Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
J4yne C0bb
Molon Labe. RISE of LEGION
107
|
Posted - 2013.11.29 20:50:00 -
[31] - Quote
Marston VC wrote:Its gotten to the point to where I wouldn't be "opposed" to it, however there needs to be a lot of things done in order for it to be worthwhile. (because believe me, my ishukone assault SMG is just as good as an AR).
The first thing that would need to be done is Assault suits across the board should get a CPU/PG BUFF. As it stands right now, assault suits simply DO NOT have enough CPU/PG to use all the modules we should be able to use. I have maximum core skills giving me a +30% to both PG/CPU and I still have to put a CPU/PG upgrade on my minmatar assault. That's just ridiculous. By increasing assault suits PG/CPU I feel assault suits will be much more capable at being...... assault suits. They'll be able to put on that good frontline tank they need in order to actually survive against the newly shortened TTK. Because as it is right now, you have to give up either that sidearm, or maybe even a whole module slot in order to make things fit, and that just doesn't make sense to me. (Especially considering ive done almost everything I can to maximize CPU/PG efficiency).
The second thing that would need to be done is an introduction to the rest of the Racial sidearms. After 1.7 the light weapons will have their full racial variants. Being limited to only two (discounting the nova knives) side arms, would severely limit logis in what they can do offensively and even defensively. So I think it would be in everyones best interest to round out the rest of the weapon classes before we go ahead and make drastic balance changes like the one people keep ranting on about.
The third and finale thing is this. If were reducing the light weapon slot down to a sidearm only slot, then I want some kind of compensation for it. A little bit more CPU/PG, maybe some kind of extra grenade slot that will allow for two types of grenades. Idc what so long as something is compensating for the drastic loss in potential firepower.
And one finale note I would like to mention. If CCP was to take away light weapon slots from logis. What about the Amar logi? Would it just get two sidearm slots? Because I think that would take out A LOT of the appeal in using it. But heyyyyy maybe that's just me?
I'd be ok with sidearm-only logis, but only if some of the other weapons (like MD, Plasma Cannon, Swarm Launcher) are separated out into a new class of weapon designated "Support" or similar. Logis would have two weapons slots, Sidearm and the new Support class, in exchange for removing the Light slot. That way logis could primarily provide supporting fire to their squad using a MD or PC, but still have a weapon to adequately defend themselves.
The only reason I skilled Prof 3 into AR as a logi (who actually logis) was so I could remain somewhat competitive with the assault class, so a respec of any SP put into Light would be nice, so I could dump it into SMG, but I doubt that would happen. |
Ryme Intrinseca
Seraphim Auxiliaries
292
|
Posted - 2013.11.30 13:57:00 -
[32] - Quote
J4yne C0bb wrote:Marston VC wrote:Its gotten to the point to where I wouldn't be "opposed" to it, however there needs to be a lot of things done in order for it to be worthwhile. (because believe me, my ishukone assault SMG is just as good as an AR).
The first thing that would need to be done is Assault suits across the board should get a CPU/PG BUFF. As it stands right now, assault suits simply DO NOT have enough CPU/PG to use all the modules we should be able to use. I have maximum core skills giving me a +30% to both PG/CPU and I still have to put a CPU/PG upgrade on my minmatar assault. That's just ridiculous. By increasing assault suits PG/CPU I feel assault suits will be much more capable at being...... assault suits. They'll be able to put on that good frontline tank they need in order to actually survive against the newly shortened TTK. Because as it is right now, you have to give up either that sidearm, or maybe even a whole module slot in order to make things fit, and that just doesn't make sense to me. (Especially considering ive done almost everything I can to maximize CPU/PG efficiency).
The second thing that would need to be done is an introduction to the rest of the Racial sidearms. After 1.7 the light weapons will have their full racial variants. Being limited to only two (discounting the nova knives) side arms, would severely limit logis in what they can do offensively and even defensively. So I think it would be in everyones best interest to round out the rest of the weapon classes before we go ahead and make drastic balance changes like the one people keep ranting on about.
The third and finale thing is this. If were reducing the light weapon slot down to a sidearm only slot, then I want some kind of compensation for it. A little bit more CPU/PG, maybe some kind of extra grenade slot that will allow for two types of grenades. Idc what so long as something is compensating for the drastic loss in potential firepower.
And one finale note I would like to mention. If CCP was to take away light weapon slots from logis. What about the Amar logi? Would it just get two sidearm slots? Because I think that would take out A LOT of the appeal in using it. But heyyyyy maybe that's just me? I'd be ok with sidearm-only logis, but only if some of the other weapons (like MD, Plasma Cannon, Swarm Launcher) are separated out into a new class of weapon designated "Support" or similar. Logis would have two weapons slots, Sidearm and the new Support class, in exchange for removing the Light slot. That way logis could primarily provide supporting fire to their squad using a MD or PC, but still have a weapon to adequately defend themselves. The only reason I skilled Prof 3 into AR as a logi (who actually logis) was so I could remain somewhat competitive with the assault class, so a respec of any SP put into Light would be nice, so I could dump it into SMG, but I doubt that would happen. Given that the plasma cannon is UP, and you'd have to be insane to use a swarm launcher on a (non-Amarr) logi, logis would basically have to use a MD to be competitive. A bit restrictive, don't you think? |
DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.11.30 14:05:00 -
[33] - Quote
the dawn of logis running mini hmg will come
or a sawed off shotgun,
or a portable turret
or a special chuck norris punch
or even a flamethrower
*DR FEB realizes that these items will never come and jumps out of his window, only to find out he was on the ground floor*
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
|
Ryme Intrinseca
Seraphim Auxiliaries
292
|
Posted - 2013.11.30 15:07:00 -
[34] - Quote
DR FEB wrote:the dawn of logis running mini hmg will come
or a sawed off shotgun,
or a portable turret
or a special chuck norris punch
or even a flamethrower
*DR FEB realizes that these items will never come and jumps out of his window, only to find out he was on the ground floor* If logis had to run HMG (or a sidearm) that would be enough of a nerf... |
nor asha
Turbo Bros inc.
33
|
Posted - 2013.11.30 15:21:00 -
[35] - Quote
logi should lose a slot and gain an extra grenade
Most of the time you have infinite gernades anyways, it just gives them more utility, choices in battle. Support role. But like in eve, the Minmatar Logi scimitar can make a mean xl shield tank tackler.
The point is they have the flexibility but should not have more slots than assault. Think about it with less equiment assault should get more slots...
Scouts and heavies need one more slot each too... |
RKKR
The Southern Legion The Umbra Combine
489
|
Posted - 2013.11.30 15:22:00 -
[36] - Quote
Sure sidearm logis are possible, it will the game EVEN MORE boring for current logis.
Discussing a change of logis is stupid, the game needs to be redone. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |