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Keri Starlight
0uter.Heaven Proficiency V.
1534
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Posted - 2013.11.27 06:07:00 -
[1] - Quote
Make the "+1 HP armor repair bonus" actually a bonus.
If you don't fit any armor repairer or reactive plate, you shouldn't receive any bonus to your non-existent armor regeneration.
This would prevent Logi's from tanking extreme amounts of HP (if they want to benefit from your regeneration bonus), while it wouldn't actually penalize the Logistic class at all: More repairing means reduced inactivity times and more active Logi's, always ready to support. It would reduce the Slayer-Logi's efficiency, probably, as the HP cap is reduced.
Forcing Logi's to focus on Armor regeneration also means that can use those nanohives to support their team instead of sitting on top of them for the whole match.
I don't think that Logi's need terrible nerfs like "sidearm only". This might be a good starting point.
Feel free to discuss and keep it peaceful, please. Reasonable posts are welcome, flame will be ignored.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1534
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Posted - 2013.11.27 06:24:00 -
[2] - Quote
Vyzion Eyri wrote:I never forgive myself for choosing HP over better equipment, but I do it anyway because I feel I die too damn fast every game. Not to mention equipment forces me to have no flexibility in weapon choices as the AR is the only weapon that performs decently in all scenarios without requiring massive amounts of CPU/PG at the advanced level (hoping the RR and CR will change that).
The Logistics bonus can alleviate this frustration by providing a fitting cost reduction to equipment. Either a uniform -5% to fitting cost to all equipment, or something like this:
Logistics Level 1: 10% reduction to fitting cost of repair tools and nanite injectors. Level 2: 15% reduction to fitting cost of nanohives. Level 3: 10% reduction to fitting costs of uplinks. Level 4: 20% reduction to fitting costs of remote explosives/proxy explosives. Level 5: 10% reduction to fitting costs of scanners.
Not really sure about those numbers, but that is the general idea.
I like the idea.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1556
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Posted - 2013.11.27 12:54:00 -
[3] - Quote
Korvin Lomont wrote:Keri Starlight wrote:Make the "+1 HP armor repair bonus" actually a bonus.
If you don't fit any armor repairer or reactive plate, you shouldn't receive any bonus to your non-existent armor regeneration.
This would prevent Logi's from tanking extreme amounts of HP (if they want to benefit from your regeneration bonus), while it wouldn't actually penalize the Logistic class at all: More repairing means reduced inactivity times and more active Logi's, always ready to support. It would reduce the Slayer-Logi's efficiency, probably, as the HP cap is reduced.
Forcing Logi's to focus on Armor regeneration also means that can use those nanohives to support their team instead of sitting on top of them for the whole match.
I don't think that Logi's need terrible nerfs like "sidearm only". This might be a good starting point.
Feel free to discuss and keep it peaceful, please. Reasonable posts are welcome, flame will be ignored.
You do realise that thsi would make the bonus even more powerfull do you? 5 HP/s bonus to armor repai modules would result in 11.25 HP/s per complex repairmodule . On a side note the shieldrecharge bonus give a bonus of 5 HP/s shieldrecharge for most assault suits...
It wouldn't make it more powerful, they can already do that, right?
EDIT: Oh, no, I don't mean it would apply to each plate, just that they need to have some sort of native regen to benefit from the Logistic bonus.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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