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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
900
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Posted - 2013.11.28 04:28:00 -
[1] - Quote
1 remove logi nades 2 remove assault equip 3 make scouts equipment slot say scout equip and be limited to scout specific gear 4 make scanners a scout item only 5 make logi side arm only (i only add this because with no suit able to fit nanos other than logi..all will have to be glued to the logi's ass or die or run out of ammo so the fact that the logi can only defend itself in 20 m and under maybe..in a world where general ranges are 50m-600m doesnt really matter) |
EternalRMG
KNIGHTZ OF THE ROUND
636
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Posted - 2013.11.28 04:32:00 -
[2] - Quote
No You will remove the customisation of this game
Tne fun here is being able to turn any suit into anything but that thing shouldnt be as effective as the predeterminated role of your suit
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1114
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Posted - 2013.11.28 05:34:00 -
[3] - Quote
1. Why? Grenades fill an important role, often AV grenades to deal with light vehicles so Assaults don't have to carry them.
2. Makes Assaults too limited. Assaults are meant to be flexible combat classes with emphasis on attack, just as Logistics is meant to be a flexible combat class with emphasis on support. Removing gear from Assaults marginalizes them too much and removes much of their effectiveness.
3. 'Scout Specific Gear'? Again tearing away flexibility is what will turn Dust into another generic, static class based system. Encourage people to play roles, but don't force them. I've seen people run Scouts as LogiLites to an amazing extent, using Non-'Scout Specific Gear'. Why should that playstyle be completely removed for them?
4. Why? If you want Scouts to use Scanners, give them bonuses to scanners in order to encourage them to be used. Again, you're just making static classes which are *boring* and like any other FPS. Everyone should be able to scan, but a Scout should get bonuses which makes them the BEST at scanning.
5. No. Like I said in the points above, Logistics is a flexible combat class with emphasis on support, they are however not COMPLETELY support. The idea that Logistics should be completely Medic/Engineer is very narrow minded and this thought process of gimping their combat effectiveness into oblivion, is simply ridiculous. There are far better ways to obtain the goal you're going for without completely terminating a Logi's combat abilities.
I see what you're trying to do, you're trying to make each class neccisary, and that is a very noble goal. However you're strongarming people into it, and that simple is not New Eden. New Eden is about freedom and efficiency. Balance should be controlled with PG/CPU, but more importantly BONUSES.
Freedom means that, within reason, any class can do everything. Bonuses however ensure that certain classes are capable of doing certain things *better* than the other classes. This still gives the great freedoms we see in New Eden, but a smart player will make use of the bonuses that help optimize a particular task.
The reason people are spinning their heads over this stuff and trying to strongarm roles is because 90% of the current bonuses....suck. They're really awful. They're placeholders meant to fulfil a purpose while CCP gets the rest of the damn system done. It sucks, and it needs to be reworked. This does not mean however that existing mechanics need to be completely violated in order to obtain balance.
ADS Reports - Defining Racial Themes
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2484
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Posted - 2013.11.28 05:35:00 -
[4] - Quote
Mortedeamor wrote: 1 remove logi nades 2 remove assault equip 3 make scouts equipment slot say scout equip and be limited to scout specific gear 4 make scanners a scout item only 5 make logi side arm only (i only add this because with no suit able to fit nanos other than logi..all will have to be glued to the logi's ass or die or run out of ammo so the fact that the logi can only defend itself in 20 m and under maybe..in a world where general ranges are 50m-600m doesnt really matter)
Wont happen
But i like this...
EXCEPT , if you are already taking away Grenades from logis, there is no need for making them SIDEARM only since they already only have 1 Attacking method, bar from R/E and The Amarr Logi.
The Best Damage Mod, its a Headshot....
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
812
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Posted - 2013.11.28 05:35:00 -
[5] - Quote
Mortedeamor wrote: 1 remove logi nades
Only this one.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
902
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Posted - 2013.11.28 12:10:00 -
[6] - Quote
KING CHECKMATE wrote:Mortedeamor wrote: 1 remove logi nades 2 remove assault equip 3 make scouts equipment slot say scout equip and be limited to scout specific gear 4 make scanners a scout item only 5 make logi side arm only (i only add this because with no suit able to fit nanos other than logi..all will have to be glued to the logi's ass or die or run out of ammo so the fact that the logi can only defend itself in 20 m and under maybe..in a world where general ranges are 50m-600m doesnt really matter)
Wont happen
But i like this...EXCEPT , if you are already taking away Grenades from logis, there is no need for making them SIDEARM only since they already only have 1 Attacking method, bar from R/E and The Amarr Logi. really yall liked this..lol i was just joking mostly..as you can see i hate the idea of logi side arm only ..but i was thinking more of 1 prevention of nade spam 2 isolation and control of these op as **** scannrs
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
902
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Posted - 2013.11.28 12:14:00 -
[7] - Quote
Pokey Dravon wrote:1. Why? Grenades fill an important role, often AV grenades to deal with light vehicles so Assaults don't have to carry them.
2. Makes Assaults too limited. Assaults are meant to be flexible combat classes with emphasis on attack, just as Logistics is meant to be a flexible combat class with emphasis on support. Removing gear from Assaults marginalizes them too much and removes much of their effectiveness.
3. 'Scout Specific Gear'? Again tearing away flexibility is what will turn Dust into another generic, static class based system. Encourage people to play roles, but don't force them. I've seen people run Scouts as LogiLites to an amazing extent, using Non-'Scout Specific Gear'. Why should that playstyle be completely removed for them?
4. Why? If you want Scouts to use Scanners, give them bonuses to scanners in order to encourage them to be used. Again, you're just making static classes which are *boring* and like any other FPS. Everyone should be able to scan, but a Scout should get bonuses which makes them the BEST at scanning.
5. No. Like I said in the points above, Logistics is a flexible combat class with emphasis on support, they are however not COMPLETELY support. The idea that Logistics should be completely Medic/Engineer is very narrow minded and this thought process of gimping their combat effectiveness into oblivion, is simply ridiculous. There are far better ways to obtain the goal you're going for without completely terminating a Logi's combat abilities.
I see what you're trying to do, you're trying to make each class neccisary, and that is a very noble goal. However you're strongarming people into it, and that simple is not New Eden. New Eden is about freedom and efficiency. Balance should be controlled with PG/CPU, but more importantly BONUSES.
Freedom means that, within reason, any class can do everything. Bonuses however ensure that certain classes are capable of doing certain things *better* than the other classes. This still gives the great freedoms we see in New Eden, but a smart player will make use of the bonuses that help optimize a particular task.
The reason people are spinning their heads over this stuff and trying to strongarm roles is because 90% of the current bonuses....suck. They're really awful. They're placeholders meant to fulfil a purpose while CCP gets the rest of the damn system done. It sucks, and it needs to be reworked. This does not mean however that existing mechanics need to be completely violated in order to obtain balance.
each class should be nessicary scout currently is not logi roles over lap scout role its irritating ,...when amar scout comes out i would actually like a legit pupose to exists for the scout role so i can spec into it..ima gamer..i do nothing that does not benefit my character...scout has no purpose in dust atm
and again this was a joke before i went to bed..if you look youll see i have loads of threads arguing against logi sidearms...but when i see 100's of people asking for that nerf..i decided to make a list of nerfs to all suits that i find may make that nerf acceptable to me..
still and again i will say this it is not okay to lower the individual survivability of any suit in dust...not suit should be forced to rely 100% on another...because there it no team queing system and there is the dumb ass blue dot factor |
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