Arkena Wyrnspire wrote:Draco Cerberus wrote:
I am sure CCP understands that Logi is not OP. There are plenty of people who play logi that just have a ton more sp than the majority of the qqers and it can quite clearly spell out to CCP what is going on. If not then they are blind.
I would like you to watch
this video and show me an assault that can achieve the same HP, damage, and versatility.
It's OP. Sorry.
So people keep throwing this video up as an example of why Logis are OP. I watched it and broke down the kills below. In short, the stars lined up perfectly for him. Not taking away from his skill, because he clearly has some, but look at the suites he engaged below to see what I mean.
He did not engage a single suite above STD, for real, not one ADV suite the entire Game. In fact, the only suites he encountered above 500 EHP were the heavies. The kills below show suite type and EHP where I could see them. ':||' is a repeat symbol and the number following it indicates where that suite was first killed. For instance, kill number 5 was the same suite as kill number 2. The 'x' indicates they were engaging him (most he killed before they new what hit them).
It should be noted that had he not used the ScR overheat bypass at kill 47 his streak most likely would've ended there. Which 46 would've still been impressive.
The reality of this video is not the OPness of the GalLogi, it should be maybe be a matchmaking WTF, and definitely a view into would it would look like if you dropped a 20mil+ SP Merc into an academy battle. These guys were just lining up for him. Out of his 49 (50, I think he got robbed of one on the end game screen) kills only 10 actually shot back.
The bigger question I have is why the hell are that many starter fits running around in a FW battle?
1 med A-1 <400 EHP
2 STD <400 EHP
3 STD Logi <400 EHP x
4 Cal A-1 340 EHP
5 :|| 2
6 :|| 3
7 Logi A-1 440 EHP air shot
8 STD 485 EHP
9 M-1 <400 EHP
10 Frontline < 300 EHP
11 :|| 10
12 militia cal 336 EHP
13 Frontline 340 EHP
14 STD Logi 440 EHP x
15 STD scout <400 EHP
16 :|| 14? (Blured)
17 UKN 495 EHP
18 militia amr < 400 EHP
19 UKN Grenade
20 :|| 12
21 UKN Grenade
22 UKN Grenade
23 UKN Grenade
24 :|| 18 x SMG out of range
25 :|| 18
26 :|| 1 x but was half dead
27 :|| Medic <400 EHP
28 :|| 14
29 STD Sentinel engaged half dead. First kill above 500 EHP
30 :|| 18
31 :|| 12 x
32 :|| 29 and again, multi engaged and was half dead
33 :|| 18
34 UKN Grenade
35 :|| 2
36 :|| 12
37 :|| 18
38 :|| 18 (I think there are 2 different militia amr in this game) x (thru a grenade)
39 :|| 12
40 anti-armor >400 EHP
41:|| 27
42 :|| 12 x but was trying to shoot and grenade equipment.
43 :|| 18 x
44 STD Sentinel engaged with full shield but no armor. Almost killed him with HMG x
45 :|| 13
46 Heavy A-1 > 1000 EHP
47 UNK frame. Looked like :|| 18. Used overheat bypass glitch to kill so no HUD information. BTW, several people have stated that the rounds fired after an overheat bypass do no damage. 17:37 of this video says otherwise. X
48 STD sentinel. > 1000 EHP x
49 Frontline
50? :|| 18 x SMG guy again