Roran Theron wrote:I HATE THIS PAY TO WIN ****!!!!!!!! It's ridiculous!!!!
I love playing Dust, great game... But when my sentinel suit is getting mowed down by some jerk off with a Duvolle Rifle... It's really annoying. Obviously CCP needs some way of funding this game, but giving players the option to spend money to become the best, not right. Very ****** system, this is why Dust has no chance of ranking up there with the real FPS games.
CCP, you are amazing at what you do with Eve... But when it comes to Dust and some of the features you put in... You failed. Good try, but you failed.
How is it pay to win? The SP were earned for free, the ISK to buy the gear was earned in game for free... How is that pay to win? Get your complaints straightened out!
On the other hand I agree that there needs to be something for new players to "cut their teeth on" in order to keep them interested in playing the game and thus re-bolster the numbers of players available for matches and the match-making system. Unfortunately most solutions for this would mean major changes or additions to the game to implement and won't be a quick fix.
The only "quick fix" I can think of at the moment is to create tiers of public matches. This would be much like how CCP limits the types of ships allowed into mission sights in PvE in EVE. Smaller sights only allow smaller ships etc. So the question is can we make public matches where there are like 3 tiers... Tier 1 - Only free and basic level gear allowed. Tier 2 - Only free, basic, and advanced gear allowed. Tier 3 - All gear allowed (like it is now). Would this system work?
From a technical standpoint, yes it could be coded and implemented relatively easily. But would it work? NO. Why? Because of players. With the low quantity of players in the game now, you would be dividing the already low pool of people playing into 3 divisions. Making matchmaking even more stupid and silly. Tier 3 matches would never happen but once or twice a day and maybe only because the top alliances would arrange matches on purpose there. While Tier 1 would allow newbs to get used to the game, the majority would settle into tier 2 for "fun matches" and use tier 1 to "farm ISK" from newbs.
So end result is that players will break the system no matter what. 8(