Alpha 443-6732
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Posted - 2013.12.01 03:37:00 -
[1] - Quote
Hecarim Van Hohen wrote:
Penetration (total annihilation) kills are not the only way to take out a tank.
A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized
A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately
A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it)
So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
Here's an idea, how about infantry have weapons that are better at disabling tanks in weak points than doing just straight armor/shield damage to them? It would even give them a niche, mines would be more useful and dumb tankers will get abused easily (even when they use the best of tanks) by smart AVers. The tracks, main gun, fuel tank/reactor would all have flat health values that could not be modified, so accurate fire from infantry could easily disable a tank without actually blowing it up and costing the tanker ISK (though they easily could, now that the tanker is immobilized and can't escape).
Maybe, what we need here is simply more mechanics instead of a competition on just who can do more damage to vehicles? Even webifiers would add a large balancing factor to infantry vs. tank combat (who cares if your swarm only does 1200 or so dmg, if the vehicle is immobilized, he's condemned!). Also, AVers would need WP for dealing critical hits to tanks, IN ADDITION to WP for doing straight up damage and destroying tanks.
So basically, the vehicle hitboxes are archaic, revamp them and add more mechanics to vehicle vs. vehicle/infantry combat.
Any other suggestions?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
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Posted - 2013.12.01 19:14:00 -
[3] - Quote
Harpyja wrote:I don't think disabling parts of a vehicle fits the lore.
Armor repairers send out swarms of nanites to repair armor, so why can't they do that as well for tracks, turrets, etc? And for shields, well, you have to bring them down before you can start damaging armor. Also, shields cover every part of the vehicle.
Then why can people already score critical hits near the reactor of a vehicle?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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