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nor asha
Turbo Bros inc.
12
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Posted - 2013.11.27 21:33:00 -
[1] - Quote
Limit Ambush to solo only. Have 1 min of warbarge time to squad up with randoms, discuss what fits to bring to battle. Right now not only do you get a lot of stomping, you also have the issue where there is no planning between squads becuase you are just dropped suddenly head 1st into battle. I remember when we had time to meet our new team mates and learn what they had to bring to the table.
Changing Factional Warfare into a muli-battle field situation. Instead of skirmish 1.0 *which I wish to god was real again* at least bring back the moving battlegrounds. Say all PC battles and FW battles start as an ambush match, and then transition to a skrimish 2.0 but instead of the way it is today where you have to wait and load into a 2nd separate battle, just move the redline over have the MCC move forward and play a skirmish 2.0 match. Please take advantage of the huge battleground you've built, it's cute seeing other battlefields in the distance... please let us travel to them, combine the two PC fights into one.
Also domination into skirmish 2.0 is a good idea
Combine skill trees for shields/pg/cpu/armor/ect for both vehicles and dropsuits. Considering the huge increase in dropsuits coming and the introduction of jets and speeder bikes, having two separate skill trees is horrible. Sorry. What design goal is this achieving? For the past 2 years most of the time dust had a single set of skills that increased shields on both dropsuits and tanks. Please go back to the old system...
Restocking is a pain in the butt. Stop talking about it and just put the code back in for auto restock that doesn't make me lose a ton of isk.
Player market SOON [*] Minmatar and ammar MCC please.... |
nor asha
Turbo Bros inc.
12
|
Posted - 2013.11.27 21:56:00 -
[2] - Quote
I suppose I should make my 1st suggestion my clear.
Squads of 6 should be required for Factional Warfare. Public matches should not allow pre-made squads. You have to team up with randoms, gives purpose to alliances, find squad mates.
Also since public matches go 100% solo you can actually do match making based on total sp. The best way I see to do it is have higher level sp players fight in lower security space systems.
So once you reach 10 million sp you're in 0.5-0.6 systems playing with other high sp players while the rest of us get there slowly down from 1.0-0.7 in different sp brackets.
FW on the other hand is the game mode where sp doesn't matter. You can still join PC. But Public matches need to be something we jump in solo and then have time in the warbarge to form squads, dropsuit team combinations. Also finish the map table for gods sake. |
nor asha
Turbo Bros inc.
12
|
Posted - 2013.11.27 21:57:00 -
[3] - Quote
Jadd Hatchen wrote:
Dropsuits and vehicles are different and thus different skills... Have to deal with it. It's a game mechanic now.
Explain this to me. It wasn't this way for the 1st 14 months I played dust... |
nor asha
Turbo Bros inc.
12
|
Posted - 2013.11.27 22:54:00 -
[4] - Quote
Jadd Hatchen wrote:nor asha wrote:Jadd Hatchen wrote:
Dropsuits and vehicles are different and thus different skills... Have to deal with it. It's a game mechanic now.
Explain this to me. It wasn't this way for the 1st 14 months I played dust... Because the game from 14 months ago is not the same game today. Just like 2 weeks ago prior to the launch of Rubicon, EVE was a distinctly different game than it is today. This game will NEVER remain the same no matter what. It will be constantly evolving and it will continue to be interesting for this reason.
So it would be a good thing if frigates, cruisers, batleships all had thier own shield/armor/hull/speed/cpuand pg skills? Explain it to me, explain the advantage in the game design. |
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