoppable monster which tanks are not in real life javelin will take one out with one hit but back on point then make the heavy unstoppable at anti infantry jeez guys think
Heavies should be stronger then they are I agree however one heavy suit shouldn't deny all vehicles from the playing field as they are now. Heavy suits should be more durable, the heavy machine gun should have slightly more range and the forge gun should do a little less damage with much less range. Seems fair.
Modern main battle tanks have an effective range of 2500 meters. A javelin has an effective range of 75-2500 meters. Are you saying Dust 514 Tanks should have a turret range increase to match that of the forge gun? (400+meters) you'd cry about that for DAYS. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.02 05:39:00 -
[3] - Quote
KING CHECKMATE wrote:AP Grasshopper wrote:Jacques Cayton II wrote:So you guys want stuff that is designed to bore holes in the hardest material to not do a lot of damage??? Why you do this a good tanker with a squad to eliminate the threat. If you make the tank an unstoppable monster which tanks are not in real life javelin will take one out with one hit but back on point then make the heavy unstoppable at anti infantry jeez guys think Heavies should be stronger then they are I agree however one heavy suit shouldn't deny all vehicles from the playing field as they are now. Heavy suits should be more durable, the heavy machine gun should have slightly more range and the forge gun should do a little less damage with much less range. Seems fair. . I could take a LITTLE LESS DAMAGE on a FG, But the Range Stays. The Heavy FGunner IS DESIGNED to be stationary Turret. They are Slow and Big. VERY Vulnerable to Infantry with Anti-Infantry weapons. They need the range.Plus AS IT IS,with swarm range reduced to 175, Grenades that dont surpass the 10mt throwing range and Plasma cannons being very unstable weapons,the only real counter to drop ships IS the Forge Gun. If you reduce the Forge Gun's Range then NOTHING will be able to stop ROOF CAMPING. PLUS the Forge Gun is a CALDARI HEAVY RAIL CANNON, Caldari's Fight Long Range.
FG range at the moment covers the entire map, if you don't see how that's flawed then there's nothing more to be said. FG's are the roof campers in 1.6. The counter to roof camping is flying a dropship up which at the moment is unviable and orbitals. If forge guns had no real incentive up there other then air space control, dropships would have a chance at clearing out towers. If a dropship is 200 meters above you is it really hurting you? Wheres the threat? Rail tank him or call in your own dropship and shoot/ram him if you want to go after a guy who's not taking part in the battle.
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.02 05:42:00 -
[4] - Quote
By the way, 200m is 1/3 to 1/2 of the map depending on which map your playing on. That is a long range weapon dude. Do you really need to be able to hit someone in there redline from your redline with a forge gun? |
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