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Himiko Kuronaga
Fatal Absolution
2395
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Posted - 2013.11.26 18:23:00 -
[1] - Quote
Uplink spam.
-- Does not contribute anything to this game strategically because almost anyone can carry several.
-- Turns laggy PC matches into slideshows.
-- Makes end-game tactic revolve around putting out the most uplinks while destroying the enemies, turning the game into high-level whack-a-mole.
-- Detracts from the strategic value of capturable installations like CRUs.
-- Takes away from the gun game because your primary focus is always on killing uplinks instead of enemies.
-- Removes almost any use for vehicular CRU's.
-- Makes dropships pointless in the late game, unless they are constantly being used to kamikaze into forge gunners.
Frankly, I wouldn't be opposed to just having the damn things outright removed in favor of better CRU mechanics. |
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Himiko Kuronaga
Fatal Absolution
2397
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Posted - 2013.11.26 18:29:00 -
[2] - Quote
Awry Barux wrote:A nerf, absolutely. Maybe make it 1 total per level of drop uplink deployment skill?
By that logic it would be possible to have 160 uplinks on the field at any given time. |
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Himiko Kuronaga
Fatal Absolution
2397
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Posted - 2013.11.26 18:33:00 -
[3] - Quote
Mortedeamor wrote:something really need to be done about uplink spamm i want each person to be limited to 8 active gear on the field at one time regardless of type
this will also eliminate nano spamm...although note not severly for proto logi's we only need to lay what 2 triage hive 2 alloteks and 2 ishukone hives 2 inperial uplinks that is my standard ..i dont understand why logis need to lay 30 nanos and 30 uplinks to get wp
If half of each team is running uplinks it still works out to 128 uplinks on the field.
And yes, people WILL do that. |
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Himiko Kuronaga
Fatal Absolution
2406
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Posted - 2013.11.26 19:16:00 -
[4] - Quote
Even 25 uplinks on the field, total, is a bad idea.
Think about that. In order to gain control over an area, you have to go on an easter egg hunt to kill 25 uplinks.
Does that seem like fun gameplay to you?
It isn't. A handful of uplinks per team should be allowed and thats it. Or completely remove them from the game, which is probably a far better idea as it gives more value to mobile CRU's. |
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Himiko Kuronaga
Fatal Absolution
2412
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Posted - 2013.11.26 19:59:00 -
[5] - Quote
Th3rdSun wrote:I almost feel like assault classes shouldn't be able to carry uplinks at all,or they should cost double the CPU and PG than logis and scouts.
EDIT:
In fact just thinking about it more,scouts should carry uplinks at normal CPU/PG output,logis at would require 25% more per module,and assaults at 50% more.Doing this would put class restrictions on uplinks(and this could be applied to other equipment as well) without totally eliminating the ability to use class specific equipment off of it's class.
Why the hell should a person be carrying more than one uplink at all?
Why do I have to scour the map to undo the damage one individual has wrought, long after I've killed him multiple times?
All while knowing that while im hunting his multiple uplinks, he is simply putting down more to replace them?
It's stupid. |
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