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Harpyja
DUST University Ivy League
841
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Posted - 2013.11.29 21:26:00 -
[1] - Quote
It takes only one Ishukone Assault Forge Gun right now to push me away in my Falchion. And I have 5600 shield and 34% passive resists.
Come 1.7, I'll have only 2650 shield and 0% passive resists. This means that the first shot will take away almost all of my shield before I kick up the hardener. The second shot will still manage to break my shield through 60% resists. I kick in my shield booster and I have just enough EHP to run back to the redline to recover and wait for cooldown.
Then when I try to come back to the battle, the cycle will start over again.
Anyone with a forge gun in 1.7 will be able to keep every shield vehicle hiding in the redline. This will lead to redline railgun tanks everywhere. I don't see where the balance is if CCP plans to not change forge guns.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
843
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Posted - 2013.11.29 23:45:00 -
[2] - Quote
Talos Vagheitan wrote:We'll see how the vehicle rebalanced turns out. Forge guns honestly aren't OP, especially in the newer maps, where they are largely interior based. They should be very effective AV weapons, as they are limited in several ways.
-Only heavies carry them -They are (in theory) crappy against infantry
In the original wide open maps, yes Forge Guns seemed OP. I never said that they were OP now. But they will become OP in 1.7. Reread the situation I mentioned, and don't tell me that it's balanced.
Luther Mandrix wrote:If I remember Tanks will have x amount of Super Stats for a limited period of time(Some Dev Post) Perhaps your stats are for the passive mode of the Tank, then when you go into battle you kick in Super Mode.Maybe like bastion Mode in EVE) Nope. What I said was true. 2650 shield, 0 resists without hardener. Hardener gets kicked up after the first shot. But by then almost all the shields are gone and the second shot puts you into armor. Then kick in the booster for 1950 more shield and run for the redline as the forge gun unloads two more shots into your shields before it needs to be reloaded.
Kharga Lum wrote:It's probably the Breach forge hitting you. The Ishokune wont do that in one shot. The breach forge will actually bring me down in two shots... it's happened. And about 2000 damage per shot for the IAFG is about right. Don't forget that they like to have prof 5 and some stacked damage mods.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
858
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Posted - 2013.12.02 00:53:00 -
[3] - Quote
Shijima Kuraimaru wrote:Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is. When they are on a tower, firing shots worth over 2000 damage in less than 2 seconds from each other.... I'd argue that they are highly damage resistant. And they could have almost no mobility because that tower lets them cover the whole map.
Yep, sounds like balance to me.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
858
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Posted - 2013.12.02 02:29:00 -
[4] - Quote
Mobius Wyvern wrote:Is this taking into account my thread on using a laser to telegraph Forge Gun shots that you posted in earlier?
Just curious if you're presenting this as an alternative or in addition to that. I had this posted long before I came across your thread. And I'm in full support of what you presented, as it doesn't require any changes to current attributes at all, which I actually prefer.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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