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HUNK tm
What The French
88
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Posted - 2013.11.29 13:17:00 -
[1] - Quote
I do not know if it has already been proposed but it could be good if you could optimize the menus "on battle" for the keyboard as the selection of dropsuits in the supply depots and the vehicles and orbital strikes's menus. Currently we must navigate in these menu with the movement keys (arrows between Ctrl and the numeric pad) and it would be more ergonomic to do it with the arrow keys left of the keyboard (WASD or WASD).
It is not practical to move his hand from one side to the other keyboard this slows us down and we realize vulnerable when asked a vehicle delivery for example. (excuse my english)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
88
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Posted - 2013.11.29 20:16:00 -
[2] - Quote
UP
Drowned in the stream...
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
92
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Posted - 2013.12.01 01:14:00 -
[3] - Quote
UP
Once again for the devs seeing it. I think this isn't hard to change that quickly.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
99
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Posted - 2013.12.02 04:08:00 -
[4] - Quote
You you never played with the keyboard, right? This is a combat game. And like in Planetary Conquest every second count for the deployment. In fact while saying that you prove that you don't know what you talking about. And there isn't only the supply depot there is the orbital strikes too : to send faster we can sometimes. I must use the controller then because the controls with keyboard on the map aren't really fine...... (is it normal for you to switch every 2 minutes ?)
I play with the mouse and the keyboard since the open beta. If I ask it after all that time there must be a reason you don't think ? I'm really not like the people there complaining for nothing and everything.
Please never come talk again in my thread about you don't know.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
99
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Posted - 2013.12.02 04:36:00 -
[5] - Quote
So you and me we must played all those good ol'pixel stuff.
I never seen you in any match of PC you must talk generally about pub matches... I talk to you about optimization !
-Take the controller to select your fitt and spawn point. Jump out the MCC, call your dropship with the controller in menu. (faster) The dropship is impossible to pilot more than 300m before crash with the keyboard so stay with the controller again to go put your drop-uplinks. -You can finally call back your ship and go back to the keyboard. -But remember each time you will select anything in a menu you will not be able to move quickly after or quit the keyboard to call an OB because the keyboard is not accurate enough. (to put it exactly in A reactor of the laboratory for example) -Go back to controller each time you want to spawn on a drop or an objective because the keyboard selection is broken...
I use the controller the half of time and I'm a pc gamer...
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
99
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Posted - 2013.12.02 05:21:00 -
[6] - Quote
Shijima Kuraimaru wrote:[...] Those are more an issue of the functional limitations of the all on/all off nature of the keys. [...]
Yes exactly of course but, so why not doing it with the mouse ? The cursor control works on PS3's Internet navigator.
So what is the problem ? They add the possibility to the players to choose but keyboard users are the forgotten, or always the last to be served.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
99
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Posted - 2013.12.02 06:16:00 -
[7] - Quote
Because of the AA and all the changes on the sensibility we had not time to accustom as things change all the time. (And hard to adjust I think.)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
106
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Posted - 2013.12.03 11:52:00 -
[8] - Quote
Another problem is the selection of the modules on the wheel with the mouse. Or sometimes (often with some lag) they don't be activated anymore if you do that too fast. (a little bit like the weapon switch)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
122
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Posted - 2013.12.06 00:28:00 -
[9] - Quote
UP
One last up 1 week before Uprising 1.7. (I can dream ! )
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
135
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Posted - 2013.12.10 06:33:00 -
[10] - Quote
UP
One last up 1 week before Uprising 1.7. (I can dream ! )
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
139
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Posted - 2013.12.12 08:55:00 -
[11] - Quote
I don't think they will include the numbers imputs but if they will fix and optimise all they already done with M/KB it should be great for EVE people like me who came on Dust. I don't want anything like EZmod AA or anything like that, I don't really need a fully configurable keyboard keys but a little "fix", a little improving of the present controls with the M/KB, something redesigned to be as efficient and smooth as the joypad.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
142
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Posted - 2013.12.13 08:31:00 -
[12] - Quote
Yeah and the grenades on X srly..., not easy to move and cook at the same time, they should offer some diff+¬rent mods of keyboard controls if they can't allow us to configure it ourselves.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
146
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Posted - 2013.12.18 19:32:00 -
[13] - Quote
UP ! Hot fix day !
Gèò FIX THE HMG ASAP TY
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HUNK tm
What The French
164
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Posted - 2013.12.30 06:46:00 -
[14] - Quote
UP ! If some people still playing with the M/KB...
Gèò FIX THE HMG ASAP TY
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HUNK tm
What The French Red Whines
277
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Posted - 2014.03.04 08:23:00 -
[15] - Quote
UP
Think about this little, no this tiny thing for the 1.8 please!
Losing a Madrugar = 1500K isk
Destroyed by a proto forge-gun fit = 75K isk
Receiving 4 hate mails = this is priceless.
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