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DUST Fiend
OSG Planetary Operations Covert Intervention
8003
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Posted - 2013.11.26 17:20:00 -
[1] - Quote
Your light weapon skill tree would be refunded and you could then choose the godly SMG, or a scrambler pistol if you've got good aim. Maybe a flaylock with seeker missiles or god only knows what else there is come then.
I'm not saying whether sidearm only would be good or not, but you wouldn't be stuck with that light weapon SP if CCP decided to go that route.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8003
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Posted - 2013.11.26 17:29:00 -
[2] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Your light weapon skill tree would be refunded and you could then choose the godly SMG, or a scrambler pistol if you've got good aim. Maybe a flaylock with seeker missiles or god only knows what else there is come then.
I'm not saying whether sidearm only would be good or not, but you wouldn't be stuck with that light weapon SP if CCP decided to go that route. Godly at close range in a long range game. Don't forget that point. They're actually about medium range, proto SMGs do about the same damage as my proto HMG at about the same range but with more reliable accuracy and no overheat. Logi isn't supposed to be standing at the line slugging it out anyways, he's supposed to be pushing up behind his allies, and only providing support fire if absolutely needed or if he's trying to kill off that last guy to safely revive his allies.
Your argument that so many players would leave because they're logis stems from the fact that logi has been the best class in the game for, ever. That's why people chose it. Balancing them to be in line with the rest of the suits is something that's going to happen, bending over backwards to people who don't want to play a balanced game....I don't think that's a good way to proceed.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8003
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Posted - 2013.11.26 17:35:00 -
[3] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Thor Odinson42 wrote:DUST Fiend wrote:Your light weapon skill tree would be refunded and you could then choose the godly SMG, or a scrambler pistol if you've got good aim. Maybe a flaylock with seeker missiles or god only knows what else there is come then.
I'm not saying whether sidearm only would be good or not, but you wouldn't be stuck with that light weapon SP if CCP decided to go that route. Godly at close range in a long range game. Don't forget that point. They're actually about medium range, proto SMGs do about the same damage as my proto HMG at about the same range but with more reliable accuracy and no overheat. Logi isn't supposed to be standing at the line slugging it out anyways, he's supposed to be pushing up behind his allies, and only providing support fire if absolutely needed or if he's trying to kill off that last guy to safely revive his allies. Medium range is short range. There is no difference. You can either reach out there or you can't. The maps are not designed for medium or short range combat. You only have a few objectives that are defendable at close ranges. Can you imagine the amount of roof camping that is on the way with the increased ranges? So by that logic Heavies couldn't possibly exist since they posses the same range limitations, yet are easier to hit and less mobile. Roof camping is fine, if they're camping roofs they aren't hacking objectives, it's been like that for quite a while now. In fact, it's kind of a running joke that if you want your team to lose, just put uplinks on a roof, as all the blueberries will just camp the roof and never get anything accomplished.
Why do logi's feel that they should always be slugging it out 1v1 with assault players?
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DUST Fiend
OSG Planetary Operations Covert Intervention
8005
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Posted - 2013.11.26 17:42:00 -
[4] - Quote
Yagihige wrote:DUST Fiend wrote: only providing support fire if absolutely needed or if he's trying to kill off that last guy to safely revive his allies This mentality is pathetic and shows the wrong nature of most of the accusations thrown at logis that just so happen to also be good shots. So they should be Assault suits while everyone is fighting, and then Logistics suits while it's downtime and they're healing?
So you want to be a slayer and a support.
Which is the problem.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8005
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Posted - 2013.11.26 17:48:00 -
[5] - Quote
Justin Tymes wrote:DUST Fiend wrote:Your light weapon skill tree would be refunded and you could then choose the godly SMG, or a scrambler pistol if you've got good aim. Maybe a flaylock with seeker missiles or god only knows what else there is come then.
I'm not saying whether sidearm only would be good or not, but you wouldn't be stuck with that light weapon SP if CCP decided to go that route. You can get away with that crap in pubs, but I've never seen Squads with this "Godly" SMG as a main weapon in PC ever. Probably because while it's godly, Assault rifles and Scrambler rifles are better.
And in PC, you use what's the best, even if it's not balanced. Hence why PC matches are basically who throws more Core Grenades.
I'm just saying that the support player who's job isn't to kill all the dudes would still have a strong weapon to cover his allies.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8005
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Posted - 2013.11.26 17:53:00 -
[6] - Quote
Thor Odinson42 wrote:We've been exchanging enough quotes here that I'm not sure why you are still assuming I want logis to be able to slug it out 1v1 with assault players. I like squad/team play.
The roof camping in pubs is fine for winning easy battles as they can't do anything up there. But that's the point. They don't care. They are trying to survive and/or get cheap, easy kills. It's not fun when people do that.
And heavies are formidable when people choose to attack the few close range defendable maps that exist out there. Granted they are either very special heavies or have rep tool support.
How do you expect the battles to play out if heavy and logis are effective 40m and under and all the assault guys 65-80 meters on large maps with lots of long range cover?
I see scouts moving up and around to flank as assaults provide cover fire for the Heavies to push forward with logis behind them, holding reps. As they move into medium range, assaults move up, logis pull out their sidearm or keep reps up, heavies push the line while the scouts move in for the flank.
This type of theory crafing is pointless though considering how the battlefield is always changing, but you can negate range disadvantage by taking advantage of things like LAVs and Dropships, both of which look like strong options in 1.7 (more so dropships than LAVs).
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DUST Fiend
OSG Planetary Operations Covert Intervention
8005
|
Posted - 2013.11.26 17:54:00 -
[7] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Justin Tymes wrote:DUST Fiend wrote:Your light weapon skill tree would be refunded and you could then choose the godly SMG, or a scrambler pistol if you've got good aim. Maybe a flaylock with seeker missiles or god only knows what else there is come then.
I'm not saying whether sidearm only would be good or not, but you wouldn't be stuck with that light weapon SP if CCP decided to go that route. You can get away with that crap in pubs, but I've never seen Squads with this "Godly" SMG as a main weapon in PC ever. Probably because while it's godly, Assault rifles and Scrambler rifles are better. And in PC, you use what's the best, even if it's not balanced. Hence why PC matches are basically who throws more Core Grenades. I'm just saying that the support player who's job isn't to kill all the dudes would still have a strong weapon to cover his allies. No you are stuck on a solution despite many examples showing it's flaws. The exact same can be said to you, sir. I'm not stuck on anything, I just want logis to be balanced. I'm merely chiming in on this hypothetical conversation since it IS hypothetical, as nothing has been confirmed.
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