Nova Skyy
Days of Ruin
1
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Posted - 2013.11.28 15:35:00 -
[1] - Quote
Okay, so I'm just a little man on the block. Only been playing Dust about a month now. However, I still see no balance to this game whatsoever.
I find it ridiculous as to how quick you die. There needs to be something seriously done about that. I've played Eve for an eternity, and in Dust you are toast from one player in a half second. It doesn't matter how much shield or armor you have. Frankly, I find the extenders do absolutely nothing. No help at all.
Snipers are a joke. Most with their super paid for by real cash rifle, taking out from a far with one shot.
The first fix I recommend is doubling all hit points across the board, and halving all damage by all weapons. You can't even start a fight before you're dead. If you try to play the hide and cover game, you die from another angle, or from some Nova Knife punk running around. To balance this, you could even double the cost of all items, but at least give players a chance to counter strike in battle before dead.
Spawns are also a huge problem. Enemies will camp them, and shred all that clone through before they can even get their bearings. My recommended fix, give players who spawn a 3-4 second invulnerability or ghost time to at least take a look around. Call it, "new clone sync time" where you can neither be hurt nor fire any weapons.
Also, is it just me or do other players have better aim? I used the PS3 dual shock controller, but I guess you can hook up a keyboard and mouse??? If that's the case, many are at an unfair advantage with precise mouse control and shooting.
I'm not all hate, I do like the premise of the game... most of it is just poorly done.
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Nova Skyy
Days of Ruin
1
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Posted - 2013.12.02 01:21:00 -
[2] - Quote
My apologies, as I seem to have succumb to new player frustrations. TTK for me has been the game breaker when it comes to the battles. I just don't see it as being something I, or many new players, can overcome. I realize heavies can have big tanks, but at least they are easier to spot and shoot. If my recommendations on doubling HPs and halfing damage would ever become a reality, I think it's just simple math when you look at it. It would give players longer lives and make everyone harder to kill... across the board. You are really not taking away anything, but rather prolonging the game play.
My feeling is this game is supposed to focus on sqauds and cooperation play styles. No one person should have too much power... no one sniper... no one nano knife scout... no one heavy. If you can't one shot kill, or one stab kill, then you better have a wingman by your side. I'd rather see a push toward that, than overpowered individuals.
I'm not going anywhere... yet... but right now I think it's better to just passive skill up without playing rather than getting my ass whomped daily.
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