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4447
Resolution XIII
866
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Posted - 2013.11.27 10:53:00 -
[1] - Quote
Foxhound Elite wrote:It's that simple. One infantryman shouldn't be able to take out one medium-heavy vehicle. At minimum it should be two-three players working together to take out the mechanical threat. Maybe one very very persistant / good anti-vehicle player against a dullard pilot / driver... but if the direct damage gets reduced, it becomes a two to five man job, then, vehicles can live again! The skies have been empty for too long pilots, we need to take to the air again.
I know right, because tankers use team work every match.
EDIT: You do know that this isn't WOT, right
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
866
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Posted - 2013.11.27 11:13:00 -
[2] - Quote
Tesfa Alem wrote:i agree, but by following a different line of reasoning. Why should a 300 k rail turret powered by a tank do less damage than a 15 k infantry cannon? We'll see how 1.7 changes in the forge vs vehicles debate, but the way i think about, power output of weapons should be relative to the power input. I know its fictional, but if i were a weapons designer in New Eden, why would i put a rail turret on my tank instead of several much cheaper, way more powerful, much lighter, forge cannon? I'd stick at least five of em on it. maybe six. Imagine that.A giant 6 barrel rotating HMG type cannon shooting forge rounds at 750 RPM
The funny thing is that there's real AV that can take out a tank with one shotGǪ
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
866
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Posted - 2013.11.27 11:19:00 -
[3] - Quote
Foxhound Elite wrote:It's that simple. One infantryman shouldn't be able to take out one medium-heavy vehicle. At minimum it should be two-three players working together to take out the mechanical threat. Maybe one very very persistant / good anti-vehicle player against a dullard pilot / driver... but if the direct damage gets reduced, it becomes a two to five man job, then, vehicles can live again! The skies have been empty for too long pilots, we need to take to the air again.
16VS16
on team red there is 2 tanks and 14 soldiers.
on team blue there is 6 AV and 10 soldiers.
Team red win because their tanks count as 6 soldiers, and team blue AV can't kill team red soldiers because their AV.
The only way around it is make AV a secondarily weapon. Also level design isn't suited for infantry because tanks have to much access to the maps.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
867
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Posted - 2013.11.27 13:27:00 -
[4] - Quote
rpastry wrote:IRL a Tank generally has a crew of 4
IRL Infantry AV weapons can take out a tank with one round.
You've got it back to front, a tank shouldn't be able to solo infantry.
You want a team effort to take out a tank? it should be a team effort to operate one. Fair balance would require the same numbers for the vehicle team and the anti-vehicle team.
meaning one driver, one main turret operator. vs Two AV.
Same but with a defence operator( chaff, emp, ETC) vs Three AV.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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