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Virtual Riot
The Vanguardians
83
|
Posted - 2013.11.28 02:00:00 -
[1] - Quote
Eventually you will be able to sell your officer weapons on the free market to other Dust514 players. But how does one know how to make the most out of it? Do you sell right away when the market opens in an attempt to catch the wave? Or do you ride it out and set your sights on calmer water?
To do this we need raw data. We all know that a market is controlled by supply and demand. Realistically its a bit more complicated than that. We need a few key bits of data to make an accurate prediction.
1. What is the cost to produce an officer weapon? You might be temped to say that there is no cost as you receive officer gear randomly for free in public matches. In reality this is not true. The cost to produce an officer weapon would be the time it took you to obtain it. Personally I would measure the time in # of matches, and that could be the "cost" to produce an officer weapon. Since I assume that all officer gear has an equal chance of dropping, I'm just going to group them all together with the same cost. Tl;dr, How long does it take to produce an officer weapon on average?
Now this is where the data comes in. I've been playing for roughly a year. (started playing a bit before chromosome released) I have only ever lost 1 officer weapon and that was a gastuns forge gun. By looking at my total accumulated officer weapons over the course of one year, and giving myself an average of 4 matches a day, we can come up with a cost. 16 Balac's 10 Krin's 30 Thale's 3 PCP-30's 9 Gastun's Forge Gun ( 8 + 1 that I lost) 16 Gastun's HMG
That gives us a total of 84 Officer weapon drops over the course of 1460 matches. That means that the chance to get an officer weapon is probably around the 5% mark. (5.7% for me). Or, about 1 officer weapon every 20 matches (17 for me).
Tl;dr It costs on average about 20 matches to obtain an officers weapon
2. Obtaining the real ISK cost to produce
Now, the actual cost of your match in terms of isk can vary wildly from player to player. Obviously the most cost-effective way to farm officer gear would be to run free suits in the shortest game mode (ambush). So how do you determine a cost other than the arbitrary "20 matches"? To do this accurately, we really would need the value of the average length of a match in Dust514, and the average payout of said match. This could be equated into what we mercenaries get paid per hour on average for our jobs. Then we could simply multiply the isk made per match by 20 and you would end up with the price of an officer weapon in terms of isk.
Just for the sake of an example and my own guessing, I would say that the average length of a match in Dust514 (Average of all game modes) is probably around the 15 minute mark. And the average payout of said match is probably around the 200,000 ISK mark. If you have a differing opinion please post below and we can form a more accurate model.
So it takes 300 minutes or 5 hours to get an officer drop And by the time you've played those 5 hours you will have made 4 million isk. (Think of the contract giver as the employer, the match itself is the work, and the officer weapon as the end product) Thats about 800,000 ISK an hour we get paid, just a little fun bit.
Tl;dr The production cost of an officer weapon in terms of ISK is 4 million |
Virtual Riot
The Vanguardians
83
|
Posted - 2013.11.28 02:01:00 -
[2] - Quote
3. Selling Point
So if it costs 4 million isk, what should be your selling point? To do this we have to look at demand, we have to look at your customers. Who is going to buy this product? The answer is rich PC corporations. Next you have to find out what their perceived value of the product is. Why do they buy the product? What do they get out of it? The answer is that they get an edge over their opponent in battle, allowing them to win PC matches more easily. But still, what is the value? Well. What is the value of winning a PC match? ISK? Bragging rights? Reputation? All of these things. But how will PC corps value these things in terms of ISK? The answer is that they will only continue to buy officer weapons at a rate at which they can continue to turn a profit winning districts with them. Tl;dr Unfortunately, only time will tell what these hidden values really are.
But in the meantime we can make some educated guesstimating.
A district produces 80 clones per day, or 100 with a production facility. Selling to Genolution at a rate of 110,000 isk each, that nets you 11 million ISK per day for each district. In other terms 13.75 man hours each day. An officer weapon takes 5 man hours to produce. That is a static value. Lets guesstimate that a PC corp loses about 20 officer weapons on average to take a district. That equates to 100 man hours just in officer weapons. A corporation would have to hold that district for about 7 days to recoup their losses.
Is that worth it to them? Only time will tell, or you can ask them yourself.
Tl;dr Considering players are paid to play matches already, the selling point of officer weapons would most likely remain the same as the production cost until players themselves will have to pay for contracts.
ULTRA TL;DR
At the beginning, the market will be flooded. People will not realize that the cost to produce an officer weapon can be as high as 20 matches aka 5 man hours aka 4 mil. They will sell cheaper. Much cheaper.
My advice, and the advice I will be giving myself. Buy as much officer gear as you can when the market opens up, it will become very cheap, until the price stabilizes around the 4 million mark. At that point the demand will have met the supply in market equilibrium, and you can reliably get the most money for your stock of weapons. Only sell the FOTM. Buy the most UP weapon.
Just remember. Demand for different officer weapons will fluctuate depending on FOTM. So as stated above. Buy low sell high. Follow the nerf buff cycle to max profits.
Riot out |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
540
|
Posted - 2013.11.28 02:12:00 -
[3] - Quote
I'm going to buy all of the most expensive stuff and hoard everything. Then i'm going to sell it all at ridiculously low prices.
Because economics.
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
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JL3Eleven
1268
|
Posted - 2013.11.28 03:31:00 -
[4] - Quote
Why will an Officer Weapon cost more than a fully fitted battle tank?
LAV Dealer
Dust 514 started from the bottom now we here.
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Leithe Askarii
Isuuaya Tactical Caldari State
47
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Posted - 2013.11.28 03:38:00 -
[5] - Quote
JL3Eleven wrote:Why will an Officer Weapon cost more than a fully fitted battle tank?
A Gastun's Forge will. You know how Forges ......well I wont say but its painful and emotionally scarring for us tankers. |
Jacques Cayton II
Providence Guard Templis Dragonaors
130
|
Posted - 2013.11.28 05:02:00 -
[6] - Quote
Gatun forge 6 shots 2 sec charge you can hold it and it does a shut ton of damage
We fight for the future of the State not our
personal goals
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Roy Ventus
Foxhound Corporation General Tso's Alliance
611
|
Posted - 2013.11.28 05:12:00 -
[7] - Quote
Noooooooooooooooo. Now people are going to try to follow your tips and we'll have competition!
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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XxWarlordxX97
Ancient Exiles. Renegade Alliance
4043
|
Posted - 2013.11.28 05:17:00 -
[8] - Quote
Virtual Riot wrote:Eventually you will be able to sell your officer weapons on the free market to other Dust514 players. But how does one know how to make the most out of it? Do you sell right away when the market opens in an attempt to catch the wave? Or do you ride it out and set your sights on calmer water?
To do this we need raw data. We all know that a market is controlled by supply and demand. Realistically its a bit more complicated than that. We need a few key bits of data to make an accurate prediction.
1. What is the cost to produce an officer weapon? You might be temped to say that there is no cost as you receive officer gear randomly for free in public matches. In reality this is not true. The cost to produce an officer weapon would be the time it took you to obtain it. Personally I would measure the time in # of matches, and that could be the "cost" to produce an officer weapon. Since I assume that all officer gear has an equal chance of dropping, I'm just going to group them all together with the same cost. Tl;dr, How long does it take to produce an officer weapon on average?
Now this is where the data comes in. I've been playing for roughly a year. (started playing a bit before chromosome released) I have only ever lost 1 officer weapon and that was a gastuns forge gun. By looking at my total accumulated officer weapons over the course of one year, and giving myself an average of 4 matches a day, we can come up with a cost. 16 Balac's 10 Krin's 30 Thale's 3 PCP-30's 9 Gastun's Forge Gun ( 8 + 1 that I lost) 16 Gastun's HMG
That gives us a total of 84 Officer weapon drops over the course of 1460 matches. That means that the chance to get an officer weapon is probably around the 5% mark. (5.7% for me). Or, about 1 officer weapon every 20 matches (17 for me).
Tl;dr It costs on average about 20 matches to obtain an officers weapon
2. Obtaining the real ISK cost to produce
Now, the actual cost of your match in terms of isk can vary wildly from player to player. Obviously the most cost-effective way to farm officer gear would be to run free suits in the shortest game mode (ambush). So how do you determine a cost other than the arbitrary "20 matches"? To do this accurately, we really would need the value of the average length of a match in Dust514, and the average payout of said match. This could be equated into what we mercenaries get paid per hour on average for our jobs. Then we could simply multiply the isk made per match by 20 and you would end up with the price of an officer weapon in terms of isk.
Just for the sake of an example and my own guessing, I would say that the average length of a match in Dust514 (Average of all game modes) is probably around the 15 minute mark. And the average payout of said match is probably around the 200,000 ISK mark. If you have a differing opinion please post below and we can form a more accurate model.
So it takes 300 minutes or 5 hours to get an officer drop And by the time you've played those 5 hours you will have made 4 million isk. (Think of the contract giver as the employer, the match itself is the work, and the officer weapon as the end product) Thats about 800,000 ISK an hour we get paid, just a little fun bit.
Tl;dr The production cost of an officer weapon in terms of ISK is 4 million send HMGs here
Level 5 forum warrior
Heavy/AR logi suit<3
forget the scout
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Roy Ventus
Foxhound Corporation General Tso's Alliance
611
|
Posted - 2013.11.28 06:09:00 -
[9] - Quote
Question to you...How would FW Store Equipment play in all this? Both Aurum Items and Special Faction based items will be on sale.
The fact that we're not spending ISK but Loyalty Points on these items could make them cheaper than what they would be if they were ISK bought right? Or because they can be bought with actual money in the real world and the fact that you can't get them UNLESS you go deep into a faction's loyalty system(which is complex to the point where you can't play all sides) they would cost even more?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
812
|
Posted - 2013.11.28 06:16:00 -
[10] - Quote
Roy Ventus wrote:Question to you...How would FW Store Equipment play in all this? Both Aurum Items and Special Faction based items will be on sale.
The fact that we're not spending ISK but Loyalty Points on these items could make them cheaper than what they would be if they were ISK bought right? Or because they can be bought with actual money in the real world and the fact that you can't get them UNLESS you go deep into a faction's loyalty system(which is complex to the point where you can't play all sides) they would cost even more?
In EVE, faction gear has an price in both isk and LP. (Ex: The item costs 9,000 isk and 4000 LP. )
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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The dark cloud
The Rainbow Effect
1897
|
Posted - 2013.11.28 06:22:00 -
[11] - Quote
Price hirachy: Officer>Faction/AUR>regular equipment.
Im not going to sell any balacs AR for less then 10 mil. And my officer dropsuit will go for at least 100 mil. Due to their limited nature.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Virtual Riot
The Vanguardians
90
|
Posted - 2013.11.28 06:38:00 -
[12] - Quote
Roy Ventus wrote:Question to you...How would FW Store Equipment play in all this? Both Aurum Items and Special Faction based items will be on sale.
The fact that we're not spending ISK but Loyalty Points on these items could make them cheaper than what they would be if they were ISK bought right? Or because they can be bought with actual money in the real world and the fact that you can't get them UNLESS you go deep into a faction's loyalty system(which is complex to the point where you can't play all sides) they would cost even more?
I considered this during my musing. But the simple fact is that we have little to no info on LP items, what they are, what they cost. If in fact you can purchase Officer weapons with LP, then obviously supply would go up, which would cause the price to go down, and cause demand to go up. I mean, even if I guesses at this, it would most likely be wildly inaccurate.
But if faction weapons are indeed their own subcategory, then I would place them at or slightly above proto level, but below officer level. My guess is that faction weapons and dropsuits will be given little more than a fancy name and an eye catching color scheme.
Regardless, I believe officer weapons will be far more valuable than people think they will be. After people foolishly sell their weapons to the PC corps, who then in turn use them to win PC battles, at a rate which will far surpass the rate at which they can be produced by the general population. After the surplus runs out, officer weapons are going to be VERY rare.
1 in every 20 matches guys |
mollerz
Minja Scouts
986
|
Posted - 2013.11.28 06:40:00 -
[13] - Quote
The more people say thales will be worth the least...
thales will be worth the most. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
394
|
Posted - 2013.11.28 06:48:00 -
[14] - Quote
This is one very long post for an issue that can be summed up in 1 or 2 sentences. When / if we ever get a player run market the cost of any goods is basically whatever someone is willing to pay for them.
Look at ebay for example. I see stuff on ebay sell for above retail price quite often. No idea why myself but stuff is worth only as much as some sucker is willing to pay. If your trying to sell an officer weapon and its not selling it is over-priced. If your selling an officer weapon and you can't keep it in stock you might consider increasing the price.
No idea why such a long drawn out discussion has started over this i am guessing the OP didn't have much to do when he wrote this. Lol maybe he is at work like i am and just watching for firewall alerts to show up. |
Virtual Riot
The Vanguardians
90
|
Posted - 2013.11.28 06:52:00 -
[15] - Quote
Thurak1 wrote:This is one very long post for an issue that can be summed up in 1 or 2 sentences. When / if we ever get a player run market the cost of any goods is basically whatever someone is willing to pay for them.
Look at ebay for example. I see stuff on ebay sell for above retail price quite often. No idea why myself but stuff is worth only as much as some sucker is willing to pay. If your trying to sell an officer weapon and its not selling it is over-priced. If your selling an officer weapon and you can't keep it in stock you might consider increasing the price.
No idea why such a long drawn out discussion has started over this i am guessing the OP didn't have much to do when he wrote this. Lol maybe he is at work like i am and just watching for firewall alerts to show up.
... I did math, and a lot of guessing to come up with the number of 4 mil for an officer weapon
If I didn't show my thought process and math then people like you would have just said "oh bro whered you get those numbers" and write me off as some troll.
It was a lot more than the usual statement about this sort of thing such as " Supply and Demand bro" or "Market is gon be flooded so hard man"
Many people don't really understand what that means and I was trying to explain it here. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
394
|
Posted - 2013.11.28 08:23:00 -
[16] - Quote
I understand you have made a real attempt to guess at the value of weapons. However it is all going to end up being determined by the buyers. Dust is not nearly as big of a player base as eve so each player / buyer will have much more influence over pricing. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4744
|
Posted - 2013.11.28 08:33:00 -
[17] - Quote
5 hours for 4m?
*Goes back to mining asteroids*
Never forget
How to fix the Logi
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Acturus Galaxy
Happy Pumpkin
220
|
Posted - 2013.11.28 08:52:00 -
[18] - Quote
Virtual Riot wrote:Thurak1 wrote:This is one very long post for an issue that can be summed up in 1 or 2 sentences. When / if we ever get a player run market the cost of any goods is basically whatever someone is willing to pay for them.
Look at ebay for example. I see stuff on ebay sell for above retail price quite often. No idea why myself but stuff is worth only as much as some sucker is willing to pay. If your trying to sell an officer weapon and its not selling it is over-priced. If your selling an officer weapon and you can't keep it in stock you might consider increasing the price.
No idea why such a long drawn out discussion has started over this i am guessing the OP didn't have much to do when he wrote this. Lol maybe he is at work like i am and just watching for firewall alerts to show up. ... I did math, and a lot of guessing to come up with the number of 4 mil for an officer weapon If I didn't show my thought process and math then people like you would have just said "oh bro whered you get those numbers" and write me off as some troll. It was a lot more than the usual statement about this sort of thing such as " Supply and Demand bro" or "Market is gon be flooded so hard man" Many people don't really understand what that means and I was trying to explain it here.
Great summary, analysis and guess of the price officer weapons on average would sell for on the marked. The best educated guess for now. Now we just need to break down the analysis for each office weapon type and try to guess the value each weapon could bring to the player.
It will be interesting to see if the marked in Dust will behave as in EVE, which is an excellent economics simulator. I will definitely follow the marked close and try to earn some extra isk. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
612
|
Posted - 2013.11.28 13:49:00 -
[19] - Quote
4-10 Mil seems a bit much for Officer weapons when Proto ARs don't cost over a mil. Maybe in an extreme case I can see 4 mil but I'd imagine everyone would start selling them for 2 mil.
Also yeah, FW gear will mostly be pretty colors and lowered fitting requirements. My honest guess is that the actual equipment will sell more than the weapons from the FW/LP store.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
178
|
Posted - 2013.11.28 13:57:00 -
[20] - Quote
I'd say your analysis is fairly well thought out and correct. Thanks for putting the effort in.
I think the only variable that we haven't accounted for is CCP, which might tweak the algorithm used to allocate loot - I actually think if you are looking for a specific kind of weapon it might even become rarer, as the number of weapons increases in the game, so do their officer variants (if they are implemented at the same time), and so the chance of acquiring said weapon will push the rate down marginally.
I haven't even looked in my assets at the stuff I have, it's such an enormous list to sift through, and as of right, it is worth absolutely 0 isk since there is no player/secdonary or even NPC market. :( |
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Billi Gene
433
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Posted - 2013.11.28 14:15:00 -
[21] - Quote
officer>type2 proto>proto>FW>type2 adv>adv>type2 standard>standard>mil
imho
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Roofer Madness
A.N.O.N.Y.M.O.U.S. Renegade Alliance
571
|
Posted - 2013.11.28 14:43:00 -
[22] - Quote
Here is something to consider - It is likely you will get an officer weapon in 20 matches. But not guaranteed. On this character I hardly get any salvage. I've only ever got 3 thales and that is since launch day and I play ALOT. For some reason on this character I get tons of SMGs. I don't know why.
In my opinion you can't put a price on any of the officer weapons because they are rare salvage. I could play 100 matches and not get a damn thales. That really makes it worth as much as I will pay for it. Which is nothing because I'm not a snipin' little *****. But you get he point.
The Dust 514 AFK song
Plasma Cannon FTW
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Toby Flenderson
research lab
113
|
Posted - 2013.11.28 14:50:00 -
[23] - Quote
Virtual Riot wrote:Eventually you will be able to sell your officer weapons on the free market to other Dust514 players. But how does one know how to make the most out of it? Do you sell right away when the market opens in an attempt to catch the wave? Or do you ride it out and set your sights on calmer water?
To do this we need raw data. We all know that a market is controlled by supply and demand. Realistically its a bit more complicated than that. We need a few key bits of data to make an accurate prediction.
1. What is the cost to produce an officer weapon? You might be temped to say that there is no cost as you receive officer gear randomly for free in public matches. In reality this is not true. The cost to produce an officer weapon would be the time it took you to obtain it. Personally I would measure the time in # of matches, and that could be the "cost" to produce an officer weapon. Since I assume that all officer gear has an equal chance of dropping, I'm just going to group them all together with the same cost. Tl;dr, How long does it take to produce an officer weapon on average?
Now this is where the data comes in. I've been playing for roughly a year. (started playing a bit before chromosome released) I have only ever lost 1 officer weapon and that was a gastuns forge gun. By looking at my total accumulated officer weapons over the course of one year, and giving myself an average of 4 matches a day, we can come up with a cost. 16 Balac's 10 Krin's 30 Thale's 3 PCP-30's 9 Gastun's Forge Gun ( 8 + 1 that I lost) 16 Gastun's HMG
That gives us a total of 84 Officer weapon drops over the course of 1460 matches. That means that the chance to get an officer weapon is probably around the 5% mark. (5.7% for me). Or, about 1 officer weapon every 20 matches (17 for me).
Tl;dr It costs on average about 20 matches to obtain an officers weapon
2. Obtaining the real ISK cost to produce
Now, the actual cost of your match in terms of isk can vary wildly from player to player. Obviously the most cost-effective way to farm officer gear would be to run free suits in the shortest game mode (ambush). So how do you determine a cost other than the arbitrary "20 matches"? To do this accurately, we really would need the value of the average length of a match in Dust514, and the average payout of said match. This could be equated into what we mercenaries get paid per hour on average for our jobs. Then we could simply multiply the isk made per match by 20 and you would end up with the price of an officer weapon in terms of isk.
Just for the sake of an example and my own guessing, I would say that the average length of a match in Dust514 (Average of all game modes) is probably around the 15 minute mark. And the average payout of said match is probably around the 200,000 ISK mark. If you have a differing opinion please post below and we can form a more accurate model.
So it takes 300 minutes or 5 hours to get an officer drop And by the time you've played those 5 hours you will have made 4 million isk. (Think of the contract giver as the employer, the match itself is the work, and the officer weapon as the end product) Thats about 800,000 ISK an hour we get paid, just a little fun bit.
Tl;dr The production cost of an officer weapon in terms of ISK is 4 million
One other thing to consider in the math is that you typically get 3 officer weapons at a time. This would make it more of it takes 60 games to receive a "3-pack" of officer weapons. I've never received anything other than 3 at a time but if that's not the case for anyone else then ignore what I'm saying.
Awesome work though, I was always curious what the drop rate was around.
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Joel II X
AHPA
226
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Posted - 2013.11.28 14:50:00 -
[24] - Quote
I'll just be selling stuff I never use, be it protos or standard. I'll be selling the super cheap so that nos have a chance of getting some good gear (if they have the skills to use them) or people that want stuff for free basically. I don't really care. |
Virtual Riot
The Vanguardians
93
|
Posted - 2013.11.28 15:04:00 -
[25] - Quote
I do notice that they do come in packs sometimes but, it can't always be 3 Some of my weapon numbers are not multiples of 3 |
Flix Keptick
Red Star. EoN.
1420
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Posted - 2013.11.28 15:14:00 -
[26] - Quote
The dark cloud wrote:Price hirachy: Officer>Faction/AUR>regular equipment.
Im not going to sell any balacs AR for less then 10 mil. And my officer dropsuit will go for at least 100 mil. Due to their limited nature. How about I trade you 10 (or more) officer weapons for 1 officer dropsuit?
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Fox Gaden
Bojo's School of the Trades
1640
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Posted - 2013.11.28 15:40:00 -
[27] - Quote
Officer Sniper Riffles will be more expensive by unit. This is because a good Sniper can often go several matches without dying, so the average service life of a single Sniper Riffle will be longer. If the weapon lasts longer, people will be willing to pay more for it as the cost can be spread over multiple matches. There are also a lot of snipers, which will also create demand. The fact that the sniper rifle last longer will increase supply, but it also means that people will commonly use them in their favourite sniper fit and use them in every match, which means overall the supply will be reduced just because they will be used so commonly.
Officer Assault Riffles will not be as expensive as the Sniper Rifles, because they are lost much more frequently, but their value will still be high because they are a popular weapon, so they will be in demand for PC and FW matches. Those with money to burn will also use them in Public matches.
Other popular weapons such as mass driver and shotgun will be close to the Assault Riffle in pricing.
Specialty weapons such as the Scrambler Pistol and Plasma Cannon, have a much smaller fan base. They will still go for more than their equivalent Proto versions, but their price will not be nearly as inflated as with the popular weapons. Since they will tend to sit for a while on the market due to low demand, people who have not been able to sell their inventory will lower their price and you may even be able to get them up for less than the Proto weapons on occasion.
Good news if you like the Plasma Cannon or Scrambler Pistol.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Roy Ventus
Foxhound Corporation General Tso's Alliance
613
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Posted - 2013.11.29 00:42:00 -
[28] - Quote
WAIT WAIT WAIT. How much would the Quafe Suits go for? Most people can't use them because they're not specialized in scouts but at the same time a lot of players have them.
Would they be dirt cheap at the start or high price? Considering that these suits are mostly for cosmetic purposes(I've never heard much about their combat prowess just the color scheme and junk) and the fact that they would probably also be used by snipers a lot, I'd say they would be pretty cheap and then after most people have spent it(A lot of numb nuts will sell it just to profit and get rid of it) and the market has them actually as rare commodities, they would sky rocket in price.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Second Cerberus
Tested In Production
71
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Posted - 2014.02.08 00:54:00 -
[29] - Quote
The dark cloud wrote:Price hirachy: Officer>Faction/AUR>regular equipment.
Im not going to sell any balacs AR for less then 10 mil. And my officer dropsuit will go for at least 100 mil. Due to their limited nature.
What type of officer dropsuit are you referring to?
"I don't always test my code, but when I do, I do it in production." - CCP
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Nocturnal Soul
Fatal Absolution Public Disorder.
1860
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Posted - 2014.02.08 01:13:00 -
[30] - Quote
I'll sell my officer hmgs and Fg for 15-20 million each :D
New born sAMARRi
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Viktor Hadah Jr
Critical-Impact
2483
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Posted - 2014.02.08 01:25:00 -
[31] - Quote
Your leaving a few things out.
First off your original post would work if there were not already so many Officer weapons already out. Because so many are out already people that are poor will dump the officer weapons to try to get ISK increase the supply drastically.
Buying EVE CE codes for Dust ISK
Corp services
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Medical Crash
CLONES AGAINST HUMANITY
198
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Posted - 2014.02.08 02:12:00 -
[32] - Quote
50-100 million per Thale, I have a lot of em, heck I have a lot of Officer weapons in general.
I don't care if this takes years to sell, I can wait. |
Virtual Riot
The Vanguardians INTERGALACTIC WARPIGS
173
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Posted - 2014.02.09 18:20:00 -
[33] - Quote
Viktor Hadah Jr wrote:Your leaving a few things out.
First off your original post would work if there were not already so many Officer weapons already out. Because so many are out already people that are poor will dump the officer weapons to try to get ISK increase the supply drastically.
Well, the original post (btw who necrod this?), states that this will happen. I say that it will be best to buy in the beginning because people will sell their officer gear for a lot cheaper, it will be a buyers market.
Demand will out run the rate at which players can supply it.
I did not leave this out? |
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