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Monkey MAC
killer taxi company
1081
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Posted - 2013.11.30 02:25:00 -
[1] - Quote
No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1082
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Posted - 2013.11.30 12:00:00 -
[2] - Quote
Alpha 443-6732 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role!
Maybe if you stop painting infantry with one colour you might understand what I mean. Your tank is nothing more than a weapon, it will be good at some roles but not others, but at no point should excel more than its counterparts outside of its niche.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1091
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Posted - 2013.12.01 00:23:00 -
[3] - Quote
SILVERBACK 02 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!??? so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home Yes please continue to only gleen half of my point. Make assumptions based on your closed perspective. Tell me im a noob based on views you accuse me of having.
However to answer your question directly. No im not an idiot, you obviously have trouble following my argument.
Yes, a tank with out support should not be worth more than a medium suit on the battlefield. Without support he should have the equivalent strength of 1 infantry player.
No alpha, that does not mean a tanker should not be any better at driving a tank, I mean a tank without support should be of no more use than a soilder with an assault rifle.
HOWEVER a tank with good and relevant support SHOULD have the more than equivalent strength of 1 infantry player, so to should the infantry. To put it mathmatically
1 AR == 1 AR 1 TANK == 1 AR 1 TANK + 1 AR > 2 AR
Alpha, yes I do believe a tank is a weapon, it is bought, wielded and operated by a single person. If you want get real technical its actually a drop suit with a weapon nothing more. NO that does not mean I think tanks should require multiple people to run, thats unfair. But tanks are no different to any other suit/weapon combo.
They should excel in their niche and have a prelevant weakness that is not the same combo. A tanks niche is effectively to be close infantry ground support.
That means drawing enemy fire, ultimately their attention as well. Suppressing enemy combatants. And providing both fire support and breaching protection against entrenched locations.
That DOES NOT mean kill every mother-****** you see.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1092
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Posted - 2013.12.01 12:00:00 -
[4] - Quote
Alpha 443-6732 wrote:Monkey MAC wrote:SILVERBACK 02 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!??? so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home Yes please continue to only gleen half of my point. Make assumptions based on your closed perspective. Tell me im a noob based on views you accuse me of having. However to answer your question directly. No im not an idiot, you obviously have trouble following my argument. Yes, a tank with out support should not be worth more than a medium suit on the battlefield. Without support he should have the equivalent strength of 1 infantry player. No alpha, that does not mean a tanker should not be any better at driving a tank, I mean a tank without support should be of no more use than a soilder with an assault rifle. HOWEVER a tank with good and relevant support SHOULD have the more than equivalent strength of 1 infantry player, so to should the infantry. To put it mathmatically 1 AR == 1 AR 1 TANK == 1 AR 1 TANK + 1 AR > 2 AR Alpha, yes I do believe a tank is a weapon, it is bought, wielded and operated by a single person. If you want get real technical its actually a drop suit with a weapon nothing more. NO that does not mean I think tanks should require multiple people to run, thats unfair. But tanks are no different to any other suit/weapon combo. They should excel in their niche and have a prelevant weakness that is not the same combo. A tanks niche is effectively to be close infantry ground support. That means drawing enemy fire, ultimately their attention as well. Suppressing enemy combatants. And providing both fire support and breaching protection against entrenched locations. That DOES NOT mean kill every mother-****** you see. And why do you believe this?
Believe what? Why a tank works like a weapon is already there.
If you mean how a tank should be used, this based off modern military tanks. Even if a modern tank were fully automated it still needs support in urban combat areas, in open ground tanks will rule.
CharChar I did not say nerf them to dropsuit health and damage levels. But a tank is a dropsuit it is not a special case that should be defeated only by itself.
If you ask why believe that, its called escalation gameplay, which in game like this, is bad. Escalation gameplay requires many more levels than would make sense in this game.
Examples of escalation gameplay: XCOM Civilisation V Risk
What we want is circular gameplay, what this means is there is no top of the food chain. So tanks will be weak to something other than tanks. It doesn't have to be AV but somewhere pure INFANTRY have to be able to beat something.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1094
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Posted - 2013.12.01 17:30:00 -
[5] - Quote
Lorhak Gannarsein wrote:For sure the best counter for a tank should be a tank. But the only counter? I want what you're smoking! Monkey MAC wrote:3) Infantry only become good for capping points Only saw your conversation after posting, so here's an edit! Basically, I think it's somewhat disingenuous to suggest that a tank should be worth no more than an assault dropsuit (if you are in fact, as I presume, referring to its combat abilities) considering your quote. A tank is not like a dropsuit - it's entirely a niche item; it can perform one role, and one role only. In my tank, I can kill (and scatter the enemy, more importantly) more effectively than any protosuit (and if my blaster had decent hit detection.... but that's another matter ). What I can't provide is any kind of versatility. In an Assault dropsuit, I can slay, cap points and provide limited support. In a Logistics dropsuit, I can slay, cap points and provide ample support. In a Scout dropsuit... but you get the idea. A tank should be equivalent to somewhat more than a heavy suit, considering that the heavy suit is primarily a slayer suit (however poorly it performs that role) considering its lack of any support ability (I am referring, of course, to the absence of an equipment slot). In its niche, a tank should be unmatched. Unlike any other dropsuit, or even vehicle, an HAV is capable of performing only one role to any acceptable standard (in other words, it's not even capable of acting as a mobile spawnpoint, like a DS, or even an effective transport, like a LAV). There is no legitimate reason why any infantry suit should be able to match the HAV in its niche. Now, having made that point, I'm going to move on to OP's point. Even if the infantry has sacrificed its primary weapons slot for an AV-type weapon (or is one of those assholes who primaries grenades as AV) it still has far greater versatility than a tank; in fact, a tank that's fitted for primary AV is generally poor at anti-infantry action, and so has even smaller a niche than under normal circumstances. I think, for that reason, that the primary AV weapon on the field should be a tank, and that infantry AV should be supplemental (significant, but not catastrophic as it currently is). Certainly I don't think that a single AV player should be capable of utterly negating the entire opposing team's effective vehicle usage (assuming the other side is using equivalently tiered gear). And I avoided mentioning ISK for a very good reason (though I'd not say no to a significant price drop even were it accompanied by a nerf or two).
Fair enough, nice to see someone with logical arguements, in truth it would be better comparing to heavy but I merely wanted to get the point across.
However your definition of a tanks niche is my main problem, while I don't disagree with your statement that niche weapon should dominate in its niche.
To label a tanks niche as slaughter, is incredibly narrow minded, you are a vehicke, your niche is providin vehicle support. That in the case of a tank is offensively based, quite correctly. However that does not mean a tank should guarantee taking control of an entrenched position, it doesn't mean the mindless slaughter of hundreds of enemy mercs.
A tank is a tactical tool, often the spearhead of an assault, it breakes the line, fractures it, allowing infantry and other ground units such as mechs lav mav, mtacs etc, to assault the enemy on an advantagous battle ground.
What im saying is a tank, without support should have the tactical worth of a dropsuit. If you are assaulting an entrenched pisition, I would expect a tank to fair no better than an infantry unit.
But unlike infantry, its worth multiples as he gains more support. You might still only use one tank, but the fact you didn't send him in alone means he isn't completly useless. make sense?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 06:28:00 -
[6] - Quote
CharCharOdell wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. well this isnt CoD either and we cant be turning into light weapon 514. And yes, tanks HAVE to be anti everything. The balance on it is that we get maybe 30 seconds MAX to engage an enemy before we pop like glass to one guy with a forge gun or swarm launcher.
You don't HAVE to be anti everything. You don't HAVE to be no counter
As I have said before, in this game there can be no top of the food chain, that's escalation. ESCALATION IS BAD
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 06:58:00 -
[7] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. you will notice that only like 3% of us support being the only counter to ourselves.... but seriously... I didn't expect this to escalate this slowly, I thought the shitstorm would start on the 1st page (Please tell me, must you use so many line spaces?) And you also can't be the best counter to yourselves as well. So yeah that encompasses about the other 97% of HAV Pilots. If HAVs are the best counter to themselves, then make infantry the best counter to themselves. You can however, be an equal counter to AV. if both tanks and av are equal against tanks, then why skill into tanks when av can do the job just as good at a much, much cheaper price? by making infantry equally effective against vehicles as tanks are, your basically making this call of duty 514 because everyone will go towards the infantry side because its cheaper, and far more efficient. the only way to balance it out truly is to make vehicles the best counter to itself, but have av as an alternative that's not as powerful but is still effective. enemy vehicles get suppressed by friendly tankers, friendly infantry is free to hack objectives and get the small ground work done. the tanks do the enemy suppression and destruction and infantry still get their jobs done. with av on the field, there is no reason to bring in vehicles because mainly... well... vehicles are ****.
AV == Tanks != Infantry == Tanks
If tanks are so much better than infantry, why skill into infantry, when the power of tanks is so much better? If you make tanks the only viable counter to them selves, every match will be filled to the brim with tanks, while some poor blueberry is holed up in a corner somewhere because as soon as he leaves that spot he gets butchered by the 50 bizzilion tanks rolling around.
And what if one side doesn't have a tanker? No tanker has answered that?
WHAT HAPPENS WHEN THERE IS ONLY ONE TANK ON THE FIELD?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 09:08:00 -
[8] - Quote
Yes this really what infantry want, the main problem comes from the fact that we are tackling the issue from an infantry perspective, therin tankers can't see things from our view.
Lorhak Gannarsein wrote:
>>>What im saying is a tank, without support should have the tactical worth of a dropsuit. If you are assaulting an entrenched pisition, I would expect a tank to fair no better than an infantry unit.
This is plain wrong; an HAV should be far superior for assaulting an entrenched position. This is because an HAV is utterly incapable of holding a position, except through extermination. Its inability to hack a point makes using an HAV against an objective completely futile.
A HAV will be far superior at assaulting a position, but not by itself. If the tank is solo assaulting an entrenched position it shouldn't really fair any better.
Lorhak Gannarsein wrote: I feel like 2 AV players of equivalent meta level should be capable of eliminating a tank approximately as quickly as a tank could, so that infantry still have a role in AV, in the event that they have no allied tanker, and to allow allied tankers to 'punch above their weight', so to speak.
This seems perfectly fair to me, it still requires a co-operative effort, means we aren't DEPENDENT upon tanks, and makes for much fairer play, in all honesty I just wish all tankers would see it this way.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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