| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1401
 
 
      | Posted - 2013.11.28 00:05:00 -
          [1] - Quote 
 What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed?
 
 (This includes the Basic Frame)
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  XxWarlordxX97
 Ancient Exiles.
 Renegade Alliance
 
 4039
 
 
      | Posted - 2013.11.28 00:07:00 -
          [2] - Quote 
 
 Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 
 NO MORE NADE SPAMING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
 Level 5 forum warrior Heavy/AR logi suit<3
forget the scout | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 71
 
 
      | Posted - 2013.11.28 00:07:00 -
          [3] - Quote 
 Assaults? Don't care. Scouts? **** you.
 | 
      
      
        |  Ansiiis The Trustworthy
 Ahrendee Mercenaries
 
 432
 
 
      | Posted - 2013.11.28 00:09:00 -
          [4] - Quote 
 
 Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 
 Are people still crying about logi nerf? And yes, I think this is a great idea but assaults should be able to carry hives, whilst scouts - scanners and remotes.
 
 Sworn Shield of Cat Merc. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1401
 
 
      | Posted - 2013.11.28 00:12:00 -
          [5] - Quote 
 
 Ansiiis The Trustworthy wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Are people still crying about logi nerf? And yes, I think this is a great idea but assaults should be able to carry hives, whilst scouts - scanners and remotes. This has nothing to do with the Logistics class. I just wanted to see what the community would think about this happening.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2466
 
 
      | Posted - 2013.11.28 00:13:00 -
          [6] - Quote 
 
 Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 
 Scouts kind of need them Atiim. Heck, maybe even need 2.
 
 But as an Amarr Assault i dont really think i need the Equipment Slot.
 
 
 
 
 Of course, If you remove the EQ slot from assaults its only fair Logis Loose their Grenade slot...
 
 The Best Damage Mod, its a Headshot.... | 
      
      
        |  Llast 326
 An Arkhos
 
 587
 
 
      | Posted - 2013.11.28 00:18:00 -
          [7] - Quote 
 
 Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Can't speak for the Medium Frame baseGǪ but from a scout player it would suck.
 Light frames do very well at going places quickly and largely unnoticed (because if you are noticed you are dead) Droping an uplink in a good place is strategically huge in this game. Breaks redlines, helps teams take objectives, free newberries from a camped CRU.
 
 This would take away a potent scout weapon/defenseGǪ the REGǪ
  I really
 
 really
 
 really
 
 really
 
 really like blowing things upGǪ
 
 not just people, anything I can KABOOM I will.
 
 Interested to see what the medium non-logi community thinks of this.
 
 I shot a man in Black Rise onceGǪ Just to watch him die | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 73
 
 
      | Posted - 2013.11.28 00:22:00 -
          [8] - Quote 
 
 KING CHECKMATE wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts kind of need them Atiim . Heck, they need 2. But as an Amarr Assault i dont really think i need the Equipment Slot.Of course, If you remove the EQ slot from assaults its only fair Logis Loose their Grenade slot... 
 Fixed
  | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 Top Men.
 
 895
 
 
      | Posted - 2013.11.28 00:25:00 -
          [9] - Quote 
 hmm would be the same as telling logi's to use side arms only would cripple assault and scout
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        |  Leithe Askarii
 Isuuaya Tactical
 Caldari State
 
 44
 
 
      | Posted - 2013.11.28 00:27:00 -
          [10] - Quote 
 
 Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 
 
 Scouts would be garbage
 
 Assaults would be garbage
 | 
      
      
        |  Assert Dominance
 Ahrendee's Wafflehouse
 
 487
 
 
      | Posted - 2013.11.28 00:29:00 -
          [11] - Quote 
 
 Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 you want to nerf scouts? cry me a river and drown in it.
 
 get off the forums. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1402
 
 
      | Posted - 2013.11.28 00:30:00 -
          [12] - Quote 
 
 Leithe Askarii wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts would be garbage Assaults would be garbage Why would they be garbage? They could still perform their role just as well without an equipment slot.
 
 (NOTE: I do not want to remove the EQ slot from these classes, I'm just pondering)
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1402
 
 
      | Posted - 2013.11.28 00:31:00 -
          [13] - Quote 
 
 Assert Dominance wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 you want to nerf scouts? cry me a river and drown in it. I do not want this to happen. I just wanted to see what the community would do.
 
 Who The F*** would want to nerf scouts?
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Llast 326
 An Arkhos
 
 587
 
 
      | Posted - 2013.11.28 00:32:00 -
          [14] - Quote 
 
 Atiim wrote:Leithe Askarii wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts would be garbage Assaults would be garbage Why would they be garbage? They could still perform their role just as well without an equipment slot. (NOTE: I do not want to remove the EQ slot from these classes, I'm just pondering) Atiim, my question for you
  Do you see these roles as concrete or fluid?
 
 I shot a man in Black Rise onceGǪ Just to watch him die | 
      
      
        |  Rynoceros
 Rise Of Old Dudes
 
 1402
 
 
      | Posted - 2013.11.28 00:33:00 -
          [15] - Quote 
 Assaults and Scouts should have 2.
 Or, maybe the ability to trade your grenade for another equipment.
 And give the Heavies an equipment slot too, FFS.
 
 Cheeseburgers. | 
      
      
        |  Leithe Askarii
 Isuuaya Tactical
 Caldari State
 
 44
 
 
      | Posted - 2013.11.28 00:33:00 -
          [16] - Quote 
 
 Atiim wrote:Leithe Askarii wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts would be garbage Assaults would be garbage Why would they be garbage? They could still perform their role just as well without an equipment slot. (NOTE: I do not want to remove the EQ slot from these classes, I'm just pondering) 
 
 How would scouts perform their role without any equipment? How could they survive long enough to have passive scanning work for them, why would they want to when Active scanners show your entire team the enemy.
 
 How would they get to forward positions and leave uplinks?
 
 How would they act as snipers if they had to run to a supply depot all the time?
 
 The last thing a scout should want to do is fight an enemy.
 | 
      
      
        |  Thorin Avarice
 UNIVERSAL BONDAGE
 
 0
 
 
      | Posted - 2013.11.28 00:37:00 -
          [17] - Quote 
 I run a heave on this guy and a logi on anther toon. I like the idea over all and I think if they gave side arms some love I would like to see the EQ slot yanked from those classes and Logi give up a nade slot and or only be able to use Side arms. With the Amarr class keeping both our try and move the other 3 race logies more in line with the Amarr logie and still take the nades.
 | 
      
      
        |  Thumb Green
 Novashift
 
 517
 
 
      | Posted - 2013.11.28 00:39:00 -
          [18] - Quote 
 The only reason I specced into the logi was because the proto assault didn't have a 2nd equipment slot like it did back in chromosome. Along with the other suits, I've been slowly speccing into the assault but if it's sole equipment slot gets taken away I'll be extremely pissed and be among those b!tching and moaning for my sp back.
 
 Never mind the president, let's overgrow the government. | 
      
      
        |  Assert Dominance
 Ahrendee's Wafflehouse
 
 488
 
 
      | Posted - 2013.11.28 00:40:00 -
          [19] - Quote 
 
 Leithe Askarii wrote:Atiim wrote:Leithe Askarii wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts would be garbage Assaults would be garbage Why would they be garbage? They could still perform their role just as well without an equipment slot. (NOTE: I do not want to remove the EQ slot from these classes, I'm just pondering) How would scouts perform their role without any equipment? How could they survive long enough to have passive scanning work for them, why would they want to when Active scanners show your entire team the enemy. How would they get to forward positions and leave uplinks? How would they act as snipers if they had to run to a supply depot all the time? The last thing a scout should want to do is fight an enemy. Assaults maybe....but there would be no point in choosing assault over logi. we have roles? shouldn't want to kill? what?
 
 get off the forums. | 
      
      
        |  Leithe Askarii
 Isuuaya Tactical
 Caldari State
 
 44
 
 
      | Posted - 2013.11.28 00:44:00 -
          [20] - Quote 
 
 Assert Dominance wrote:Leithe Askarii wrote:Atiim wrote:Leithe Askarii wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts would be garbage Assaults would be garbage Why would they be garbage? They could still perform their role just as well without an equipment slot. (NOTE: I do not want to remove the EQ slot from these classes, I'm just pondering) How would scouts perform their role without any equipment? How could they survive long enough to have passive scanning work for them, why would they want to when Active scanners show your entire team the enemy. How would they get to forward positions and leave uplinks? How would they act as snipers if they had to run to a supply depot all the time? The last thing a scout should want to do is fight an enemy. Assaults maybe....but there would be no point in choosing assault over logi. we have roles? shouldn't want to kill? what? 
 I ran scout for a fortnight with Aero we sat in the reds back field. Sabotaging, hacking, picking off unlucky idiots and snipers. It was incredible.
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1403
 
 
      | Posted - 2013.11.28 00:46:00 -
          [21] - Quote 
 
 Leithe Askarii wrote:How would scouts perform their role without any equipment? How could they survive long enough to have passive scanning work for them, why would they want to when Active scanners show your entire team the enemy.
 
 How would they get to forward positions and leave uplinks?
 
 How would they act as snipers if they had to run to a supply depot all the time?
 
 The last thing a scout should want to do is fight an enemy.
 
 Assaults maybe....but there would be no point in choosing assault over logi.
 The scout is a stealth suit used for recon and survellance. Spamming uplinks is not part of it's role clearly defined by CCP.
 
 It doesn't require an active scanner, as there are modules to increase your passive scan radii and precision.
 
 Assaults are for assault and the frontline. They also require no equipment to perform it's role clearly defined by CCP.
 
 Plus, I don't see the logic a Light Frame being able to carry equipment. Or a "light" weapon for that matter.
 
 (I'll +>9k you if you manage to find the problem(s) with this logic and ideal.)
 
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1403
 
 
      | Posted - 2013.11.28 00:51:00 -
          [22] - Quote 
 
 KING CHECKMATE wrote:Atiim wrote:Of course, If you remove the EQ slot from assaults its only fair Logis Loose their Grenade slot...What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Fair enough.
 
 The logistics class does not require a grenade slot to perform the role specifically defined by CCP
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Leithe Askarii
 Isuuaya Tactical
 Caldari State
 
 45
 
 
      | Posted - 2013.11.28 00:52:00 -
          [23] - Quote 
 
 Atiim wrote:Leithe Askarii wrote:How would scouts perform their role without any equipment? How could they survive long enough to have passive scanning work for them, why would they want to when Active scanners show your entire team the enemy.
 
 How would they get to forward positions and leave uplinks?
 
 How would they act as snipers if they had to run to a supply depot all the time?
 
 The last thing a scout should want to do is fight an enemy.
 
 Assaults maybe....but there would be no point in choosing assault over logi.
 The scout is a stealth suit used for recon and survellance. Spamming uplinks is not part of it's role clearly defined by CCP. It doesn't require an active scanner, as there are modules to increase your passive scan radii and precision. Assaults are for assault and the frontline. They also require no equipment to perform it's role clearly defined by CCP. Plus, I don't see the logic a Light Frame being able to carry equipment. Or a "light" weapon for that matter. (I'll +>9k you if you manage to find the problem(s) with this logic and ideal.) 
 They do not aid you team though. A scout should be recon, it should be able to upload its findings to TACNET.
 
 Uplinks behind enemy lines is a viable and legitimate strategy that can alter the balance of power on objectives, I never said spam uplinks, but carefully sneaking close to an objective with uplinks is a useful tool.
 
 Scouts don't need light weapons to be effect true enough, but a scout really need two equipment slots to be able to EWAR in future.
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1408
 
 
      | Posted - 2013.11.28 05:48:00 -
          [24] - Quote 
 
 Leithe Askarii wrote:They do not aid you team though. A scout should be recon, it should be able to upload its findings to TACNET.
 
 Uplinks behind enemy lines is a viable and legitimate strategy that can alter the balance of power on objectives, I never said spam uplinks, but carefully sneaking close to an objective with uplinks is a useful tool.
 
 Scouts don't need light weapons to be effect true enough, but a scout really need two equipment slots to be able to EWAR in future.
 Not quite. Passive scans are shared with the squad, so you will be able to relay your findings to your squad members. And even if you couldn't, communication is key here.
 
 Drop uplinks aren't necessary in terms of stealth, surveillance, and infiltration. While they may be useful, it is not required to fulfill your role.
 
 So you think we should remove light weapons from Scout Suits?
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Logi Bro
 Greatness Achieved Through Training
 EoN.
 
 2381
 
 
      | Posted - 2013.11.28 05:51:00 -
          [25] - Quote 
 Frankly, it'd be great if the assault suit lost its equipment....but if anything, scouts should gain a slot, not lose one.
 
 Been Logistics since before it was cool. | 
      
      
        |  Pvt Numnutz
 Ikomari-Onu Enforcement
 Caldari State
 
 354
 
 
      | Posted - 2013.11.28 05:52:00 -
          [26] - Quote 
 Meh, I like having a basic rep tool on my assault. Makes me a little more useful.
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 1408
 
 
      | Posted - 2013.11.28 05:54:00 -
          [27] - Quote 
 
 Pvt Numnutz wrote:Meh, I like having a basic rep tool on my assault. Makes me a little more useful. No it doesn't. Why would I want some guy running around repping me with what is literally a MLT Repair Tool with lower fitting requirements.
 
 You don't even get WP for using MLT/STD repair tools.
 
 Check out my corp's new website here :D -HAND | 
      
      
        |  Baal Omniscient
 L.O.T.I.S.
 Public Disorder.
 
 752
 
 
      | Posted - 2013.11.28 06:42:00 -
          [28] - Quote 
 
 KING CHECKMATE wrote:Atiim wrote:What if the Infantry Equipment Slot on the Scout(s) and Assault(s) were to be removed? 
 (This includes the Basic Frame)
 Scouts kind of need them Atiim . Heck, maybe even need 2. But as an Amarr Assault i dont really think i need the Equipment Slot.Of course, If you remove the EQ slot from assaults its only fair Logis Loose their Grenade slot... Give assaults 2 grenade slots (must be 2 different variants, cannot be 2 sets of AV, Locus or Flux) and remove equipment. Remove Logi grenade slot and give them all another equipment slot. Give scouts a second equipment slot. Leave basic frames as are.
 
 Basic frames become useful since they maintain both equipment and grenades.
 Assaults rely on Logi's for equipment and therefore must play more conservatively.
 Logi's rely on assaults for flushing out enemies from cover but get more customization options.
 Scouts get more versatility.
 Logi and scout become the only scanner-capable suits.
 Everybody wins.
 
 Edit: And looses. Except for scouts.
 
 Fix TTK!!! Balance Forge Guns With Your 1.7 Vehicle Changes!!! MATARI PRIDE!!! | 
      
      
        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 394
 
 
      | Posted - 2013.11.28 06:54:00 -
          [29] - Quote 
 Scouts really should have an equipment slot. For some roles that a scout should play they need to be self sufficient. Like when they are sniping for example or heck when they are running around scanning.
 Assault suits could logically have the equipment slot removed and have just a grenade slot. This would encourage more people to play a logi because every squad would want at least 1 logi to carry nanohives reps and such.
 
 
 | 
      
      
        |  Baal Omniscient
 L.O.T.I.S.
 Public Disorder.
 
 752
 
 
      | Posted - 2013.11.28 06:57:00 -
          [30] - Quote 
 
 Atiim wrote:Leithe Askarii wrote:How would scouts perform their role without any equipment? How could they survive long enough to have passive scanning work for them, why would they want to when Active scanners show your entire team the enemy.
 
 How would they get to forward positions and leave uplinks?
 
 How would they act as snipers if they had to run to a supply depot all the time?
 
 The last thing a scout should want to do is fight an enemy.
 
 Assaults maybe....but there would be no point in choosing assault over logi.
 The scout is a stealth suit used for recon and survellance. Spamming uplinks is not part of it's role clearly defined by CCP. It doesn't require an active scanner, as there are modules to increase your passive scan radii and precision. Assaults are for assault and the frontline. They also require no equipment to perform it's role clearly defined by CCP. Plus, I don't see the logic a Light Frame being able to carry equipment. Or a "light" weapon for that matter. (I'll +>9k you if you manage to find the problem(s) with this logic and ideal.) Logic doesn't tie into game balance, that is the flaw. IRL a tank can be taken out by a single shot from an AV weapon. In Dust it requires several, and depending on the tanker it requires several people firing several shots. Of course you could say this is the future and shields and armor such as this do not exist IRL, but neither do nanites, hives, or scout suits that greatly augment your movement capabilities. And if a scout suit is able to augment your leg's ability to move faster, who's to say it doesn't also augment your arms so that you can carry a light weapon as well?
 
 In order for a scout to survive, it requires every possible advantage it can eek out of it's suit. With only slight buffs to dampening and scanning plus a bonus to speed working for it, it's hard to be versatile enough to be effective without using some amount of equipment to help with survivability. Head to head fighting isn't a scout's forte, so they need to know the enemies position as often as possible and passive scanners are useless if the enemy equips so much as a single enhanced dampener. Scans are vital to a successful scout so they can "scout". Knowing the enemy's position without being seen and insta-gibbed by a militia AR is vital, and line-of-sight and scanners are the only two effective options for that. Since LoS gets you dead from a ScR or an AR from 40m out 50% of the time, that leaves scanners. Granted scanners need adjustments, but scouts need them nonetheless.
 
 btw, do I qualify for the 9k?
 
 Fix TTK!!! Balance Forge Guns With Your 1.7 Vehicle Changes!!! MATARI PRIDE!!! | 
      
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