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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
75
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Posted - 2013.11.27 21:40:00 -
[1] - Quote
nor asha wrote: Limit Ambush to solo only. Have 1 min of warbarge time to squad up with randoms, discuss what fits to bring to battle. Right now not only do you get a lot of stomping, you also have the issue where there is no planning between squads becuase you are just dropped suddenly head 1st into battle. I remember when we had time to meet our new team mates and learn what they had to bring to the table.
Changing Factional Warfare into a muli-battle field situation. Instead of skirmish 1.0 *which I wish to god was real again* at least bring back the moving battlegrounds. Say all PC battles and FW battles start as an ambush match, and then transition to a skrimish 2.0 but instead of the way it is today where you have to wait and load into a 2nd separate battle, just move the redline over have the MCC move forward and play a skirmish 2.0 match. Please take advantage of the huge battleground you've built, it's cute seeing other battlefields in the distance... please let us travel to them, combine the two PC fights into one.
Also domination into skirmish 2.0 is a good idea
Combine skill trees for shields/pg/cpu/armor/ect for both vehicles and dropsuits. Considering the huge increase in dropsuits coming and the introduction of jets and speeder bikes, having two separate skill trees is horrible. Sorry. What design goal is this achieving? For the past 2 years most of the time dust had a single set of skills that increased shields on both dropsuits and tanks. Please go back to the old system...
Restocking is a pain in the butt. Stop talking about it and just put the code back in for auto restock that doesn't make me lose a ton of isk.
Player market SOON
Minmatar and ammar MCC please....
I like the planning idea in the warbarge... One problem, you still don't get to see the map you will be fighting on. They need to fix that 3D terrain table on the warbarge to display the match map that you are about to fight on. This way such planning can have real meaning.
They do need to revamp and add in new styles of matches that take advantage of the larger playing fields and make the game seem like an actual planetary battle.
Dropsuits and vehicles are different and thus different skills... Have to deal with it. It's a game mechanic now.
I agree that the smart restock was great, but I also remember it locking up and taking forever to do as well. To the point that I would get lagged out of a match completely. Maybe if they fix it, then bring it back. It's a "nice-to-have."
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
75
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Posted - 2013.11.27 22:06:00 -
[2] - Quote
nor asha wrote:I suppose I should make my 1st suggestion my clear.
Squads of 6 should be required for Factional Warfare. Public matches should not allow pre-made squads. You have to team up with randoms, gives purpose to alliances, find squad mates.
Also since public matches go 100% solo you can actually do match making based on total sp. The best way I see to do it is have higher level sp players fight in lower security space systems.
So once you reach 10 million sp you're in 0.5-0.6 systems playing with other high sp players while the rest of us get there slowly down from 1.0-0.7 in different sp brackets.
FW on the other hand is the game mode where sp doesn't matter. You can still join PC. But Public matches need to be something we jump in solo and then have time in the warbarge to form squads, dropsuit team combinations. Also finish the map table for gods sake.
Not possible. FW was not developed for "team-play" like everyone is assuming on the forums. It was developed out of the EVE online storyline where there are four distinct races fighting each other. So fighting in FW means you have chosen to support that faction. By supporting that faction you eventually earn loyalty points and use those to get cool gear otherwise unavailable. Now in the situation where person A and person B are in the same corp and person A supports Amarr FW and person B supports Minmatar FW, then they can no longer squad together in FW.
This is the downfall of your theory that FW is for squads etc while the rest is for not squads. That is all wrong! The entire game is about cooperative MMO play. Meaning that if you choose to be solo, then you live with that choice and know that you will be at a disadvantage with a squad. If you didn't want to work with other players in an FPS, then you should be in one that is completely based on this concept. You should instead be playing Borderlands 2 offline.
And "public matches" are still fighting for NPC's just fighting for NPC corporations instead of NPC factions. It's like the difference between hiring on to fight for a corporation (public match) and hiring on to fight for a nation (faction warfare).
Once people get that one very pertinent fact straight in thier heads, then maybe we can progress to actual ideas that can advance the game.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
77
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Posted - 2013.11.27 22:10:00 -
[3] - Quote
nor asha wrote:Jadd Hatchen wrote:
Dropsuits and vehicles are different and thus different skills... Have to deal with it. It's a game mechanic now.
Explain this to me. It wasn't this way for the 1st 14 months I played dust...
Because the game from 14 months ago is not the same game today. Just like 2 weeks ago prior to the launch of Rubicon, EVE was a distinctly different game than it is today. This game will NEVER remain the same no matter what. It will be constantly evolving and it will continue to be interesting for this reason.
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