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Ecshon Autorez
Villore Sec Ops Gallente Federation
168
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Posted - 2013.11.29 04:53:00 -
[1] - Quote
Since CCP has confirmed that a nerf is coming for Logistics suits but won't say what, all we can do is speculate. Since in the announcement they link to a thread focusing on talk about making logis sidearm only I assume that's what's going to happen. (post)
I run mk.0 and use an Imperial Scrambler Rifle (as a logi, not a slayer).
I was thinking about how everything would change with a sidearm only nerf, but then I realized something. Since I'm good at FPSs and have a PRO weapon that means that sometimes I will go off on my own and leave the group (although not in a squad, when I'm in a squad I stick with them, since I rarely squad up, just follow the horde and logi all).
So even if we are being a logistics sometimes we'll go and lone wolf for a bit. A sidearm only nerf would actually stop me (and others) from doing this by restricting our combat ranges, we could still do it, but it wouldn't look as appealing since we'd have our range cut down. (I've run sidearm Logi before, could tear through enemies in close quarters better than an HMG)
And then I remembered, not all sidearms are out yet, and some look quite promising, specifically, the Magsec SMG.
The reason I find it promising is right here. We've only got the SMG (Projectile) right now.
The Magsec SMG is a railgun so it'll have the highest range, and it's Breach by default (from what I've heard) so it'll be accurate. And going from the concept art (top left) it'll have a red dot sight for improved ADS.
Going with the whole range chart, off the top of my head I expect the Magsec SMG to have about the same range as, or just below, that of the Assault Rifle.
I'd be fine with sidearm only logis if the Magsec actually turns out like this. By swapping out my SR for MSMG I'd get more CPU/PG for modules and equipment since Sidearms use less. And since I've run Sidearm only logi before, I can tell you, the damage won't really be a problem, only the range would be. (although that was with the current SMG, and not the MSMG)
But if a Dev reads this please do these two things:
- Seperate release of all sidearms and logi nerf. (If all sidearms are released in 1.9 then logi nerf will be 2.0 at the earliest.)
- Confirm that it is indeed sidearm only nerf when all sidearms are released.
Number 2 will tell us that we have to decide, otherwise only the paranoid ones or ones who would go sidearm anyway will skill into Sidearms.
Number 1 will give Logis time to decide which sidearm they want and to skill into it (even start making fits), as well as fix any balance issues with them. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1130
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Posted - 2013.11.29 04:55:00 -
[2] - Quote
Well to clarify, they're not planning on changing to Sidearm only logis. They're attempting to balance via bonuses instead.
ADS Reports - Defining Racial Themes
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Luna Angelo
We Who Walk Alone
199
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Posted - 2013.11.29 04:57:00 -
[3] - Quote
Killer Bees will still be viable, but it will be harder. Only the most dedicated Killer Bee will be any good at it.
Names of playstyles
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Ecshon Autorez
Villore Sec Ops Gallente Federation
168
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Posted - 2013.11.29 05:01:00 -
[4] - Quote
Pokey Dravon wrote:Well to clarify, they're not planning on changing to Sidearm only logis. They're attempting to balance via bonuses instead. Where did they say it wasn't the sidearm only nerf? Link please? |
nor asha
Turbo Bros inc.
13
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Posted - 2013.11.29 05:49:00 -
[5] - Quote
I think if the minmatar logi only got a side arm so it could keep all it's slots, good that would be epic.
But every other logi should get light/side arm, or just light. But for minmatar I believe they would be like, sorry but we had to fit 9 slots in here sorry |
Atiim
Living Like Larry Schwag
1424
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Posted - 2013.11.29 06:45:00 -
[6] - Quote
nor asha wrote:I think if the minmatar logi only got a side arm so it could keep all it's slots, good that would be epic.
But every other logi should get light/side arm, or just light. But for minmatar I believe they would be like, sorry but we had to fit 9 slots in here sorry In terms of slayer logi, the Minmatar are literally the worst suit possible.
With that logic, either the Equipment slot or Light Weapon on Minmatar Scouts need to be removed as well, and the Minmatar Assaults should immediately get their equipment slots revoked.
Check out my corp's new website here :D
-HAND
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4751
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Posted - 2013.11.29 06:57:00 -
[7] - Quote
The whole sidearm idea is only attempting to put a Band-Aid on the real problem - there's no class distinction aside from slot counts. More slots = better slayer, which is the only battlefield role we have at the moment.
Check out the second link in my sig. I ranted a bit on this topic, and think it would make the game unbalanced in a good way.
Never forget
How to fix the Logi
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1132
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Posted - 2013.11.29 08:37:00 -
[8] - Quote
Ecshon Autorez wrote:Pokey Dravon wrote:Well to clarify, they're not planning on changing to Sidearm only logis. They're attempting to balance via bonuses instead. Where did they say it wasn't the sidearm only nerf? Link please?
https://forums.dust514.com/default.aspx?g=posts&m=1542508#post1542508
ADS Reports - Defining Racial Themes
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Ecshon Autorez
Villore Sec Ops Gallente Federation
169
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Posted - 2013.11.29 18:01:00 -
[9] - Quote
Ah, not quite.
I saw in another post (can't remember where, so no link, sorry) that the logi nerf won't be for awhile. With 1.7 just around the corner this doesn't mean it isn't the sidearm only nerf, just that whatever the nerf is won't be coming in 1.7. |
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