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Vell0cet
SVER True Blood Public Disorder.
615
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Posted - 2013.11.27 05:23:00 -
[1] - Quote
This won't work for a variety of reasons. EVE players would do everything in their power to prevent this including trying everything they can to make DUST fail (making characters to ruin NPE, scare off noobs in voice chat etc.). Imagine having a pimped out armor tanked boat that you spent months saving ISK to acquire. Your shields melt quickly (as expected) and now your tank is holding strong as you're at the mercy of a team full of random 12-year-old blueberries who don't have a clue what they're doing to to save your ship. EVE players would hate this.
Also modeling these ships would take an absurd amount of time. As mentioned above, a destroyer is the size of an aircraft carrier, and they get a HELL of a lot bigger from there. It would take the team decades to model the interior of the existing ships. Are the ships that don't have interiors yet going to be immune to boarding parties? The only way this would be practical would be to limit this to smaller/cheaper ships, and those melt in seconds in a firefight that it's not worth the effort to try to board them.
I posted a way boarding parties could be used in PvE sites that makes a lot more sense.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
615
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Posted - 2013.11.27 05:46:00 -
[2] - Quote
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Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
615
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Posted - 2013.11.27 06:07:00 -
[3] - Quote
Heathen Bastard wrote:hmm, the how's about 50% of the total HP of the ship must be depleted(shield+armor+hull)? before boarding parties can be used. they could even be used for security (if someone attempts to use a boarding party on you, and you have a contract, it pops up an alert to the designated members of the contracted corp(directors and such, not every tom **** and harry) to assemble a team for immediate deployment)
not really, you don't have to have a specific model for each ship, just a kind of node system with certain rooms and randomize them, like most adventure games do these days. larger ship class = more rooms. pass it off as the ship's modular nature leads to non-standard room design to accommodate whatever mods the capsuleer uses.
and these are corporate contracts on both sides, so it won't be randoms, it will be corp v corp, and since EVE players stand to lose the most(their ship) they will want to hire the best, there will be groups of dusters who make a name for themselves by taking large numbers of ships, or defending them.
but, feel free to post a link to your idea while you're spending so much energy trying to tear mine down. I suggest you post this in the EVE online Feedback section and see the response you get.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
615
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Posted - 2013.11.27 06:34:00 -
[4] - Quote
Heathen Bastard wrote:Soon as I have an EVE account I fully intend to put up lots of topics on their forums, but alas, my laptop can't run EVE anymore(they upgraded it right off my specs. stupid vertex shader 2.0 requirements) and I therefore have no reason to keep an account for it active.
And I can already tell, they'd be all kinds of pissy about losing their ships(it's kind of like 50% of the game to have a fancy ship) but how would you do real integration? I want to feel an effect on the EVE side, not just a change in the planetary color coding system. I think it would be more than "pissy." I think you would experience hate and rage on a level rarely seen in video game forums. As far as how I would integrate the games, I think PC/FW 2.0 + P2P market is a good first step. I also think the cooperative PvE suggestion I linked would work well and be a hell-of-a-lot of fun if CCP could pull it off someday, the mechanics of which could also be used in taking down enemy stations (which most people seem to agree would be a good place to integrate the games).
Quick/Dirty Test Range Idea
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