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Karl Marx II
Holdfast Syndicate Amarr Empire
156
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Posted - 2013.11.26 14:34:00 -
[1] - Quote
Assault suits starting off with uplinks dropping them down , run to supply depot switch to another suit with another type of uplinks .. drop them down .. do the same again .. then go back and start doing this with nanohives .. then after nanohives have been done they'll go back and switch to a Scanner or something else ... this completely nullifies the point of having 3 equipment slots .. it seems to just mean that you don't have to change into as many different suits at a supply depot
Remove the Equipment slot off Assault suits .. why do they need it If they are supposed to be the 'slayer' role and no one else can do that role then they shouldn't be able to use any equipment because that is a logi's job ...
Any Logi nerf has to be introduced with the Assault suits losing their equipment slot
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Karl Marx II
Holdfast Syndicate Amarr Empire
157
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Posted - 2013.11.26 14:56:00 -
[2] - Quote
Cat Merc wrote:You're forgetting that requires a supply depot. By that logic logis shouldn't have any weapons at all because they can use turret installations.
Turret Installations aren't built into your suit and everyone can use them ..
It's a fair trade in my opinion .. assault suits get to be slayers and logi's get to logi ... if you don;t have equipment then logi's are more needed to fulfill their role and carry hives uplinks etc .. this will incentivise logi's being logi's and assault just being able to focus solely on assaulting, I really don't see the problem that you have with it
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Karl Marx II
Holdfast Syndicate Amarr Empire
159
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Posted - 2013.11.26 15:02:00 -
[3] - Quote
Cat Merc wrote:TechMechMeds wrote:Cat Merc wrote:TechMechMeds wrote:Cat Merc wrote:You're forgetting that requires a supply depot. By that logic logis shouldn't have any weapons at all because they can use turret installations. Not in the slightest, that's not role definition, that's just you taking it to extremes. Is it? Supply depots allow you to do a logis job, but way slower (4 times to go to a location to do what a logi can do once). Turret installations give you tons of firepower, at the cost of mobility. Saying logis should only use turrets, did I really just have to point that out? Are you a troll teenybopper? Logis can still use a weapon no? That's like assaults only having one equipment. Did I really have to point that out? Are you a troll?
Sorry Cat but you sound like a nerf everything but the assault suit and don;t nerf my suit kinda guy ...
If you want defined roles then thats fine, im a true logi anyway but I have always disliked assaults having an equipment slot .. if you have 2 logis in your squad with equipment you don't need assaults with equipment as well ... if you want assaults to be the ones doign the killing then why do they need equipment ? Logi's can scan, drop hives, rep, revive, place remotes etc etc whilst you can get on with killing people
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Karl Marx II
Holdfast Syndicate Amarr Empire
159
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Posted - 2013.11.26 15:06:00 -
[4] - Quote
Cat Merc wrote:Karl Marx II wrote:Cat Merc wrote:You're forgetting that requires a supply depot. By that logic logis shouldn't have any weapons at all because they can use turret installations. Turret Installations aren't built into your suit and everyone can use them .. It's a fair trade in my opinion .. assault suits get to be slayers and logi's get to logi ... if you don;t have equipment then logi's are more needed to fulfill their role and carry hives uplinks etc .. this will incentivise logi's being logi's and assault just being able to focus solely on assaulting, I really don't see the problem that you have with it Supply depots aren't built into your suit.
Facepalm
Trolling because you don;t like anything nerfing your suit
I proposed a fair trade off in acceptance of the logi suit being given a more defined role and this is what you resort too when I've tried being reasonable with you
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Karl Marx II
Holdfast Syndicate Amarr Empire
159
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Posted - 2013.11.26 15:08:00 -
[5] - Quote
Cat Merc wrote:Karl Marx II wrote: Sorry Cat but you sound like a nerf everything but the assault suit and don;t nerf my suit kinda guy ...
If you want defined roles then thats fine, im a true logi anyway but I have always disliked assaults having an equipment slot .. if you have 2 logis in your squad with equipment you don't need assaults with equipment as well ... if you want assaults to be the ones doign the killing then why do they need equipment ? Logi's can scan, drop hives, rep, revive, place remotes etc etc whilst you can get on with killing people
Am I calling for a heavy nerf? A scout nerf? No, I am calling for a logi nerf because they are fricking OP. As for the rest of the post, it's because logis still expect to keep weapons and grenades. If you want assaults to have no equipment at all, then give up your weapons and grenades completely.
Okay
I don;t use grenades anyway and I only run a Gek so I can fit full proto equipment and proto tank mods ...
I have proto cal assault and proto cal logi .. i just switch to my assault suit when I want to kill and use my logi as support
seriously Take the logi weapon and grenade slots away ...
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Karl Marx II
Holdfast Syndicate Amarr Empire
160
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Posted - 2013.11.26 15:09:00 -
[6] - Quote
Cat Merc wrote:Karl Marx II wrote:Cat Merc wrote:Karl Marx II wrote:Cat Merc wrote:You're forgetting that requires a supply depot. By that logic logis shouldn't have any weapons at all because they can use turret installations. Turret Installations aren't built into your suit and everyone can use them .. It's a fair trade in my opinion .. assault suits get to be slayers and logi's get to logi ... if you don;t have equipment then logi's are more needed to fulfill their role and carry hives uplinks etc .. this will incentivise logi's being logi's and assault just being able to focus solely on assaulting, I really don't see the problem that you have with it Supply depots aren't built into your suit. Facepalm Trolling because you don;t like anything nerfing your suit I proposed a fair trade off in acceptance of the logi suit being given a more defined role and this is what you resort too when I've tried being reasonable with you Really? Because the entire point of this thread is that assaults can use supply depots to do the job of logis. I just showed how logis can do the job of assaults.
Do assaults stand in remote places of the map shooting at people and not able to hack or cover any points ? No .. point is flawed
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Karl Marx II
Holdfast Syndicate Amarr Empire
160
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Posted - 2013.11.26 15:12:00 -
[7] - Quote
Cat Merc wrote:Karl Marx II wrote:Cat Merc wrote:Karl Marx II wrote: Sorry Cat but you sound like a nerf everything but the assault suit and don;t nerf my suit kinda guy ...
If you want defined roles then thats fine, im a true logi anyway but I have always disliked assaults having an equipment slot .. if you have 2 logis in your squad with equipment you don't need assaults with equipment as well ... if you want assaults to be the ones doign the killing then why do they need equipment ? Logi's can scan, drop hives, rep, revive, place remotes etc etc whilst you can get on with killing people
Am I calling for a heavy nerf? A scout nerf? No, I am calling for a logi nerf because they are fricking OP. As for the rest of the post, it's because logis still expect to keep weapons and grenades. If you want assaults to have no equipment at all, then give up your weapons and grenades completely. Okay I don;t use grenades anyway and I only run a Gek so I can fit full proto equipment and proto tank mods ... I have proto cal assault and proto cal logi .. i just switch to my assault suit when I want to kill and use my logi as support seriously Take the logi weapon and grenade slots away ... Then I would be fine with no equipment on assault. However, I still think logis should have a sidearm, in which case assaults would keep 1 equipment.
HELL NO
you aren't keeping that equipment slot if the logi suit gets nerfed .. i will fight you til the very end to make sure you lose it
There is no way the logi suit is getting nerfed further if the assault suit keeps its equipment slot
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Karl Marx II
Holdfast Syndicate Amarr Empire
160
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Posted - 2013.11.26 15:16:00 -
[8] - Quote
Cat Merc wrote:Karl Marx II wrote: Really? Because the entire point of this thread is that assaults can use supply depots to do the job of logis.
I just showed how logis can do the job of assaults.
Do assaults stand in remote places of the map shooting at people and not able to hack or cover any points ? No .. point is flawed Do logis run around supply depots in a remote corner of the map? No, point is flawed.[/quote]
Now I know your trolling
When you go to a supply depot and wait for this because you still don;t seem to understand this ... you can change your suit and then .. seriously this will blow your mind ... MOVE TO WHERE YOU WANT TO PLACE THE EQUIPMENT ... and then go back to the supply depot switch to another suit and then .. wait for this again in case you still aren;t getting it ... MOVE TO WHERE YOU WANT TO PLACE THE EQUIPMENT !!!
Logi's role is to place equipment
Assault's role is to kill and attack/defend/hack objectives .. if you are comparing manning a turret to being an assault then you are clearly not playing assault properley
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Karl Marx II
Holdfast Syndicate Amarr Empire
162
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Posted - 2013.11.26 15:20:00 -
[9] - Quote
TechMechMeds wrote:Cat Merc wrote:Karl Marx II wrote: Really? Because the entire point of this thread is that assaults can use supply depots to do the job of logis.
I just showed how logis can do the job of assaults.
Do assaults stand in remote places of the map shooting at people and not able to hack or cover any points ? No .. point is flawed Hold on, that's your post, you are arguing with yourself now, that's the icing on the cake for me, I'm now simply going to ignore anything you ever post.
He messed up the quote thing and so when i quoted him it didn;t show up as his quote either .. I can forgive something like that but in all honesty after reading his replies on this thread I dont; think i'm ever going to take him seriously again .. he seems to want 1 thing nerfed to define roles better yet wont accept assaults being changed so that a logi's role is defined too
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Karl Marx II
Holdfast Syndicate Amarr Empire
162
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Posted - 2013.11.26 15:24:00 -
[10] - Quote
TechMechMeds wrote:Karl Marx II wrote:TechMechMeds wrote:Cat Merc wrote:Karl Marx II wrote: Really? Because the entire point of this thread is that assaults can use supply depots to do the job of logis.
I just showed how logis can do the job of assaults.
Do assaults stand in remote places of the map shooting at people and not able to hack or cover any points ? No .. point is flawed Hold on, that's your post, you are arguing with yourself now, that's the icing on the cake for me, I'm now simply going to ignore anything you ever post. No I deleted the quote thing .. it was actually Cat Mercs post I know, he tried to make it look like you posted it, ridiculous.
What a d1ck he is being ... I offer him a fair compromise and he resorts to trolling because he doesn't like it ... he is just liek all the other QQ nerf this nerf that people .. he has obviously been killed alot by logi's (because he sucks) and wants them nerfing so he can do better when the actual problem is that .. he sucks xD
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Karl Marx II
Holdfast Syndicate Amarr Empire
164
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Posted - 2013.11.26 15:39:00 -
[11] - Quote
As I have already told you countless times Cat Merc .. the Logi suit isn;t OP if players us it as an actual logi suit, the problem is assault users not using any equipment and fitting it as an assault ... when I fit proto equipment on my logi suit I can;t run proto weapon/grenades and have to use 2 low slots for cpu and PG to equip complex shield extenders and a regulator and 2 enhanced armour plates ...
Force logi suits to have to fill all equipment slots and give the assault suit better bonuses and the problem will be fixed ... you seem to want some kind of uber nerf to make them useless at killing people and if that happens then Assaults suits should lose their equipment slot
I have both proto cal assault and proto cal logi and guess what .. my assault suit is better at assaultign than my logi suit .. because I fit them as an assault suit and a logi suit .. if someone fits a logi suit as an assault suit then it will obviously be good at assaulting
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Karl Marx II
Holdfast Syndicate Amarr Empire
164
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Posted - 2013.11.26 15:52:00 -
[12] - Quote
Cat Merc wrote:Chewie Parker wrote:Cat Merc wrote:Chewie Parker wrote:Kasote Denzara wrote:No.
The logistic suit is an open minded suit. Its problem is that it preforms better than the other specialized suits. It's "too good". Why run scout when you can run logistic and have better stats? Why run assault when the logistic does everything better?
The equipment slot on the Assault makes since BECAUSE it is Assault. Anybody going to the front lines will either have a hive or a scanner. Both are combat oriented. you assault guy's have to play fair now , if we lose a weapon , then its only fair to take away your equiptment slot and then you'll need logistic support ,, cant have everything your way now can we That's like nerfing the TAC AR and then nerfing every single weapon, because can't nerf the TAC AR without nerfing all other weapons. please explain that comment , its nothing like that . you guys want the logi to be a logi , then ok lets take this "adjustment" not nerf . and turn the logi into a support player , but then you have assaults carrying equipement , i think not , you want support , we'll bring it . so in that case you guys don't need an epuipement slot , because now you have the logi you all want . you become (like the heavy) assault only , and we bring the support , i have no problem with that It depends on how much of a nerf. It seems logis still want to be sort of competitive (not as good but still capable). In that case I say no to equipment removal. But the logi ends up with stuff like sidearm only then yes, remove the equipment.
Remove the equipment slot full stop regardless what happens to the logi suit .. heavies don't get an equipment slot so why should assault suits ??
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Karl Marx II
Holdfast Syndicate Amarr Empire
165
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Posted - 2013.11.26 16:00:00 -
[13] - Quote
Cat Merc wrote:Karl Marx II wrote:
Remove the equipment slot full stop regardless what happens to the logi suit .. heavies don't get an equipment slot so why should assault suits ??
That's one of the main balancing ponits of the heavy. The fact that the HMG is underwhelming doesn't mean that heavy suits aren't incredibly powerful if they fit something like a light weapon. No equipment keeps them in check.
And if you nerf logi's and make assaults better at killing then surely they fall in the same category as heavies and will need the equipment slot removed to keep them in check too
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Karl Marx II
Holdfast Syndicate Amarr Empire
166
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Posted - 2013.11.26 16:12:00 -
[14] - Quote
Cat Merc wrote:Karl Marx II wrote:Cat Merc wrote:Karl Marx II wrote:
Remove the equipment slot full stop regardless what happens to the logi suit .. heavies don't get an equipment slot so why should assault suits ??
That's one of the main balancing ponits of the heavy. The fact that the HMG is underwhelming doesn't mean that heavy suits aren't incredibly powerful if they fit something like a light weapon. No equipment keeps them in check. And if you nerf logi's and make assaults better at killing then surely they fall in the same category as heavies and will need the equipment slot removed to keep them in check too As I said, it hugely depends on how much of a nerf logis get.
so if the logi suit doesn;t get nerfed yet the assault suit gets a huge buff eg 10 extra high and low slots and 1k cpu and PG then you;d keep the equipment slot because the logi suit wasn;t nerfed ? Lol
I've just realised that this is a total waste of time
You simply refuse to compromise so .. you know what .. No .. Logi suits shouldn't get nerfed and assault suits shouldn't get buffed they are fine as they are .. HTFU and get good scrub
I can be unreasonable and immature as well
I offered to ditch all my weapon slots and grenade slots on the logi suits in exchange for the equipment slot being removed on the assault suit and you still rejected that because you want to keep that equipment slot ... I don;t want a sidearm as my only weapon I'd rather have no weapon and have assault suits lose their equipment slot than run around with a useless weapon .. how can I kill an AR/RR/CR/ScR user with a flipping submachine gun/scrambler pistol/flaylock pistol or nova knives ??
Everything you're arguing for is what you want not what is actually fair .. and I'm not wasting my time with you
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